- Jan 12, 2004
- 11,078
- 11
- 81
Ok, I'll start this thread with my own review. I just finished the game about 15 mins ago so it's still fresh in my mind. Here we go:
My system specs:
MSI K7N
2800XP
Radeon 9700 PRO
1GB Kingston PC2700
120GB Maxtor 7200 RPM (8MB cache)
GRAPHICS:
This is the pioneer of the next generation of FPS. I'm so glad to have a game that actually taking advantage of my system to its full capacity and doesnt cripple it. Kudos to Crytek for some efficient and smart programming. I ran the game at 1280x1024 with most setting on high except shadows and it was silky-smooth. I prefer smooth frame rates as opposed to studdering (like most people), and there was no problem with that. The first couple I levels I kept getting killed because I got caught looking at the incredible worldy stuff instead of fighting. Amazing! Utterly amazing! After being feed shaky-cam footage, trailers, and constant pushbacks of the much anticipated HL2 and Doom3, we as gamers deserve this game. I hope Valvue and id are checking this game out and understanding why its a success. I have high hopes for HL2 and D3....very high....especially after playing this game. They have no excuse, and I couldnt help but think of them a times when playing.
A.I.
I recall on several occasions being blown away (litterally) by the AI due to the tricky regrouping and grenade tossing to flush me out. One situation comes to mind, when I was crawling though a ventalation shaft past a couple rooms, and cracking open the vent to take out some goons. I took some shots (w/ silencer) and only crippled one of them. I quickly ducked back so as not to be spotted. I peeked back out and they were hiding behind the corner waiting for me to come out. I threw a grenade and nothing. Ah, I thought, they backed off farther than I had anticiapted. I decided to bum-rush them! I ran out guns blazing around the corner, and to my surprise there was no one there. I backtracked even farther trying to spot them and I could hear them yelling to one another issuing commands. turned out one of the was guarding the entrance of the ventalation shaft I in earlier and was going to sneak up on me. I killed of the one guarding, and threw a grenade into the shaft killing the other one. Wow....thats what I'm talking about. They actually figured out where I was, and decided to sneak up behind me while the other one guarded the opening. Brilliant. But I didnt trust this...it might have been scripted. I reran that scenario 3 times and each one played out differently.
GAMEPLAY
How about that last level, eh guys? Good lord, I was getting frustrated. I spent roughly 2 hours trying to get past the volcano level. It seemed damn near impossible, but, practice makes perfect I guess. I would like to send a shot out to Crytek from some of the imaginitive monsters they whipped up. I personally got a kick out of the leaping, gun weilding guy. The one that shot rockets just reminded me of a cyberdemon, but in a good way. I think this is one of the first games I've played where the physics didnt seem like a gimmick. It all worked.....it was melded together to form one of the best games I've ever played. It wsa none stop playing for me, and I didnt want it to end. I'm off to play some Multiplayer now.
Gripes:
- I understand the last level needs to be hard. But through out the game I kept saying to myself, wow...this game is tough....but its not cheap....it was b/c of the AI. It was great. It was a formidable opponant. Then, when I got to Volcano, I started to get frustrated at the fact that I was getting killed and had no idea what has taking me out (if it wasnt a #!@# rocket!). After 20 attempts, it began to feel cheap. I don't want to complain, but it was a bit of an annoyance.
- Shame on Crytek for wasting game time on CG sequences when running a game with a GFX engine like this. It often times just took me out of the game and felt of lesser quality than the ingame scripted cut scenes or even graphic quality. I still dont understand why this was done.
- Everytime I kept hoping into a vehicle I kept hitting the "0" key to turn on the radio (ok, this isnt a gripe....its my fault....too much BFV).
- I would have preffered the option of having a chase cam while driving some vehilces.
Honestly, one of the best games I've ever played. Not the best though....and not better than HL. I look at it like this, if Farcry didnt have the GFX that it does, how amazing would it be? Well, still impressive....but not quite as impressive if you put HL in the same scenario. HL was just a better thought out game I think, and besides......HL did the scientist/experiment gone crazy 1st.
This is the Dark Horse of the year for sure, but how will it meassure up against HL2 and Doom3? Who knows...all I know is Farcry is available for play right now!
