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**OFFICIAL** Diablo 3 Thread

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That's next on the nerfbat list. They can't allow you to stack anything beyond their "intended" playing/farming style.

Putting this game on freeze until the first few rounds of major nerfs. Might come back to it in 2-3 months if I haven't deleted it by then.

random rant: Losing ~44g's worth of durability if I accidentally hit a vase is just ridiculous...
 
They are just cramping on my style of posting every good item on the AH for money. Now I have to send some stuff to the gold ah to fund my dying habits.
 
What do you guys think of +MF gear?

Like..what is the trade off for you?

+30% MF on an amulet..worth say...50 in a primary stat?

Or some life regen?
 
i think that a good item that besides being good has an MF stat its CRAZY valuable...

on good items a MF stat adds a couple thousands in gold
and if the item is DAMN GOOD, that MF stat is worth a couple million more
 
and to place gold in them... must be some kind money washing (sorry if that its not the term) method used back in the medieval time

Maybe it is Santa Clause's cousin "Lepuerchan Clause" who goes around into dark dungeons and locations that have vases and places gold in them. Then watch us from afar to see our eyes light up with greed as we see the gold pieces fall out of a broken vase.

Thus convincing us to break more vases that end up not having gold, so we have to spend more gold than found with one of their associates who repairs our gear (and the new added "vase breaking" fee that was applied in 1.0.3 to increase the costs) thus giving them a huge profit margin compared to the cost of repalcing avase and leaving some gold in vases for the next adventure to come around and repeat said process.

Those damn clever small people wearing green...
 
damn those small people... i wish there was a way to indicate our companion what to attack haha... sending him destroying the vases (after all they are not worth much more than that)
 
damn those small people... i wish there was a way to indicate our companion what to attack haha... sending him destroying the vases (after all they are not worth much more than that)

I know my lv 60 templer companions is 300 dps and has I swear paper armor.

Every fight I look over and he is hunched over as if he has food poisoning.

I swear I don't know why I even bring him on adventures.
 
I know my lv 60 templer companions is 300 dps and has I swear paper armor.

Every fight I look over and he is hunched over as if he has food poisoning.

I swear I don't know why I even bring him on adventures.

Give him a bunch of vitality gear with +gold find or +magic find. I don't use them for their individual dps (just their special abilities)
 
Wait..

does your companion give you +MF/GF if you gear him for it?

And the Vitality is to keep him up i'd imagine.

i heard you get 20% MF of what your companion has... if you equip your templar with 100% MF you would only get 20...i think its pretty lame
 
Yes of course. This is the reason youll see most experienced MF'rs run with a templar so the shield can get mf on it as well. My guy has all MF items on him with +vit. And yes, its 20%.
 
Welcome to Diablo 1 and 2?

Diablo 2 was easier... If you needed repairs, run out of the town, kill a few things, bring back a 35k or 40k (?) gold piece of armor or sword, sell, done.

I loaded my templar companion with gold find gear. I'm a pessimist and don't expect to ever find anything good, so am going the guaranteed path: gold + AH.

Speak of, I started to get some okay stuff in Inferno Act 1 Butcher runs with my barb. Gold was about 130k/hour compared to total turd items and 100k gold/hour for Act 3 hell runs.
 
Diablo 2 was easier... If you needed repairs, run out of the town, kill a few things, bring back a 35k or 40k (?) gold piece of armor or sword, sell, done.

I loaded my templar companion with gold find gear. I'm a pessimist and don't expect to ever find anything good, so am going the guaranteed path: gold + AH.

Speak of, I started to get some okay stuff in Inferno Act 1 Butcher runs with my barb. Gold was about 130k/hour compared to total turd items and 100k gold/hour for Act 3 hell runs.

Good point I guess. I don't really understand the complaints yet, but I'm just soloing through the game at the moment in normal before I hit any mp or AH or whatever. I'm enjoying it and haven't really noticed a lack of gold or decent items (doing just fine near the end of Act 3 normal, leveling at a reasonable pace (lvl 30 wizard)).
 
Speak of, I started to get some okay stuff in Inferno Act 1 Butcher runs with my barb. Gold was about 130k/hour compared to total turd items and 100k gold/hour for Act 3 hell runs.

I try not to think about it this way, because I could go paint the neighbor's fence and make like 100 million gold in the exact same amount of time.
 
I checked, didn't say outbid, and no matter how much I put in, it didn't accept the bid. Complete and utter horse shit

I've had this happen, and it took me a while to figure what was going on. Your bid was accepted and then you got outbid. It happened so fast, that the message that you got was simply that you were outbid and probably didn't get the 'bid accepted' message. Now the gold that you used in your original bid is stuck as a refund on the last tab and you need to send it back to your stash. Until then, you probably don't have enough free gold in your treasury to beat the max bid, thus getting an error message. The message should say something like 'You don't have enough gold!' if Blizzard was smart. Instead it says something generic and vague.

So that's my guess. Your bids were getting rejected because you didn't have the gold to place the bid.
 
Good point I guess. I don't really understand the complaints yet, but I'm just soloing through the game at the moment in normal before I hit any mp or AH or whatever. I'm enjoying it and haven't really noticed a lack of gold or decent items (doing just fine near the end of Act 3 normal, leveling at a reasonable pace (lvl 30 wizard)).

Not to be the elitist guy, but Normal is most definitely not a good representation of how cheap this game is in terms of killing you.

More so, if you aren't using the auction house to sell items for 10-20x more then they would sell to a vendor, one death could set you back 5K (this only applies to ilvl 53+ gear too) in which random drops might take a while to recover the cost.

Of course before the usual "stop dying comment" pops in, not everyone has immortal status, and unfortunately we die. It sucks that we get shafted harder for dying now then we did before for a reason I don't get. I guess people were death-kiting trash to portals or towns? How about you improve the leash mecanic or pull a page from your other hugely popular game and make monsters reset to their original spawn point after a certain distance of kiting. Nah, just make everyone pay more for dying. Roger roger.
 
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