***Official*** Battlefield 2 1.01 Patch Thread

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xtknight

Elite Member
Oct 15, 2004
12,974
0
71
wtf...it says can't find install directory...on both my winxp 32-bit and 64-bit. what gives? edit: oh this doesn't work for the demo version? :( i got my hopes up, lol. can anyone report back on if this improves the 1 GB memory issue? If you have 1 GB, please answer:

1. did you get stuttering before the patch?; and,
2. did you get stuttering after the patch?
 

jdogg707

Diamond Member
Jun 24, 2002
6,098
0
76
Originally posted by: JBT
Originally posted by: buck
Originally posted by: JBT
No offical widescreen support yet? Guess I will have to wait even longer before buying it now...

There will be NO widescreen support in this game according to EA. However if you have your command line with this:

"C:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +widescreen 1 +szx 1280 +szy 768

It works.

yes I know all about that. The problem is that the FOV is still screwed up.

you can change the FOV, I did it on mine and it works pretty well. Changed from 1, to 1.1 in the VideoConfig file using Notepad. Looks great on my 2005FPW.
 

Originally posted by: jdogg707
Originally posted by: JBT
Originally posted by: buck
Originally posted by: JBT
No offical widescreen support yet? Guess I will have to wait even longer before buying it now...

There will be NO widescreen support in this game according to EA. However if you have your command line with this:

"C:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +widescreen 1 +szx 1280 +szy 768

It works.

yes I know all about that. The problem is that the FOV is still screwed up.

you can change the FOV, I did it on mine and it works pretty well. Changed from 1, to 1.1 in the VideoConfig file using Notepad. Looks great on my 2005FPW.

Ya i forgot to mention that, i thought it was common knowledge ;).
 

JustAnAverageGuy

Diamond Member
Aug 1, 2003
9,057
0
76
Installed the patch.

got a bit worried when it just stood for 3 minutes at the "patching... please wait" box. Poof, then 'done! click finish'.

A little details box about what it's doing or hell, even a progress bar would be nice. :roll:

Game loaded up quickly. No issues logging in.

Server browser is still meh.

Had to uncheck Ranked and Punkbuster to get anything to show up.

* No Pass
* Not Full
* Populated
* Same version
* All map sizes

If I had Ranked OR Punkbuster checked, nothing shows up.

Hopefully they get that sorted out server side.

Haven't had a chance to get any play time in yet though.
 

imported_FishTaco

Golden Member
Apr 28, 2004
1,120
0
0
Originally posted by: fibes
Does this patch now support the 6600GT AGP video card?

Both the demo and the retail 1.0 release work with my 6600GT AGP. After applying the 1.01 patch, the game still works, I've only had time to play one round, but it was still smooth. I use the 77.30 beta nvidia drivers that are included with the demo. There is a newer 77.72 nvidia driver, but I haven't gotten around to installing it since everything seems to work just fine as is.
 

funks

Golden Member
Nov 9, 2000
1,402
44
91
Sup guys..

I startup up a linux server..

A couple of us are playing on server

67.18.47.2

the server password is "socalsrt4"

07/06/05 @ 8:30 PM (game starts) 5 mins from now.
 

JBT

Lifer
Nov 28, 2001
12,094
1
81
Originally posted by: buck
Originally posted by: jdogg707
Originally posted by: JBT
Originally posted by: buck
Originally posted by: JBT
No offical widescreen support yet? Guess I will have to wait even longer before buying it now...

There will be NO widescreen support in this game according to EA. However if you have your command line with this:

"C:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +widescreen 1 +szx 1280 +szy 768

It works.

yes I know all about that. The problem is that the FOV is still screwed up.

you can change the FOV, I did it on mine and it works pretty well. Changed from 1, to 1.1 in the VideoConfig file using Notepad. Looks great on my 2005FPW.

Ya i forgot to mention that, i thought it was common knowledge ;).

Again from actual comparisons of Screen shots it simply chops off the top and bottom of the image and you gain no periferal vision by doing this.

link to widescreen gaming forum.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Patch made menu slightly more tolerable for me. No major improvement. Filters work fine like they always did for me. I never had any jump or lag problems so can't say if there's improvement there. My stats remained intact and everything seems fine.
 

