bob4432
Lifer
What's your point? Whether it's P2P or dedicated servers, it's not their fault when there is latency between players and the server.
by relying on consumer grade connections and not datacenters for the hosting it is their fault for introducing latency in the game because that is how they made it.
it is a large cost savings to iw not to have to keep up dedicated game servers and now paying customers are having to deal w/ it, so iw can just make more $$$
i can understand p2p connections for certain types of games, but not fps where 10-20ms can easily mean the difference between winning and losing, multiply this by many times in a game and the gaming begins to suffer greatly.
again, anybody know how much bandwidth the game takes to run for a full game from your home connection?