What sells best? DPS type gear? Dex for DH, Int for Wiz, Str for Barb, etc? Most of the stuff I find and craft tends to be Str gear for some reason. Thanks for the info though.
Best selling items will be those with ideal stats.
I have a general guideline for what I've seen sell personally in my 450 hours of gametime (and about 20% of that perusing/working the auction house). Remember these rules aren't cut-and-dry, but are generally going to be baseline requirements. Here are my general rules for what I consider will be sellable:
- Higher primary stat (higher meaning 150+)
- Decent Vitality (decent meaning 80+)
- All resistance (50+)
- Slot specific stats (in addition to the above):
- Boots - movement speed
- Gloves with at least 2 of 3: Attack speed, Critical hit chance, Critical hit damage
- Chest 2-3 sockets
- Legs 2-3 sockets
- Weapons must be DPS 700+ for one-handed, and 1100+ for two-handed, and have a combination of at least 3 of the following: Critical hit damage (60%+/120%), Life steal, Life on hit (400+/800+), socket
- Helms must have a socket
Vitality isn't required, but greatly increases sellability. The trick is knowing the stat roll maximums (browse the auction house and find items that are the highest costing and you'll eventually see why - their stats are ideal and very high rolls).
Pickup radius is actually a very awesome stat, which when rolled in
addition to the above requirements, makes that item skyrocket in value. People often forget how useful this stat is.
Life regeneration is another commonly underrated attribute. This coupled with the above requirements can greatly increase value to a buyer that knows how useful it can be.
Physical resistance, in combination with All resistance, also greatly adds to the value of an item, due to the general melee damage reduction that it gives.
There are also several
specific situations that require knowledge of each individual item type, however. For instance (to list a few): Barbarian belts need to have life steal on them, Demon Hunter cloaks need to have hatred regeneration, and Wizard orbs need to have Arcane power gained on critical hits.
Supply/demand also plays a large part in value. If there's a ton of an item with similar stats, chances are yours won't sell unless you undercut greatly. If yours is the only one with a set of attributes, set the price high and let the market decide.
Then there's learning the possible attributes and maximums for each
lengendary. That comes with time, and without going over every single aspect of attribute application, hopefully this'll give anyone a good baseline to go on.
Best thing to do is
search for similar items and see what's out there, find an average price and be reasonable. Shooting for the stars is only applicable for items that have the absolutely highest and best rolls (which are very, very rare).
Have fun!