Originally posted by: JBT
Originally posted by: buck
Originally posted by: jdogg707
Originally posted by: JBT
Originally posted by: buck
Originally posted by: JBT
No offical widescreen support yet? Guess I will have to wait even longer before buying it now...

There will be NO widescreen support in this game according to EA. However if you have your command line with this:

"C:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +widescreen 1 +szx 1280 +szy 768

It works.

yes I know all about that. The problem is that the FOV is still screwed up.

you can change the FOV, I did it on mine and it works pretty well. Changed from 1, to 1.1 in the VideoConfig file using Notepad. Looks great on my 2005FPW.

Ya i forgot to mention that, i thought it was common knowledge ;).

Again from actual comparisons of Screen shots it simply chops off the top and bottom of the image and you gain no periferal vision by doing this.

link to widescreen gaming forum.

Again? Did i miss something mentioned about that?

Its still the best way to view for my 2005fpw.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Hey guys I found an undocumented feature!

- Fixed skace's ability to play the game smoothly, this was never intended and now should be working as planned, with horrible choppyness and massive warping. Can no longer drive any vehicles without running off the road or crashing into trees and is better left manning AA while firing randomly into the sky.
 

bucwylde23

Diamond Member
Apr 21, 2005
4,180
0
71
Originally posted by: skace
Hey guys I found an undocumented feature!

- Fixed skace's ability to play the game smoothly, this was never intended and now should be working as planned, with horrible choppyness and massive warping. Can no longer drive any vehicles without running off the road or crashing into trees and is better left manning AA while firing randomly into the sky.

I feel your pain. Before this damn update, the game was SMOOTH, and I had perfect connections to most servers, no lag/nice pings.

Now, I get MAYBE....MAYBE! 2 servers that are under 100+ pings, most often 200+, whereas before all of the servers were sub-100 except for servers in Europe. Even some servers in Europe I was getting sub-100.
In game, the lag is horrible. It's hard as hell to kill someone when they are jumping across the screen.
I can just forget flying helicopters/driving armor. Whatever I am driving will end up crashed and I will be dead.
This is ridiculous, updates are supposed to FIX problems, not create.

 

Rhoel

Senior member
Apr 9, 2004
204
0
76
I think I'll wait until the next update, almost blindly installed the update. Everything runs really smooth for me right now. Thanks for the heads up!
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: xtknight
wtf...it says can't find install directory...on both my winxp 32-bit and 64-bit. what gives? edit: oh this doesn't work for the demo version? :( i got my hopes up, lol. can anyone report back on if this improves the 1 GB memory issue? If you have 1 GB, please answer:

1. did you get stuttering before the patch?; and,
2. did you get stuttering after the patch?

I have 1 gig and got some stuttering before patch.. enough to where I havent played at all since 2 days after release... its just unplayable...
 

dnuggett

Diamond Member
Sep 13, 2003
6,703
0
76
Originally posted by: CVSiN
Originally posted by: xtknight
wtf...it says can't find install directory...on both my winxp 32-bit and 64-bit. what gives? edit: oh this doesn't work for the demo version? :( i got my hopes up, lol. can anyone report back on if this improves the 1 GB memory issue? If you have 1 GB, please answer:

1. did you get stuttering before the patch?; and,
2. did you get stuttering after the patch?

I have 1 gig and got some stuttering before patch.. enough to where I havent played at all since 2 days after release... its just unplayable...

You are most likely hittig the pagefile, and need a RAM upgrade. Hit Ctrl Alt Del and go to the performance tab. Keep that runnign and game away. When you are done, look at commit charge. Peak is the max RAM you needed to play. If you hit over 1000000 (1GB) you went above your RAM and need more for the game to be playable at those settings.
 

43st

Diamond Member
Nov 7, 2001
3,197
0
0
Originally posted by: chrisg22
Originally posted by: skace
Hey guys I found an undocumented feature!

- Fixed skace's ability to play the game smoothly, this was never intended and now should be working as planned, with horrible choppyness and massive warping. Can no longer drive any vehicles without running off the road or crashing into trees and is better left manning AA while firing randomly into the sky.

I feel your pain. Before this damn update, the game was SMOOTH, and I had perfect connections to most servers, no lag/nice pings.

