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**OFFICIAL** Diablo 3 Thread

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If it is pre 1.8 (I believe that was the patch) stuff, you can't enchant it. If you're on console, I believe that means anything dropped before the release of RoS. As for what it takes, it is just that level appropriate crafting materials + gold. If it is a legendary, it might take gems (not sure if that is only for max level things).

I'm on X360. Both the amulet and ring are level 60 (Compass rose & set matching amulet) that I carried over from before RoS. Trying to figure out if it's a no go since they are pre RoS or just because I don't currently have the required materials. What are the required materials to enchant rings / amulets?
 
I'm on X360. Both the amulet and ring are level 60 (Compass rose & set matching amulet) that I carried over from before RoS. Trying to figure out if it's a no go since they are pre RoS or just because I don't currently have the required materials. What are the required materials to enchant rings / amulets?

If you don't have the materials, it will still allow you to put the items in the enchanter slot. These items can't be done, because they are legacy items.
 
I have those items that you were talking about in storage. I went to the mystic to see which crafting materials and how many of those materials it takes to enchant each of those items.

Compass Rose(ring), it takes 5 arcane dust, 11 veiled crystals, 1 forgotten soul, and a flawless imperial diamond.

Traveler's Pledge(amulet), it takes 5 exquisite essence, 11 iridescent tears, and 1 fiery brimstone.
 
If you don't have the materials, it will still allow you to put the items in the enchanter slot. These items can't be done, because they are legacy items.

I have those items that you were talking about in storage. I went to the mystic to see which crafting materials and how many of those materials it takes to enchant each of those items.

Compass Rose(ring), it takes 5 arcane dust, 11 veiled crystals, 1 forgotten soul, and a flawless imperial diamond.

Traveler's Pledge(amulet), it takes 5 exquisite essence, 11 iridescent tears, and 1 fiery brimstone.

Thanks, I've got all the req for the Pledge but don't have that high diamond yet for the Rose. Since neither show when going to enchant it appears I'm not going to be able to since they are pre RoS items. Which sucks since they both lost some Crit Dmg % when I brought them over and was going to try to regain some damage back by changing the INT to DEX.
 
When/Where can i get a keystone to do the greater rifts? I just picked up RoS and am level 54 but i have not completed the RoS campaign yet. I could not do a rift MP game with a friend due to no keystones.

Nevermind, I finally found it on my own. I thought someone here was smart enough to answer this question.
 
You need to do rifts in torment difficulty to have a chance for the rift guardian to drop a keystone of trials which allows you to enter greater rifts. While in a greater rift only the rift guardian drops anything, and for your first couple runs you can expect 2 legendary gems, and 1 gem per RG kill after that until you have them all. I also average 1 legendary per greater rift RG kill.

Since you are playing on HC I would advise to purposely go slow in greater rifts and only kill the RG when the timer has about 4 minutes left so you only move up 1 level. This way you don't risk jumping up to a difficulty that is too hard and lose your character.

Nevermind, I finally found it on my own. I thought someone here was smart enough to answer this question.

Someone here WAS smart enough to answer your question, even before you asked it. You were just too dumb to read through the thread.
 
So few people in the AT D3 community play hardcore, and as such I'm trying figure out the best way to solo power level a few characters from 1-70. Anyone have some good suggestions? Perhaps just repeatedly running bounties that require you to kill xxx monsters?
 
So few people in the AT D3 community play hardcore, and as such I'm trying figure out the best way to solo power level a few characters from 1-70. Anyone have some good suggestions? Perhaps just repeatedly running bounties that require you to kill xxx monsters?

There might still be a few quests that don't require you to actually do anything for the bounty (or something very easy to achieve). You could do these on a higher than normal difficulty level. People were doing this in the beta and in season 2 I believe there were people 700+ paragon level.

You might find some easy bounties, even if they are kill quests, that you can do and spam those. Likely, though, you're better off just grouping on a difficulty level one below what you're comfortable; safe and fast.
 
