oznerol
Platinum Member
Originally posted by: Xavier434
Originally posted by: purbeast0
im not talking about this game, but i'm talking more about the industry as a whole ...
it really bothers me now a days that it has become acceptable to leave "problems" in these blockbuster games such as huge framerate dips and tearing.
prior to this generation I can't think of 1 blockbuster game that had tearing in it and I really can't think of one that had major framerate issues as well.
with assassins creed and mass effect having people mention framerate issues in most of the reviews, I just don't understand why this gen it's acceptable.
I completely agree. Why should video games not meet a certain standard that other products need to meet in order to be sold? You don't see places like furniture stores jam packed with broken chairs which will be promised to be fixed 2 months after you buy the chair. The idea of that is completely unacceptable for everyone. Why is it acceptable for software? I know all software has bugs, but the line needs to be drawn somewhere.
The line is drawn somewhere. These games aren't unplayable.
"Frame-rate dips" and "tearing" go hand-in-hand. Tearing is a relatively new phenomenon (at least in console gaming), as it is a "trick" used by developers to keep the frame-rate reasonable at the minor cost of visual quality. They simply disregard the vertical sync signal which is a clock telling the system that a new frame is ready, and then just crank out frame at whatever rate the console can handle. This usually results in half of one frame mixing with half of another causing a "tearing" effect.
You probably know this, so I'm just rambling. Anyway, the reason this is so prevalent in modern games is for the obvious reason - modern hardware. You can say that older games, like on the SNES and such, also pushed their hardware to the limits without these things, but the fact of the matter is the hardware was different. Graphics relied primarily, if not entirely, on sprites. Developing for these things was far simpler.
Add that to the fact that, unlike the movie industry or in your example the furniture industry, the gaming industry has a heavy "crank it out and ship it" mentality - I'd imagine mainly because the industry is changing so quickly, so often, that time essentially is money.
It doesn't bother me so much in epic games like this - but in say Guitar Hero 3 - not really a graphics-heavy game that is completely reliant on timing, and where the frame rate drops when you activate star power. That is just poor development, or I guess more likely, just rushed development.
Back on topic - Mass Effect should be delivered to my house today, but so will Rock Band. I am big on RPGs, but I think as soon as I get home I'm tearing open Rock Band.