Now, I get MAYBE....MAYBE! 2 servers that are under 100+ pings, most often 200+, whereas before all of the servers were sub-100 except for servers in Europe. Even some servers in Europe I was getting sub-100.
In game, the lag is horrible. It's hard as hell to kill someone when they are jumping across the screen.
I can just forget flying helicopters/driving armor. Whatever I am driving will end up crashed and I will be dead.
This is ridiculous, updates are supposed to FIX problems, not create.

I noticed the same thing with regard to the pings. Kinda hard to find a nearby server now. One of my top listed one's last night was in Texas... no way in hell am I playing on a server that far away.

I'm going to reinstall tonight. I had the smoothness issue that skace listed. I manually updated PB and rebooted as per someone's post on totalbf2 and it seemed to help a bit. It's choppy for 30-45 seconds after the initial load then smooth after that. My main sound and black screen issues are still remaining though.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
there is no way in hell with an A64 3400 and 6800GT 256 and 1 gig of ram im hitting my page file on this POS...

specially not on lower res with no AA
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Your AA and screen res settings don't really have anything to do with whether or not you're hitting the page file... same goes for your processor. The high memory usage is the result of the size of the textures being stored; AA and screen res don't have anything to do with that.

It's been pretty well-established that at high settings, you're going to need > 1GB of RAM, regardless of your CPU and GPU. People are reporting 1.5GB of peak usage in BF2. At higher quality settings (the settings that impact which quality textures are used), 2GB is pretty much necessary if you can't tolerate the periodic hitching.
 

dnuggett

Diamond Member
Sep 13, 2003
6,703
0
76
Originally posted by: CVSiN
there is no way in hell with an A64 3400 and 6800GT 256 and 1 gig of ram im hitting my page file on this POS...

specially not on lower res with no AA

Did you check?
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
yes i checked.. and its only on certain servers...

its a buggy ass POS.. the demo ran flawlessly at super high res.. 1600x1200...

now I cant even get it to run half speed at 1024x768 with half the detail I ran on the demo..


something is hosed with thier netcode..

if D3 runs smooth at high at 1600x1200 with 8x AA so should BF2
 

Spike

Diamond Member
Aug 27, 2001
6,770
1
81
to those that changed the FOV, how did it look in 1680x1050? I have been running it at the native 2005 res but my fov has been pretty screwed up, I did not know about changing that. Anyone have a quick instruction set on how to do that?

Also is there a better res to run the game at on the 2005? ie, a lower one? My performance is great as it is (I plan to get some more ram soon) but I am always on the lookout for that little bit of extra performance. If you do a lower wide res and enable AA does it look better or worse than running higher without AA?

sorry for all the q's, just curious. guess I need to patch the game tonight

-spike
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: CVSiN
something is hosed with thier netcode..

No argument from me...

The production values associated with this release are, to be blunt, shameful:

- Menus with rediculous hitching. It seems better after the patch, but I don't think I've come across such a clunky interface in any other game. It's too bad, because the layout is intuitive and straightforward... you just can't click a button and expect a response. I would actually say that the GUI is better than most games if it wasn't such a headache to maneuver due to its slow response.

- Unbindable keys. This was really stupid. The patch fixed MOST of it (there are still bindings that don't show up properly, but it's been reduced significantly in the patch).

- Bloated installation. Man, has anyone looked through the installation? Talk about a sprawling mess. Hell, I think I found a few BF2 folders on the cell phone that was connected to my PC at the time of installation.

- Unplayable lag with no discernable pattern. This is the worst of it all, considering the game is marketed as an online-centric title. There seems to be no rhyme or reason to why some clients or servers experience horrific lag.

- Game freezes and crashes. I can't tell you how many reports there are of people crashing or freezing at totally random moments. This is to be expected to a certain degree on the PC platform, but man, this is running absolutely RAMPANT with BF2. Again, there seems to be no pattern or common components involved. That tells me that it's just flatout unstable.

- Terrible server browser. No favorites. No buddies. Heck, half the filters don't even work... let alone implementing the idea of custom filters. On top of that, it took a patch just to make the browser BARELY acceptable. We're too far into the world of game development with too much history behind us to still be having difficulty making a usable server browser. How difficult does it really need to be? Plenty of people have done it quite well in the past... why is this still a problem?

