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Official Modern Warfare 2 thread

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That was one of maybe 2 spots in the game that gave me any trouble. I actually just camped in the house until I cleared the guys around it. Then I ran outside (and they start spawning behind you) and ran to the far right side. I threw all my flashbangs towards the treeline and hit the sniper that kept sniping me, then threw all my grenades. Ran for the edge of the hill and died...but amazingly right there I hit a checkpoint. Took me 2 tries to get to the bottom of the hill and I beat it. That part certainly is frusterating.

You want to talk about true frusteration though, bucwylde and I played Spec-Ops last night and literally spent an hour and a half on one level and we never beat it. It's the "grab the intel and escape" level at the airplane graveyard, the first level with Juggernauts. Good grief it's frusterating! We got to the intel pretty much every time, then it suddenly starts spawning Juggernauts behind you. Now, if you don't know what a Juggernaut is it's essentially a bad guy in a giant bulletproof suit with an M240, you can't even hurt him with normal weapons (they do some damage but it's a very small amount), it takes a Barret M82, Cheytac Intervention, or Desert Eagle to do anything. We got killed from behind a ton of times. We even tried camping and watching our backs (you both spawn with a Cheytac) and it'll take 3-6 shots to kill him, and for some reason the game doesn't recognize a "hit" on him very well (he'd be 20 feet away and my crosshair would be aimed at his chest and it wouldn't hit him).

We're hopefully going to try it again today if I get some time to play, if not I won't be on MW2 for over a week (heading to St. Louis tomorrow until next Sunday).

"frustrating"

!!!!
 
They really need to patch the spawning asap. I was stealthing around the edge of wasteland, and killed this one sniper 4 times. after every kill, he spawned 5 feet behind me and knifed me. He was the only member of his team even remotely in that area. Unbelievable. In the kill cam you would actually see him get killed by me, then come back to life and immediately stab me.

Another time I actually ran out of ammo because 3 guys kept spawning around me every time I killed them. there was literally nowhere for me to go.

When I see my body explode with cash 5 seconds after I kill a guy, it's ridiculous.

It's almost like IW watched how I played COD4 and designed MW2 to make it as much of a PITA as possible for me.

Maybe he had tactical insertion?
 
That was one of maybe 2 spots in the game that gave me any trouble. I actually just camped in the house until I cleared the guys around it. Then I ran outside (and they start spawning behind you) and ran to the far right side. I threw all my flashbangs towards the treeline and hit the sniper that kept sniping me, then threw all my grenades. Ran for the edge of the hill and died...but amazingly right there I hit a checkpoint. Took me 2 tries to get to the bottom of the hill and I beat it. That part certainly is frusterating.

I just got to that part last night and it is the first major snag I have encountered on Veteran. I must have tried to beat it from the last checkpoint at the top of the hill at least 100 times. I was surrounded by enemies and the few times I managed to take out all of the guys that rush up the hill, I would be killed by a random mortar as I started to go down it no matter which way I went. No matter what I did I was killed by an explosion.

I finally just restarted the level and this time I employed a similar tactic of removing all of the enemies around the house. Then I set a bunch of claymores where the enemies start to come out, and around from the back, of the house. I rushed over to one of the haystacks and picked off anyone that wasn't taken out by the claymores and between me and Ghost we eliminated all of the enemies that spawn behind you. After that, the hill part was amazingly easy. I just ran down and made it on the first try. I wish I would have restarted much, much earlier.

Otherwise I've found Veteran to still be somewhat enjoyable. Veteran in COD4 was like the hill checkpoint at all times and was not fun in any way to complete.
 
They really need to patch the spawning asap. I was stealthing around the edge of wasteland, and killed this one sniper 4 times. after every kill, he spawned 5 feet behind me and knifed me. He was the only member of his team even remotely in that area. Unbelievable. In the kill cam you would actually see him get killed by me, then come back to life and immediately stab me.

Another time I actually ran out of ammo because 3 guys kept spawning around me every time I killed them. there was literally nowhere for me to go.

