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**OFFICIAL** Diablo 3 Thread

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Interesting. I thought t6 19 lvl grifts would be significantly harder than t3. So could I accumulate a bunch of 19s and play on t6 to get better xp and goodies?
 
Wish their stat system worked better. As I started getting set stuff matched up, I lost 3-500k in listed damage, but I can tell you that in game performance wise I'm doing much more than before that gear.
 
Wish their stat system worked better. As I started getting set stuff matched up, I lost 3-500k in listed damage, but I can tell you that in game performance wise I'm doing much more than before that gear.


Yup. Sheet dps doesn't reflect what you are really doing.
 
so after a relatively late dinner out, get back home and adjust the gear for the ring on my season char and test it out on a GR. Worked real nice and I now have the season portrait. Only thing I don't understand, even though I have the 2pc Ik bonus, I didn't trigger the achievement for completing with 2 different set bonuses.

Was kinda tired after so did some inventory management on the non-season guys and decided to run one bounty run on my (by now scrubby) non-season main wiz, and even well below T6 it turned out to be a very grandiose run. Pretty happy with the barb outside of his jewelry at the moment, so may run some wiz stuff now that I have the ring.
 
Your helm and weapon gems need to be changed. Green in the weapons, always.

White or purple in the helm depending on if you want more HP, or slightly better cooldowns.

The yellow in the helm is worthless.
 
well looks like I screwed myself a bit. Was just wondering how season inventory is handled and looks like they mail it to you and it auto deletes after 30 days. Never checked my mail or really played within that time from the last season so thinking all that stuff got junked.
 
still need 1 more piece for my 6pt firebird, but not really liking the playstyle of the wizard at the moment. it's all drop aoe stuff and run around till c/d and resource levels allow another application. maybe the final set bonus really helps that much, but against an elite pack or a signature mob solo, it gets real boring.
 
Ended up with just a limited amount of time to log last night so went through my inventory and noticed I have 3 of each set. So used the shards I had and finally got another set item which was a Delsere. So I looked around and set up that skills list and went to do one rift. Much more fun and interesting. Don't have the six piece or couple of other desired side pieces so still a bit slow taking down a t6 sig mob, but definite overall improvement.


And now to kill myself, pretty sure I had a triumvarate in my bag as I used it till finding a mirror ball prior to them nerfing it. But I'm pretty sure I sharded it abot a week ago when cleaning inventory space to be ready for season items comin over.

Well crap.
 
Ended up with just a limited amount of time to log last night so went through my inventory and noticed I have 3 of each set. So used the shards I had and finally got another set item which was a Delsere. So I looked around and set up that skills list and went to do one rift. Much more fun and interesting. Don't have the six piece or couple of other desired side pieces so still a bit slow taking down a t6 sig mob, but definite overall improvement.


And now to kill myself, pretty sure I had a triumvarate in my bag as I used it till finding a mirror ball prior to them nerfing it. But I'm pretty sure I sharded it abot a week ago when cleaning inventory space to be ready for season items comin over.

Well crap.

They nerfed mirror ball?
 
still need 1 more piece for my 6pt firebird, but not really liking the playstyle of the wizard at the moment. it's all drop aoe stuff and run around till c/d and resource levels allow another application. maybe the final set bonus really helps that much, but against an elite pack or a signature mob solo, it gets real boring.

Sorry to tell you, but it is the same play style with Tals set and Dels. You basically just drop your blizzard and hydras and try to avoid dmg, the game has set a precedent for not getting hit so you need to stay very mobile as a DH/Wiz otherwise you get one shot mostly.

What's funny to me is I remember the WoW update/patch when they said getting one-shot was anti-fun so they gave people more health so mobs wouldn't just one shot you randomly, but at the highest Grifts your entire run is based on not getting hit by anything.
 
It's a lot harder to get one shot with tal's, isn't it? Or does the 4 piece not help that much?

I get you're talking about super high grifts, to a person(lupi) who barely hit T6, so maybe your point doesn't belong in this particular conversation just yet?

And that's all changing when 2.3 drops, anyway.
 
4 piece tals does nothing to stop being 1 shot in 50+ (im sure it helps reduce a little damage on paper), force armor doesnt help either.
 
Good to know.

However, we're talking with someone that barely hit T6, and 2.3 will bring an overhaul to monster damage in grifts anyway.
 
Question for the masses: When using those Paragon points, do you all tend to focus on certain stats based on the character you're using? e.g. for Barb, do you focus and fill up strength the entire way on offense before doing something else? And if there is already a guide on this somewhere that I've completely whiffed, please let me know.
 
Question for the masses: When using those Paragon points, do you all tend to focus on certain stats based on the character you're using? e.g. for Barb, do you focus and fill up strength the entire way on offense before doing something else? And if there is already a guide on this somewhere that I've completely whiffed, please let me know.

Short answer is: Yes. You maximize one stat that you most need in one category, and then only move to your second priority in that category after the first one is capped.

(with a note that you'll soon notice that while most of the stats are capped at 50, Vitality and your primary stat - Strength for barbs - aren't, so at 800 level of paragon you technically can have all 200 points on the 'Core' tab assigned just to Strength or Vitality)

Now, as far as what stats to focus on, it is going to highly depend on the type of build you're following. A build can focus on cooldown reduction, or attack speed, or crit, for instance, in which case you maximize what you need and fill the rest when you get more paragon level. Usually a thorough recommendation will come with the build/spec you're following. For instance, if you look at builds over on diablofans.com, there's a box showing paragon level priorities for that build.
 
I'm forgetting one category, and there are some minor differences but doing movement, crit dmg, and armor first works most of the time.
 
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