*-== OFFICIAL : Project Cars Thread ==-*

smackababy

Lifer
Oct 30, 2008
27,024
79
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Looks good. I'm worried about how much DLC will cost if there is DLC. Haven't bothered to check much. But some reading did show that some cars will come later as free DLC.

Anyone know if there are races in cities?

Tracks:
Circuit Nation Kart Track Layouts
Autodromo Enzo e Dino Ferrari Italy No GP
Autodromo Nazionale Monza Italy No GP, Short
Azure Circuit France/ Monaco No GP
Azure Coast France No Eastbound, Westbound, Stage 1, Stage 2, Stage 3
Brands Hatch United Kingdom No GP, Indy
Brno Circuit Czech Republic No GP
Cadwell Park United Kingdom No GP, Club, Woodland
California Highway United States No Northbound, Southbound, Stage 1, Stage 2, Stage 3
Chesterfield United Kingdom Yes GP
Circuit de la Sarthe France No Circuit des 24 Heures, Bugatti Circuit
Circuit de Spa-Francorchamps Belgium No GP
Circuit Zolder Belgium No GP
Donington Park United Kingdom Yes GP,National
Dubai Autodrome United Arab Emirates Yes GP, National, International, Club, Kart
Glencairn United Kingdom Yes GP, Reverse, East, East Reverse, West, West Reverse
Greenwood Ireland Yes GP
Hockenheimring Germany No GP, National, Short
Mazda Raceway Laguna Seca United States No GP
Motorsport Arena Oschersleben Germany No GP, Indy
Mount Panorama Circuit Australia No GP
Nürburgring Germany No Nordschleife, Grand Prix, Muellenbach, Sprint, Sprint Short
Oulton Park United Kingdom No Fosters, International, Island
Road America United States No GP
Suzuka Circuit Japan No GP, National, International, Sprint
Silverstone Circuit United Kingdom Yes GP, National, International, Stowe
Snetterton Motor Racing Circuit United Kingdom No 100, 200, 300
Sonoma Raceway United States No GP, National, Short
Summerton United Kingdom Yes GP, National, Sprint
Watkins Glen International United States No GP, Short
Willow Springs International Motorsports Park United States No Willow Springs International Raceway, Willow Springs Horse Thief Mile
Zhuhai International Circuit China No GP

Less than 70 cars at launch though.
 

purbeast0

No Lifer
Sep 13, 2001
53,634
6,509
126
OP isn't allowed to like this game because game only has 70 cars in it and will be incomplete (ie, have DLC) at launch.

lock/close thread asap!
 
Sep 29, 2004
18,656
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OP isn't allowed to like this game because game only has 70 cars in it and will be incomplete (ie, have DLC) at launch.

lock/close thread asap!

Yayyyyy cookies!

All the DLC I have read about so far is free. Just delayed till after launch. Each month another FREE car pack is going to be released as FREE DLC. Did I mention FREE?

I am worried a bit about tracks though. No confirmation one way or another. So long as they don't want $100 for the actual full game, like some other game you must be referring to ...... I will probably be able to restrict my anger.
 
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Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
OP isn't allowed to like this game because game only has 70 cars in it and will be incomplete (ie, have DLC) at launch.

lock/close thread asap!

There are going to be free cars as DLC, and the track count is double that of FM5, on launch days, with more coming later (not sure if those are free).

The complaint is less about the amount of content in FM5 though, and more about how Forza took out more than half of its content (60% of cars and about 50% of tracks), yet managed to push out a $50 Season Pass just fine. This game's at least upfront and is going to improve for free. That, and I care much more about the track count than the car count. I can get by with driving maybe a dozen cars in Forza, two dozen at the most. The problem is the lack of tracks leads to quickly being burned out on the game from repetition.
 

purbeast0

No Lifer
Sep 13, 2001
53,634
6,509
126
There are going to be free cars as DLC, and the track count is double that of FM5, on launch days, with more coming later (not sure if those are free).

The complaint is less about the amount of content in FM5 though, and more about how Forza took out more than half of its content (60% of cars and about 50% of tracks), yet managed to push out a $50 Season Pass just fine. This game's at least upfront and is going to improve for free. That, and I care much more about the track count than the car count. I can get by with driving maybe a dozen cars in Forza, two dozen at the most. The problem is the lack of tracks leads to quickly being burned out on the game from repetition.

so you're saying a game that's been in development for 2+ years more development time than forza 5 (and probably even started development long before forza 5) has more content ready at launch?

say it ain't so?!?

and PS ... they didn't "take out" anything from forza. it was never in forza 5 before launch so it was never "taken out".
 

smackababy

Lifer
Oct 30, 2008
27,024
79
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and PS ... they didn't "take out" anything from forza. it was never in forza 5 before launch so it was never "taken out".