So what did you guys think of the game?
My system specs:
MSI K7N
2800XP
Radeon 9700 PRO
1GB Kingston PC2700
120GB Maxtor 7200 RPM (8MB cache)
GRAPHICS:
This is the pioneer of the next generation of FPS. I'm so glad to have a game that actually taking advantage of my system to its full capacity and doesnt cripple it. Kudos to Crytek for some efficient and smart programming. I ran the game at 1280x1024 with most setting on high except shadows and it was silky-smooth. I prefer smooth frame rates as opposed to studdering (like most people), and there was no problem with that. The first couple I levels I kept getting killed because I got caught looking at the incredible worldy stuff instead of fighting. Amazing! Utterly amazing! After being feed shaky-cam footage, trailers, and constant pushbacks of the much anticipated HL2 and Doom3, we as gamers deserve this game. I hope Valvue and id are checking this game out and understanding why its a success. I have high hopes for HL2 and D3....very high....especially after playing this game. They have no excuse, and I couldnt help but think of them a times when playing.
A.I.
I recall on several occasions being blown away (litterally) by the AI due to the tricky regrouping and grenade tossing to flush me out. One situation comes to mind, when I was crawling though a ventalation shaft past a couple rooms, and cracking open the vent to take out some goons. I took some shots (w/ silencer) and only crippled one of them. I quickly ducked back so as not to be spotted. I peeked back out and they were hiding behind the corner waiting for me to come out. I threw a grenade and nothing. Ah, I thought, they backed off farther than I had anticiapted. I decided to bum-rush them! I ran out guns blazing around the corner, and to my surprise there was no one there. I backtracked even farther trying to spot them and I could hear them yelling to one another issuing commands. turned out one of the was guarding the entrance of the ventalation shaft I in earlier and was going to sneak up on me. I killed of the one guarding, and threw a grenade into the shaft killing the other one. Wow....thats what I'm talking about. They actually figured out where I was, and decided to sneak up behind me while the other one guarded the opening. Brilliant. But I didnt trust this...it might have been scripted. I reran that scenario 3 times and each one played out differently.
GAMEPLAY
How about that last level, eh guys? Good lord, I was getting frustrated. I spent roughly 2 hours trying to get past the volcano level. It seemed damn near impossible, but, practice makes perfect I guess. I would like to send a shot out to Crytek from some of the imaginitive monsters they whipped up. I personally got a kick out of the leaping, gun weilding guy. The one that shot rockets just reminded me of a cyberdemon, but in a good way. I think this is one of the first games I've played where the physics didnt seem like a gimmick. It all worked.....it was melded together to form one of the best games I've ever played. It wsa none stop playing for me, and I didnt want it to end. I'm off to play some Multiplayer now.
Gripes:
- I understand the last level needs to be hard. But through out the game I kept saying to myself, wow...this game is tough....but its not cheap....it was b/c of the AI. It was great. It was a formidable opponant. Then, when I got to Volcano, I started to get frustrated at the fact that I was getting killed and had no idea what has taking me out (if it wasnt a #!@# rocket!). After 20 attempts, it began to feel cheap. I don't want to complain, but it was a bit of an annoyance.
- Shame on Crytek for wasting game time on CG sequences when running a game with a GFX engine like this. It often times just took me out of the game and felt of lesser quality than the ingame scripted cut scenes or even graphic quality. I still dont understand why this was done.
- Everytime I kept hoping into a vehicle I kept hitting the "0" key to turn on the radio (ok, this isnt a gripe....its my fault....too much BFV).
- I would have preffered the option of having a chase cam while driving some vehilces.
Honestly, one of the best games I've ever played. Not the best though....and not better than HL. I look at it like this, if Farcry didnt have the GFX that it does, how amazing would it be? Well, still impressive....but not quite as impressive if you put HL in the same scenario. HL was just a better thought out game I think, and besides......HL did the scientist/experiment gone crazy 1st.
This is the Dark Horse of the year for sure, but how will it meassure up against HL2 and Doom3? Who knows...all I know is Farcry is available for play right now!
So what did you guys think of the game?
