ch33zw1z
Lifer
- Nov 4, 2004
- 39,684
- 20,233
- 146
I throw away anything that's not a square.
Cost to Value just isn't worth it right now. I'm glad I waited.
You can throw them my way
I throw away anything that's not a square.
Cost to Value just isn't worth it right now. I'm glad I waited.
I throw away all except flawless squares heh. Fyi, you get tons of flawless squares in end of hell and inferno, theres no reason to keep squares. When the commodity AH comes back, id venture a guess that the prices for gems are going to significantly lower than they used to be. I know I have about 30-40 of each gem as flawless squares atm.
I think with all the botting that's going on and hoarding of gold that I might just straight up accumulate gems since its value will inflate accordingly with gold. If I hold onto the 10 mil I got now and do nothing, I won't even be able to buy anything with it.
Where are you people getting all this gold from? Just selling stuff? I dont find any gear worth that much. Most of everything I sell is worth like 20-50k.
I have like 5.3 mil gold and I thought that was a lot.
Where are you people getting all this gold from? Just selling stuff? I dont find any gear worth that much. Most of everything I sell is worth like 20-50k.
I have like 5.3 mil gold and I thought that was a lot.
I accumulated my millions by taking advantage of the market inefficiency at launch, that's no longer the case. I can barely make anything in the AH now.
Some more details on patch 1.03
Notes -
* Item level displayed and increased drop rates in Inferno
* Legendary item revamp not going to be in 1.03
* Less guaranteed rare drops on bosses with Nephalem buff (but still possible to get multiple rare drops)
* Bonus monster damage per additional player in group is being removed
* Monsters damage and health in Inferno Acts 2-4 is being adjusted
* Repair costs at level 60 are going up as they feel the cost is negligible right now and promotes "graveyard zerging"
* Changes to the Attack Speed values as it's deemed too necessary/OP
* Blacksmith/Jeweler cost adjustments
* Small number of class skill changes, but that is not the primary focus of the patch
* Quality of life fixes, improvements to the AH, and bug fixes as well
Yeah. I don't know how people sell an item worth a million.
What is "Legendary item revamp"?
Well, they still wont be on par or feel special like D2 uniques, but they are buffing their stats. Still seems boring to me. I want unique items like D2 had, with special attributes, buffs, abilities, etc that made them feel special. You know?
Yeah I was afraid of that. Goddamnit.
I see 1.0.2b is out, and it's lunch, but I get the crash thing too. I guess it's not 2PM EST yet but I was wishing I would actually be able to play.lol
Well, they still wont be on par or feel special like D2 uniques, but they are buffing their stats. Still seems boring to me. I want unique items like D2 had, with special attributes, buffs, abilities, etc that made them feel special. You know?
People bitched about only having those few viable items. In D3 any item can be "good enough".