When I see my body explode with cash 5 seconds after I kill a guy, it's ridiculous.

It's almost like IW watched how I played COD4 and designed MW2 to make it as much of a PITA as possible for me.

Don't forget about tactical insertion. He might have spawned behind you very intentionally.
 
Tactical Insertion is a brilliant perk. Not necessarily because anyone uses it, but because whenever someone complains about shitty spawns, those reading said complaints might just chalk it up to TI 😉 .

I think the spawns in MW2 are far better than WaW (which single-handedly RUINED that game), but they can still be frustrating. They were obviously trying to reduce spawnkilling (which is really just a loser's term for when he allows his opposition to control the map), but I think it introduced two problems: 1) much more difficult (ok, impossible?) to control the map, and 2) reverse spawnkilling.

When I first got TI, I tooled around with it and got some great kills, but I enjoy my semtex more and the long time to deploy TI bugged me. I experience what Kev is describing, but very rarely is my opponent using TI. In fact, I hardly ever see TI being used.
 
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maybe it was TI, but i didn't see a green flare anywhere. Do you spawn right on top of the flare? If so it wasnt TI.
 
maybe it was TI, but i didn't see a green flare anywhere. Do you spawn right on top of the flare? If so it wasnt TI.

Yes. Whenever I get raped blind like that, I always check the kill-cam to understand how it happened, including finding out if they had TI. I hardly ever see anyone using TI (because, again, it's a PITA to deploy and takes the place of grenades/semtex), which leads me to believe there are some spawn problems.

Edit - Gametype will play a role in the frequency you see TI. I mostly play TDM, where there's not much utility for it. In the objective gametypes, I'm sure you'll see it much more frequently.
 
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So I rented this last night, and started SP on normal difficulty just because I want to get through it within the rental period. It still seems pretty damned hard though, and in a cheap way. That level in Rio is bullshit IMO, and was a huge PITA because of respawning enemies. I don't know why IW said they took it out, as it's been very obvious that there hasn't been any change in the enemy spawning from what I've seen.
 
spawnkilling (which is really just a loser's term for when he allows his opposition to control the map)

When you're playing alone you can't really help it if your 5 teammates suck, and you can't really be expected to fight off the other team by yourself. I only played one game of CoD 4 when the spawn killing seemed like a concerted effort by the other team, and in that game once you got killed it was pretty much and endless cycle of dying. You couldn't even move before you died again. All of the other times I got killed after a respawn were just random - the guy happened to be there when I spawned. It wasn't because they controlled the map.
 
So I rented this last night, and started SP on normal difficulty just because I want to get through it within the rental period. It still seems pretty damned hard though, and in a cheap way. That level in Rio is bullshit IMO, and was a huge PITA because of respawning enemies. I don't know why IW said they took it out, as it's been very obvious that there hasn't been any change in the enemy spawning from what I've seen.

Exactly! The SP is total shit in this game, even worse than in COD4. The Rio level is definitely the worst, and the infinitely respawning enemies are more obvious there than anywhere else. I do like Spec Ops mode, it's a good replacement for co-op campaign.

My recommendation is to drop the difficulty down to Recruit and just relax and enjoy the ride for the SP game. The story still sucks and makes no sense but at least you'll get through it fairly quickly, and there are still a lot of fun parts. Or just forget about the SP entirely and jump straight into MP.

Side note: Finally started MP yesterday after completing the SP campaign, and my very first life I got a killstreak of 3! 🙂 I quite like the FAMAS.
 
When you're playing alone you can't really help it if your 5 teammates suck, and you can't really be expected to fight off the other team by yourself.

... and that's why so many people fell victim to it. When you're pinned in your spawn, the *LAST* thing you should do is hunker down and put up a fight. I played COD4 for 2 years, non-stop, and *never* found pinned so hard I couldn't get out.

And getting out is what you should do: it scatters the other team AND it spreads out your spawning. But when you and your team fall back and go 100% on the defensive, you're going to get screwed and deservedly so. I see absolutely no reason to programmatically mitigate that. If a team is that bad, it needs to lose and lose quickly.