So few people in the AT D3 community play hardcore, and as such I'm trying figure out the best way to solo power level a few characters from 1-70. Anyone have some good suggestions? Perhaps just repeatedly running bounties that require you to kill xxx monsters?

I recommend doing the following bounties:

Act I -
Jar of Souls
The Cursed Hatchery
The Cursed Bellows
The Cursed Cellar
Clear Khazra Den

Act III -
Clear Cryder's Outpost

Act IV -
All bounties in the Hell Rift. You have a good chance for a cursed chest event while doing them which makes this zone great for xp no matter what.
 
Finally found the vault, after killing some 300 goblins. I think the key is to kill them in open areas (not in a dungeon). I've killed far more in dungeons than in open areas (not including rifts). Speculation aside, good lord that's a lot of gold.

Also, Boon of the Hoarder + Goldwrap = insane. It makes sense that it doesn't work in grifts. I took a screenshot of my monk with 1.4 billion toughness. From playing with it, you're basically invincible with around 150 million toughness. I also watched that gold counter in the corner get up to 1.8million gold in a rift with the skeletons. Just silly.
 
Isn't there also a legendary item that heals you as you pick up gold? I have one in my bags, don't recall the name ATM. Not sure if it's a 1 for 1 health for gold or some fraction but that could be insane combined with BotH + Goldwrap.

Except that at times you can't hardly see what you're doing for all the gold laying around...
 
I recommend doing the following bounties:

Act I -
Jar of Souls
The Cursed Hatchery
The Cursed Bellows
The Cursed Cellar
Clear Khazra Den

Act III -
Clear Cryder's Outpost

Act IV -
All bounties in the Hell Rift. You have a good chance for a cursed chest event while doing them which makes this zone great for xp no matter what.

Cool thanks for this info.

I found out the hard way that I need to be very careful playing my lower level characters and then returning to my main. I almost died in a rift last night because I wasn't prepared for the much faster and intense action that occurs once you start moving into higher difficulty levels.
 
I found out the hard way that I need to be very careful playing my lower level characters and then returning to my main. I almost died in a rift last night because I wasn't prepared for the much faster and intense action that occurs once you start moving into higher difficulty levels.

LOL.

I've been having this problem also, have just started taking my HC crusader into T1 this weekend (survived, yay!). But I am also leveling another couple of SC toons with my buddy and his wife (have crusader I play when they are both on and a mage I play with just him).

It's crazy the difference going back and forth from a SC 30 or 40 on Hard to a HC level 70 on Master/T1.
 
LOL.

I've been having this problem also, have just started taking my HC crusader into T1 this weekend (survived, yay!). But I am also leveling another couple of SC toons with my buddy and his wife (have crusader I play when they are both on and a mage I play with just him).

It's crazy the difference going back and forth from a SC 30 or 40 on Hard to a HC level 70 on Master/T1.

Out of curiosity what are the damage and toughness numbers on your HC Crusader? And what paragon level is h/she?

My HC Wizard is just about the hit 70 (but at Paragon 1), and I'm wondering when I should move up the difficulty level from Hard.
 
Out of curiosity what are the damage and toughness numbers on your HC Crusader? And what paragon level is h/she?

My HC Wizard is just about the hit 70 (but at Paragon 1), and I'm wondering when I should move up the difficulty level from Hard.

I can tell you my DH which just hit 70 (paragon 0) is able to do Expert with 3.4 mil toughness and 160k damage with very few issues. Master is probably doable, but I doubt I can manage T1...
 
I can tell you my DH which just hit 70 (paragon 0) is able to do Expert with 3.4 mil toughness and 160k damage with very few issues. Master is probably doable, but I doubt I can manage T1...

Interesting. Yeah my wiz is level 68 with 112k damage and 2.5mm toughness. I think I'll wait until level 69 or 70 and then try expert. Definitely in no rush to get into Master/T1 though as a HC player!
 
I've been at 70 for a couple weeks now, I think I'm around 60-ish Paragon right now.

I have paper DPS of about 430k and toughness of 7.6M (these numbers per diabloprogress as I don't recall exactly and at work now). Think it was around 450k health IIRC from yesterday.

