*-== OFFICIAL : Project Cars Thread ==-*

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purbeast0

No Lifer
Sep 13, 2001
53,634
6,509
126
Just to be clear, you are stating that the decision making process for how DLC was handled in Forza was via coin flip over the course of 5 seconds.

Invert, always invert. Show me the link where it is clearly stated that there were no business decisions (that's called process) that drove how DLC was handled.

Yup, enough derailing.

engl-101-strawman-full.jpg


EDIT:

and i never once said what my stance was on how the F5 dlc was handled.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Is there a car list for this game yet? I'm wondering if we don't see some of the 70 cars simply being rebadges of the same Indy and Formula One car with different sponsors stamped on it.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Is there a car list for this game yet? I'm wondering if we don't see some of the 70 cars simply being rebadges of the same Indy and Formula One car with different sponsors stamped on it.

Haven't seen a car list. Although, some of them are karts. I assume the F1 cars will simply be a few of the major teams (Ferrari, Mercedes, etc) and then some unicorn cars. The P1, a few Lambos and Ferraris, a couple of the more well known cars, etc.

edit: google searched it and came up with it. premium edition only cars confirmed.

http://www.technobuffalo.com/2015/05/01/project-cars-team-releases-final-car-list/


I should note as long as the F1 remains a limited edition only car, I will never buy this game. The F1 is my favorite car.

Also, missing a lot of manufacturers people like: Lambo, Ferrari, Porsche (but that last one isn't a surprised, thanks EA).
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Yeah wow they're even missing Nissan(GTR), and Lexus(LFA), Dodge(Viper), Jaguar(F-Type), Chevrolet(Corvette)

The Formula one cars are not even real manufacturers. They're made up versions. But they have Go Carts :rolleyes:
 
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Sep 29, 2004
18,656
68
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i never once said what my stance was on how the F5 dlc was handled.

... order of everything stated:
OP isn't allowed to like this game because game only has 70 cars in it and will be incomplete (ie, have DLC) at launch.

lock/close thread asap!

so you're saying a game that's been in development for 2+ years more development time than forza 5 (and probably even started development long before forza 5) has more content ready at launch?

say it ain't so?!?

and PS ... they didn't "take out" anything from forza. it was never in forza 5 before launch so it was never "taken out".

you have links to back up this claim?

and yes i have a lot of software development experience ... been doing it for over a decade professionally. the one thing i've definitely learned over the 10+ years too is that general public thinks they have a clue how things work, but in reality they have absolutely no clue how they work, and have no clue how long things take to develop.

and btw, i didn't quote you so i was talking to lil frier, not you. get your panties out of a bunch.

so you don't have a link backing up the claims you are making about the forza 5 development process.

gotcha.

thanks for proving this point...

don't worry though, you are like most people.

anyways, enough derailing. hopefully the game is good, but it will be hard for it to live up to the hype around it.



Really? You are going to claim you didn't say it?

You act like a subject matter expert but when it comes time to say something, you shoot blanks and fire off the typical internet forum garbage of "I didn't actually say it". Don't want to think critically? Giving what you inferred about your level of knowledge regarding software development methodologies and general business practices, I can give you credit for one thing. Consistency.

Let's see where this goes. Probably off on another "I didn't infer that tangent".

Back on topic
Watched some video on Twitch today. Game looks nice. I hope the physics are good. The environments are not as nice as I would have hoped. Time will tell though.
 
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KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Please stay on the topic at hand (Project Cars). Any further derailing of the thread will result in infractions.

Thank you.

Anandtech Administrator
KeithTalent
 

Kneedragger

Golden Member
Feb 18, 2013
1,187
43
91
Anyone get this game and play it yet on console? I'm curious if the cars lose traction and get out of control like they do in DriveClub.
 

Wingznut

Elite Member
Dec 28, 1999
16,968
2
0
Each month another FREE car pack is going to be released as FREE DLC.
Not car "pack"... Just "car."

From the official website: "As a thank you to our fans for being so patient in the wait for the launch of Project CARS, every player will receive a free car each month, starting with the exquisite and highly-exclusive Lykan Hypersport from W Motors..."

Also, missing a lot of manufacturers people like: Lambo, Ferrari, Porsche (but that last one isn't a surprised, thanks EA).
And not a single Japanese car... Weird.
 
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Kneedragger

Golden Member
Feb 18, 2013
1,187
43
91
Alright so I grabbed the game yesterday and man this game is tough with a controller. There are a lot of different settings to mess with..

I really want a wheel to try with this but I could just see my wife giving me the dirty look haha.
 

foghorn67

Lifer
Jan 3, 2006
11,883
63
91
Mini Review/Comparison to Forza 5:

Graphics: Let's get this out of the way. Forza 5 owns it. Project Cars actually looks like a ratcheted down version of a PC game. It also struggles with refresh and pop up rendering. Sometimes the top half of the screen renders at a different time than the bottom half on a sharp turn, it makes it look wavy.

Sound: Forza 5 owns it again. Forza 5's only two gripes are too much tire squeel and some engines sound too soft. However it's top quality and very immersive.

Tracks: Project Cars wins on the sheer number of tracks. But some don't feel that great. The sensation from undulations, banked turns and elevation changes don't feel nuanced like Forza 5. Half of the tracks I don't care for. Imitation Suzuka? No thanks.
I love Big Willow in CA, glad this track gets attention. As someone has drove this track IRL many times, I would rather have VIR. VIR is America's gem. Its our mini Nurbergring. I don't know the international attention they get from overseas, so it's hard to gather which should be in there...but VIR is a top notch place to go. Big Willow/Button Willow is like a motorsports playground but kind of seedy.

The feels: It's impossible with a controller. They really are bold to cater to wheel/pedal only enthusiasts in today's tough gaming market. My hats off to them. But would it kill them to include an intuitive controller expereince? Will it hurt anyone's feelings if they did so? You can't even drive a road car with a controller. Let alone race it. You can spin off the track doing 20mph on a 80mph corner. That's not even close to IRL.
Here is thing about cars. You can sit a total noob in a GT3 car, give him a couple laps as to show some pointers on where to brake and how to manage the car, and boom...he is off having fun. Racing? No. But he won't spin himself off the track if he is being mindful.
Hell, I could get a few hot laps together at Imola in LMP1 car even though I experienced neither, and not crash. 120mph kinks check, 70mph curb hopping chicanes, check.
I took a Focus RS road car, and I crashed it immediately without mashing the throttle on a pedestrian California vista road. The steering felt as disciplined as a delivery van...on frozen lake bed.

Bottom line. If you enjoy driving your favorite road cars in exotic locales and your favorite tracks...don't buy this game. Even if you found yourself putting down some decent times, it doesn't feel like driving...it feels like you are following a set of rules.
If you want to feel like you can drive an LMP or FIA style car at cool places like Imola,Spa, Brands Hatch....maybe look at this game.