When I was on a team of nutheads that let us get pinned, I made my way to another part of the map as quickly and covertly as possible, and this always rectified the situation, and it was always possible to execute.

Regardless, if you're pinned like that it's because your enemy controls the map. It's not like the other team spawned in your spawn with you, but with a more advantageous position.
 
That was one of maybe 2 spots in the game that gave me any trouble. I actually just camped in the house until I cleared the guys around it. Then I ran outside (and they start spawning behind you) and ran to the far right side. I threw all my flashbangs towards the treeline and hit the sniper that kept sniping me, then threw all my grenades. Ran for the edge of the hill and died...but amazingly right there I hit a checkpoint. Took me 2 tries to get to the bottom of the hill and I beat it. That part certainly is frusterating.

You want to talk about true frusteration though, bucwylde and I played Spec-Ops last night and literally spent an hour and a half on one level and we never beat it. It's the "grab the intel and escape" level at the airplane graveyard, the first level with Juggernauts. Good grief it's frusterating! We got to the intel pretty much every time, then it suddenly starts spawning Juggernauts behind you. Now, if you don't know what a Juggernaut is it's essentially a bad guy in a giant bulletproof suit with an M240, you can't even hurt him with normal weapons (they do some damage but it's a very small amount), it takes a Barret M82, Cheytac Intervention, or Desert Eagle to do anything. We got killed from behind a ton of times. We even tried camping and watching our backs (you both spawn with a Cheytac) and it'll take 3-6 shots to kill him, and for some reason the game doesn't recognize a "hit" on him very well (he'd be 20 feet away and my crosshair would be aimed at his chest and it wouldn't hit him).

We're hopefully going to try it again today if I get some time to play, if not I won't be on MW2 for over a week (heading to St. Louis tomorrow until next Sunday).

yeah I totally got stuck at the same point. Tried it three times and kept getting killed.

The weird thing is that the number of juggernaughts changes. SOmetimes there would be one right at the start of the level, other times not. Sometimes two spawn behind you in the plane, sometimes three.

They dont appear until you BOTH move past the plane either.
 
... and that's why so many people fell victim to it. When you're pinned in your spawn, the *LAST* thing you should do is hunker down and put up a fight. I played COD4 for 2 years, non-stop, and *never* found pinned so hard I couldn't get out.

And getting out is what you should do: it scatters the other team AND it spreads out your spawning. But when you and your team fall back and go 100% on the defensive, you're going to get screwed and deservedly so. I see absolutely no reason to programmatically mitigate that. If a team is that bad, it needs to lose and lose quickly.

When I was on a team of nutheads that let us get pinned, I made my way to another part of the map as quickly and covertly as possible, and this always rectified the situation, and it was always possible to execute.

Regardless, if you're pinned like that it's because your enemy controls the map. It's not like the other team spawned in your spawn with you, but with a more advantageous position.

Does anyone else hate that the first assumption everyone here jumps to is that you're doing something wrong or you suck at the game?

You have no idea how I ended up in that situation the one time it happened. Stop assuming. The point of my post was that most of the time when you get killed after spawning it's because you spawned when an enemy happened to be walking by, not because the other team controlled the map. I've seen that less in MW2, and that's a great thing.
 
Exactly! The SP is total shit in this game, even worse than in COD4. The Rio level is definitely the worst, and the infinitely respawning enemies are more obvious there than anywhere else. I do like Spec Ops mode, it's a good replacement for co-op campaign.

It would be better if you could do 4player spec ops, and do LAN gaming with it.
 
Does anyone else hate that the first assumption everyone here jumps to is that you're doing something wrong or you suck at the game?

You have no idea how I ended up in that situation the one time it happened. Stop assuming. The point of my post was that most of the time when you get killed after spawning it's because you spawned when an enemy happened to be walking by, not because the other team controlled the map. I've seen that less in MW2, and that's a great thing.

