Hi all,
We're aware that some folks are experiencing longer-than-ideal wait times while using the skill-based Public matchmaking in Gears 2 multiplayer. We're working on some solutions but it's a complicated issue as there isn't any one problem; it's a combination of factors. Clearly, scale is one of them as we've had millions of successful matches played online so far, however a small percentage of players are having issues, which is unacceptable. We're working closely with Microsoft to address the matchmaking issues, I promise you that it is our #1 priority, and we hope to have an update soon.
In the meantime, I would like to suggest some workarounds:
If you're experiencing long delays (longer than 2 minutes) or you're seeing your matchmaking search restarting over and over again, please try a different playlist as that indicates a possible population issue with the currently selected one.
The problem seems to be heightened for parties of 1 and parties of 4 so please try to invite at least one friend into your party before matchmaking. And of course the fastest way to play is to have a full 5 person party before looking for a match since you won't have to find any teammates beforehand. Fortunately our new "What's Up" feature makes finding Friends who're playing Gears 2 online easier.
Also, after a match, if you'd like to continue to play with the 9 people you just played with, simply press Y to look at the previous match stats and press X to invite them all to your party so you can continue to play in a Private match if they accept. Private matches, while not arbitrated, gives you the flexibility to set exactly which map and mode you want to play along with customizing other aspects of the game.
And as always, please ensure that your router is set correctly so that your NAT is considered "Open" by Xbox LIVE as "Moderate" and "Strict" NATs make Xbox LIVE matchmaking more difficult. There are many guides available online to walk you through the process of correctly configuring your router for Xbox LIVE so I won't go into the specific details here.
Also, in case you're curious, a few interesting facts about Gears 2 multiplayer so far:
* Almost 3 million multiplayer matches (excluding Private) have been played.
* Almost 1 million screenshot photos have been uploaded to gearsofwar.com
* The most popular multiplayer mode is Horde.
* The most popular multiplayer map across all modes is River.
* The most lethal weapon is the Gnasher shotgun with almost 29% of all kills.
Again, I apologize for any issues you may be having and I hope the above workarounds give you a better experience until we are able to correct the issues we're seeing.
Thanks,
Rod.
Multiplayer: How do you approach driving sequences? When you?re making a game that people are purchasing for something other than driving sequences, how do you approach something like that and make sure it feels good and not like something that doesn?t fit at all?
Cliff Bleszinski, Epic Games: The game, yes, is a shooter, but it?s a game that alternates between the player feeling scared and vulnerable but then also having that swing back and feeling empowerment. It?s kind of like a turret. You approach an enemy that?s on a turret and you feel scared. You manage to find a way to flank him and then you finally get the turret and it spawns 400 enemies and now you have this massive moment of empowerment.
With vehicles it?s the same thing, where you want to have the player ? he?s been dealing with cover this entire time, it takes almost a clip per locust on medium to hard difficulty level ? and then to get to a point where you?re on a tank and one shot takes out eight or 10 of them using the crowd system. You?re power-sliding through them and it?s like ?Screw you!?
Originally posted by: Queasy
* The most lethal weapon is the Gnasher shotgun with almost 29% of all kills.
Originally posted by: kabob983
Originally posted by: Queasy
* The most lethal weapon is the Gnasher shotgun with almost 29% of all kills.
I have trouble believing this. Seems like 99.9% of the time the chainsaw owns the shotgun, only time I see the shotgun being used alot if when the host of a game runs around hitting all the laggy people...
Originally posted by: Queasy
Originally posted by: kabob983
Originally posted by: Queasy
* The most lethal weapon is the Gnasher shotgun with almost 29% of all kills.
I have trouble believing this. Seems like 99.9% of the time the chainsaw owns the shotgun, only time I see the shotgun being used alot if when the host of a game runs around hitting all the laggy people...
I don't have a problem believing this. In the few multiplayer matches I played before having to return GOW2 to Blockbuster, it seemed like a large number of teammates and opponents would run around with shotguns unless they were able to pick up a weapon like the sniper rifle, torque bow, or mortar on the map.
Originally posted by: Queasy
Another MTV Multiplayer Interview. This time about the decisions behind the boss battles for GoW2. Spoilers
The weapon pick-ups are generally symmetric. Rivers has the Longshot and Torque Bow on opposite sides, but they appear to be considered equivalent. If the other team is getting the premium weapons consistently, it's your team's fault. At least the match ends quickly. I do agree that "run to the premium weapons as fast as possible" gets old fast.Originally posted by: TallBill
Playing on a map where the other team gets mortars/boom shot 100% of the time is terrible.
Originally posted by: Flatscan
The weapon pick-ups are generally symmetric. Rivers has the Longshot and Torque Bow on opposite sides, but they appear to be considered equivalent. If the other team is getting the premium weapons consistently, it's your team's fault. At least the match ends quickly. I do agree that "run to the premium weapons as fast as possible" gets old fast.Originally posted by: TallBill
Playing on a map where the other team gets mortars/boom shot 100% of the time is terrible.
Originally posted by: TallBill
Multiplayer can be fucking terrible. Depends on the map/mode I guess. Gonna wait for the story mode to play co-op.
Getting stuck in a terribly laggy game is terrible.
Playing on a map where the other team gets mortars/boom shot 100% of the time is terrible.
Trying to melee someone is pointless, it never works for me.
This game just has terrible multiplayer strategy.
Matchmaking is a farce too.
Originally posted by: TallBill
Haha, single player mode is terrible. There horribly boring and mundane "challenges" to pass. What a waste of time.