Clearly, you don't understand the Forza hate. They even took out in game credits! MS forced you to get cars only by buying them with real money! At least, that is how morons portrayed it over the internet. God forbid, in order to get a couple million dollar car you have to actually play the game.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Clearly, you don't understand the Forza hate. They even took out in game credits! MS forced you to get cars only by buying them with real money! At least, that is how morons portrayed it over the internet. God forbid, in order to get a couple million dollar car you have to actually play the game.

Nope, not the complaint whatsoever. They released a sequel with less content and charged the same. That's the problem. How the hell do you guys buy into paying the same price for 50% fewer tracks and 60% fewer cars? This is the mentality that leads to the insane DLC prices and the idea to keep on-disc content locked behind a paywall.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
so you're saying a game that's been in development for 2+ years more development time than forza 5 (and probably even started development long before forza 5) has more content ready at launch?

say it ain't so?!?

and PS ... they didn't "take out" anything from forza. it was never in forza 5 before launch so it was never "taken out".

Yeah, that specific game was in development longer, but at the same time, the reason Forza 5 took less time is that they have a bigger team and have the ability to copy-paste a good amount of content from one of the game's previous 5 installments to the next.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Yeah, that specific game was in development longer, but at the same time, the reason Forza 5 took less time is that they have a bigger team and have the ability to copy-paste a good amount of content from one of the game's previous 5 installments to the next.

And this is how you display you know absolutely zero about Forza or development. They didn't copy paste a good amount of anything.


Oh, and Project CARS is offering pre order only content.
 
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Sep 29, 2004
18,656
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so you're saying a game that's been in development for 2+ years more development time than forza 5 (and probably even started development long before forza 5) has more content ready at launch?

say it ain't so?!?

and PS ... they didn't "take out" anything from forza. it was never in forza 5 before launch so it was never "taken out".

You do know that there are usually requirements that drive a games design and that it was "taken out" during the design process so that they could charge more later since there were probably top level requirements that said that there shall be "pay for DLC". That top level requirement was then driven down into detailed requirements of .... there shall be X free tracks and Y paid for tracks. Same with car counts. Seriously, if you don't know anything about software development, don't talk.

And to be clear, I am a consumer. I don't care if it took a developer 5 years or 6 months to make their game. I am paying for the end result only. If I cared about the development process, I'd submit my resume.
 
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Sep 29, 2004
18,656
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Yeah, that specific game was in development longer, but at the same time, the reason Forza 5 took less time is that they have a bigger team and have the ability to copy-paste a good amount of content from one of the game's previous 5 installments to the next.

Ya, my understanding with tracks anyway is that Forza rescanned all the actual tracks to get better resolution of both the 3D environment and actual "photo data".
 

purbeast0

No Lifer
Sep 13, 2001
53,634
6,509
126
You do know that there are usually requirements that drive a games design and that it was "taken out" during the design process so that they could charge more later since there were probably top level requirements that said that there shall be "pay for DLC". That top level requirement was then driven down into detailed requirements of .... there shall be X free tracks and Y paid for tracks. Same with car counts. Seriously, if you don't know anything about software development, don't talk.

And to be clear, I am a consumer. I don't care if it took a developer 5 years or 6 months to make their game. I am paying for the end result only. If I cared about the development process, I'd submit my resume.

you have links to back up this claim?

and yes i have a lot of software development experience ... been doing it for over a decade professionally. the one thing i've definitely learned over the 10+ years too is that general public thinks they have a clue how things work, but in reality they have absolutely no clue how they work, and have no clue how long things take to develop.

and btw, i didn't quote you so i was talking to lil frier, not you. get your panties out of a bunch.
 
Sep 29, 2004
18,656
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you have links to back up this claim?

and yes i have a lot of software development experience ... been doing it for over a decade professionally. the one thing i've definitely learned over the 10+ years too is that general public thinks they have a clue how things work, but in reality they have absolutely no clue how they work, and have no clue how long things take to develop.

and btw, i didn't quote you so i was talking to lil frier, not you. get your panties out of a bunch.