Maybe you need thicker skin, mugs. The context of your post was "I had 5 shitty teammates and was trying to fight back by myself," to which I responded with "well, if you were pinned with 5 shitty teammates *and you tried to fight back*, that's where you went wrong."

So I assumed nothing... maybe be more clear next time?
 
All I have to say is that MW2 is the most awesome game ever.

I'm rank 47 now I think... somewhere around there. I've only used a few guns really (M4, FAL, M16). I SHOULD be using all of the guns so I can gain exp faster but I'm wanting to perfect my technique with each one first.

How do you guys feel about the FAL? Is there anything better that is semi-auto like it? What about M16? Is it the best 3-shot burst type weapon?
 
Maybe you need thicker skin, mugs. The context of your post was "I had 5 shitty teammates and was trying to fight back by myself," to which I responded with "well, if you were pinned with 5 shitty teammates *and you tried to fight back*, that's where you went wrong."

So I assumed nothing... maybe be more clear next time?

OK, you understand that if my five teammates were pinned down together and I was off somewhere else on the map and then I died, I would spawn with them. I didn't say I was with them when they got backed into a corner, you assumed that. I didn't say I was fighting back when we were pinned down, I said you couldn't even move before you got killed after a respawn.

I'm not going to waste any more time defending myself about that one time out of hundreds of games where my team was spawn camped because my point is that the changes to the spawn system mean that you don't often get killed by a guy who just happened to be walking past when you spawned, and that happened a lot more in my experience than the situation where a team is able to limit your spawn locations by backing you entire team into a corner. So to me it's more important to fix the problem that allowed the random spawn kills than to preserve the ability to deliberately kill people when they spawn.
 
Exactly! The SP is total shit in this game, even worse than in COD4. The Rio level is definitely the worst, and the infinitely respawning enemies are more obvious there than anywhere else. I do like Spec Ops mode, it's a good replacement for co-op campaign.

My recommendation is to drop the difficulty down to Recruit and just relax and enjoy the ride for the SP game. The story still sucks and makes no sense but at least you'll get through it fairly quickly, and there are still a lot of fun parts. Or just forget about the SP entirely and jump straight into MP.

Side note: Finally started MP yesterday after completing the SP campaign, and my very first life I got a killstreak of 3! 🙂 I quite like the FAMAS.

Oddly enough, I thought Veteran on this was much easier than COD4. Though Favela was perhaps the toughest (close with Whiskey Hotel) it was much easier overall to me. I noticed no respawning enemies, though i was extremely slowly in Favela even after watching a few videos on YouTube for suggestions.
 
FFS mugs, take a pill. My lord...

You do realize this is just a video game, right?

I've just explained myself and my opinion. You can't seem to post without using personal insults. Maybe you're the one who doesn't realize this is just a video game...
 
I've just explained myself and my opinion. You can't seem to post without using personal insults. Maybe you're the one who doesn't realize this is just a video game...

LOL personal insults? Are you serious? You rode in on your little waaambulance because you thought I was attacking your uberleet COD4 skillz, when all I was doing was discussing how to cope with spawnkilling. Maybe it was *you* who was making assumptions and getting your panties all in a tizzy over it. God, overreaction of the century in CG, eh?

You don't need to interpret every post that's in disagreement with you as a personal affront. Like I said, grow up. And I think you need to redefine "personal insults"; or put on a helmet when you get out of bed. Either way.
 
Exactly! The SP is total shit in this game, even worse than in COD4. The Rio level is definitely the worst, and the infinitely respawning enemies are more obvious there than anywhere else.

What other areas have these infinite enemies that you guys are referring to? The enemies are definitely not infinite save for one or two places. They are finite, and as I progress through the game I am able to take out every single one of them before I move on. The first part of Rio is the only exception I can recall (which is definitely annoying). I just rushed through that area as quickly as possible. Once you get to the dogs the infinite enemies are no more.

Veteran in MW2 is so much easier than Veteran in COD4 it's not even funny.
 
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