It's all such a shame, because on the rare occasion that these problem components click and work, the game is unbelievable... probably the best, most well-rounded gameplay I've ever experienced. It's so good, in fact, that people are desperately trying to put up with the rest of the crap just to play the game. The lack of polish does such a great disservice to the genius behind gameplay, visuals, and sound.

What I wouldn't give to see a game like BF2 get the production effort that titles like UT2004 received... I'd pay a premium for it. I know most people don't want to hear this, but I understand that the ratio of enjoyment to cost for a video game is much higher than most other forms of entertainment. Considering the demands developers face today (long production cycles, larger staffing needs, etc), it's pretty safe to say - in my opinion - that the $50 norm for a AAA title probably just isn't cutting it. For a title with the enjoyment potential of BF2, I'd gladly pay $65 (or possibly even more) if it would afford the resources to the developer to do it RIGHT, ALL THE WAY, TO COMPLETION. I relish that day that I don't find myself anticipating a patch within hours of the original installation.

In fact, the days of having to wait for 3 patches over 4 months post-release to get acceptable functionality need to disappear. Those are not acceptable standards by which to live, regardless of how common they've become.

I stand by the EA/DICE decision to only support certain GPUs. I say that because they spelled out their system requirements quite clearly, and regardless of whether or not people think they were too rigid, the fact is, they were honest about it. HOWEVER, by the same token, I expect them to live by what they say is included in the game and what they say SHOULD work.
 

imported_BikeDude

Senior member
May 12, 2004
357
1
0
Originally posted by: jbourne77
than most other forms of entertainment. Considering the demands developers face today (long production cycles, larger staffing needs, etc), it's pretty safe to say - in my opinion - that the $50 norm for a AAA title probably just isn't cutting it. For a title with the enjoyment potential of BF2, I'd gladly pay $65 (or possibly even more) if it would

I very much doubt that.

They surely make a bundle of money already. The problem is being allowed to delay a release, plus hire enough competent developers. Sooner or later you reach a point where your only enemy is time. Their topmost priority is probably keeping the BF franchise going, thus they can't delay BF2 further. And here we are... Betatesting their product and paying them for the priviliege.

Personally I don't really mind the bugs, as long as they are being addressed in a timely fashion. I do mind that their copyprotection didn't support my system though (the previous two games I bought, Pirates! and SWAT4 both worked just fine). Contacting tech support was a futile exercise. I can only imagine what those poor souls trying to get their widescreens to work are going through. That's just sad, considering the size of EA. They should be able to give better answers.

This game requires some hefty hardware, and when someone goes a little further (e.g. wider screen or newer OS) they suddenly drop all support.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: BikeDude
Originally posted by: jbourne77
than most other forms of entertainment. Considering the demands developers face today (long production cycles, larger staffing needs, etc), it's pretty safe to say - in my opinion - that the $50 norm for a AAA title probably just isn't cutting it. For a title with the enjoyment potential of BF2, I'd gladly pay $65 (or possibly even more) if it would

I very much doubt that.

They surely make a bundle of money already. The problem is being allowed to delay a release, plus hire enough competent developers. Sooner or later you reach a point where your only enemy is time. Their topmost priority is probably keeping the BF franchise going, thus they can't delay BF2 further. And here we are... Betatesting their product and paying them for the priviliege.

Personally I don't really mind the bugs, as long as they are being addressed in a timely fashion. I do mind that their copyprotection didn't support my system though (the previous two games I bought, Pirates! and SWAT4 both worked just fine). Contacting tech support was a futile exercise. I can only imagine what those poor souls trying to get their widescreens to work are going through. That's just sad, considering the size of EA. They should be able to give better answers.

This game requires some hefty hardware, and when someone goes a little further (e.g. wider screen or newer OS) they suddenly drop all support.

Well, given the effort and personal sacrifices that go into games development (80 hour work weeks, constant technical training, etc), I don't see why they shouldn't be allowed to ask for a raise. I mean, we've been paying $50 for AAA games for the better half of a decade. So while development costs have risen as a direct result of increased customer expectations, you do realize that at some point you're going to have to come to terms with a price increase...

 

eBauer

Senior member
Mar 8, 2002
533
0
76
Is there any word on how many copies of BF2 have been sold already?