I was running Hard mode mostly until this weekend, when I upped it to Expert then Master on Saturday/Sunday and then yesterday tried T1 just to see how tough it was. Tough it was, indeed! I ran the Act 1 bounties and it took over an hour to finish them all, on Hard I can run these easily in 20-30 minutes solo. Didn't have time to try a rift on T1, and not really sure I'm ready for that - those rift guardians are no joke even on Master, might be too much to handle on T1 at this point.
 
I've been at 70 for a couple weeks now, I think I'm around 60-ish Paragon right now.

I have paper DPS of about 430k and toughness of 7.6M (these numbers per diabloprogress as I don't recall exactly and at work now). Think it was around 450k health IIRC from yesterday.

I was running Hard mode mostly until this weekend, when I upped it to Expert then Master on Saturday/Sunday and then yesterday tried T1 just to see how tough it was. Tough it was, indeed! I ran the Act 1 bounties and it took over an hour to finish them all, on Hard I can run these easily in 20-30 minutes solo. Didn't have time to try a rift on T1, and not really sure I'm ready for that - those rift guardians are no joke even on Master, might be too much to handle on T1 at this point.


I'd think that, even by HC standards, playing on hard w/ 430k damage and 7.6mm toughness is too conservative. I'd think that even with half of those numbers one's character would be at the point where they should consider expert difficulty, no?
 
For what it's worth my WD only has around 7.5m toughness and I do T6 just fine. However, I am a pet build and don't get hit very often. Granted, if I was on HC, I'd get more, but just putting that out there. I am also around like 800k sheet dps, but that is entirely misleading. I have stacked physical, pet, fetish, and elite damage all not factoring in.
 
Well, now I agree with you. But I didn't have any kind of feel for it and didn't want to risk all the hours of leveling spent building this character to a premature venture into E/M/T hardness.

Plus, I sweep Hard almost as quickly as I can sweep Normal and the name of this game is killing - the more enemies you clear, the more chances for tasty drops - so while gearing it doesn't really pay to struggle on a too-difficult hardness setting.

Expert is a large step up from Hard but Master is a relatively small step up from Expert. Clearing Act 1 bounties takes like 20-30 minutes on Hard, probably 40 minutes on Expert, 45-50 minutes on Master and like 1.2 - 1.3 hours on T1 (more than 1 but less than 1.5). So for me, Hard is probably still optimal for searching for gear as I will clear the most enemies in a given amount of time.
 
So vile charge is a weird build. Yes, it's nice to crit > 100M,but single target DPS is terrible. I feel as if I'm tickling the rift guardian to death.
 
Well, now I agree with you. But I didn't have any kind of feel for it and didn't want to risk all the hours of leveling spent building this character to a premature venture into E/M/T hardness.

Plus, I sweep Hard almost as quickly as I can sweep Normal and the name of this game is killing - the more enemies you clear, the more chances for tasty drops - so while gearing it doesn't really pay to struggle on a too-difficult hardness setting.

Expert is a large step up from Hard but Master is a relatively small step up from Expert. Clearing Act 1 bounties takes like 20-30 minutes on Hard, probably 40 minutes on Expert, 45-50 minutes on Master and like 1.2 - 1.3 hours on T1 (more than 1 but less than 1.5). So for me, Hard is probably still optimal for searching for gear as I will clear the most enemies in a given amount of time.

Personally, what I would do is normal bounties until I am comfortable with T1. And then T1 until T3, and then finally T6. I would do rifts as soon as I hit T1, but not G Rifts until T3.
 
I got a Calamity the other day, on my Barb. I got really excited, but apparently it's not the ideal weapon for a solo build. Also, I have M6 now, so I don't use the Calamity for that either.

I also found what I've been told is the rarest item in the game today. I found the fire immunity necklace, The Star of Azkaranth. The rolls were "ok". Like high 600's dex and vit, +78% or so CHD, +8% cooldown, and +15% fire heals. Any suggestions on what to reroll? I'd like to go for CHC and/or a socket (though I wish I could have both).
 
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