You need links to back this up and claim to have "alot of software development experience"? Please list he companies you have ever worked at so I never apply there.

OK, read up on the various methodologies:
http://en.wikipedia.org/wiki/List_of_software_development_philosophies
 

purbeast0

No Lifer
Sep 13, 2001
53,634
6,509
126
so you don't have a link backing up the claims you are making about the forza 5 development process.

gotcha.

thanks for proving this point...

the one thing i've definitely learned over the 10+ years too is that general public thinks they have a clue how things work, but in reality they have absolutely no clue how they work, and have no clue how long things take to develop.

don't worry though, you are like most people.

anyways, enough derailing. hopefully the game is good, but it will be hard for it to live up to the hype around it.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
You need links to back this up and claim to have "alot of software development experience"? Please list he companies you have ever worked at so I never apply there.

OK, read up on the various methodologies:
http://en.wikipedia.org/wiki/List_of_software_development_philosophies

So, you actually believe, MS, in the early stages of this product (Forza) didn't say "well, in order to meet this launch date, which was likely shortened due them wanting to launch the One earlier than anticipated, we should cut some of the cars and tracks in order to meet that deadline." Rather, according to you, they said "Let's only make this game with X amount of cars so we can sell Y amount later!".

Am I understanding you right?
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
So, you actually believe, MS, in the early stages of this product (Forza) didn't say "well, in order to meet this launch date, which was likely shortened due them wanting to launch the One earlier than anticipated, we should cut some of the cars and tracks in order to meet that deadline." Rather, according to you, they said "Let's only make this game with X amount of cars so we can sell Y amount later!".

Am I understanding you right?

I absolutely believe the first. Are you saying that's an OK practice, rushing a game to market and cutting content? The issue hasn't been about the game's quality, it's the vastly decreased quantity. Why you'd defend the former is confusing to me.

With any luck, Forza 6 will reverse that and give us a full Forza Motorsport game again. However, is that the idea you're going to stick with behind content cutting for Forza 5 if Forza 6 launches again with 200 cars (rather than the previous 500) and 14 tracks (as opposed to the 20+ of the fourth installment)? Just wondering if you actually believe the first part, and if that's going to lead to a higher amount of content in the next one.

If they put anything close to Forza 4's content count into Forza 6, I'll give them every bit of credit they deserve. I've stated what I really like about the fifth game, but the issues of boredom just set in too quickly because of the lack of tracks. However, if they again release a game with that little content, then blaming a rushed development process would seem to be an unfair tactic, because they're on the same development schedule that the franchise was on with the 360, and they've actually got copy-paste content they can bring from Forza 5.

But I'd rather just get past this and discuss the game the thread's made for. Has anyone actually tried this out yet, and if so, on which platform?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I absolutely believe the first. Are you saying that's an OK practice, rushing a game to market and cutting content? The issue hasn't been about the game's quality, it's the vastly decreased quantity. Why you'd defend the former is confusing to me.
Yes. This is acceptable. There are two real development processes: everything done in as much time as it takes or you get a fixed amount of time and you can get as much as possible done. Anyone should understand why the first is unrealistic. You are paying people tens of thousands of dollars to work on a project. Having them work indefinitely is beyond bad business, especially when the actual return for the additional content would likely not be nearly the amount you paid these people for.

Obviously, someone made the decision to go with the latter and the developers were only able to give a small amount of content they had. There was no "cutting". They didn't create additional content and then not release it. That is how software development works.

Crying that Forza is somehow a bad game because of this is silly. If you dislike it because they don't have the amount of content you find acceptable, fine. That is a valid argument, however, it isn't "they cut stuff omg MS is evil".


But I'd rather just get past this and discuss the game the thread's made for. Has anyone actually tried this out yet, and if so, on which platform?
It unlocks in a few hours IIRC, so we should start getting some user experiences soon, even if it the PC version. I don't imagine there is a huge difference (graphics aside).
 
Sep 29, 2004
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so you don't have a link backing up the claims you are making about the forza 5 development process.
Just to be clear, you are stating that the decision making process for how DLC was handled in Forza was via coin flip over the course of 5 seconds.

Invert, always invert. Show me the link where it is clearly stated that there were no business decisions (that's called process) that drove how DLC was handled.

Yup, enough derailing.