Originally posted by: 5150Joker
Originally posted by: munky
Originally posted by: DLeRium
Originally posted by: Soviet
Ati has the better card here, if you disagree, then your either a cheapskate or an nvidia fan. The benches speak for themselves as the X1800 XT wins most of them. Besides, who gives a toss about price, if youre gonna go spend all that dough on a high end card then price shouldnt be THAT big a factor. Also its only using 16 pipelines to do more than nvidias 24 pipeline card is doing, well done ATI.
Are you a FANBOY or what. It's tied like most of the way. Hexus gives ATI the edge, but if you look at osme other benchies, they're almost a tie with a few wins on each side. So what if it's more efficient? We know AMD is more efficient than Intel but their CPUs do outperform P4s easily right? 3700+ can whip a 3.8 GHz anyday meaning that the FX series will demolish anything. Who cares if you're efficient. YOu also have to wear the performance crown. If you're efficient and only the same, no one cares. Price matters. GTXes are on sale all the time and so are GTs, so unless ATI cards are gonna be coming with crazy deals, I see NV as the winner.
Nv is only a winner until the x1800xt actually becomes available for sale. And if Nv releases a 512mb gtx, I doubt it will be any cheaper than the x1800xt, just look at the ridiculous price they charged for a 512mb 6800u.
When the x1800 becames available for a reasonable price, I see no reason for anyone to buy a primitive 7800 instead. It's slower in most games, suffers a bigger hit from AA/AF, cant deliver the same IQ, and lacks a bunch of features that it should have had if Nv actually put the effort into designing a new core instead of rehashing the nv40.
LOL what a bunch of bologna. There's so many holes in the b.s. you typed but I'm sure you're already aware of that and just did it to troll.
I got to agree with 5150joker on this one. The architectural side of the G70 is infact different to the NV40, by far. Different clock domains, functions differently from the NV40 architecture(shown by the review from beyond3d that a 7800GTX reduced to 16 pipes perform less than the 6800 ultra), and i could go on for more differences. Simply put you cant judge the book by its cover.
The 7800 isnt
primitve , its infact more efficent because based on performance/watt ratio the 7800 beats the X1800. Not only that but it took ATi to use 320 million trannies for a 16 pipe card against a 302 million trannies 24pp GTX. The guys at Nvidia worked on efficeny, and used every trick in the book to increase performance NOT by insane clock speeds like the X1800 XTs 625mhz.
What features? Avivo? the 7 series Pure Video is fine, if not better. (more to come from AT but nvidia is in the lead in de-interlacing)
Adaptive AA? transparcey AA which is infact better. Some reviewers mention that the AA on the 7800GTX is better than the X1 series. (xbitlabs, hothardware for instance)
Big performance hit? the XT has 512mb at 1500mhz, comparing to the GTXs 256mb 1200mhz. Wait til the 512mb GTX with some faster memory then conclude which card takes more of a hit.
How can you compare the availablity/price of the 6800 ultra 512mb to the 512mb GTX? looking at yields/availablity nvidia isnt suffering from such issue. And as they themselves set the standard high on availablity i dont think they will shoot themselves on the foot.
IQ? have you tried playing HL2 with 8xS? Of course their is differences, differences in IQ from different reviewers, but to most people its the same. Some say AF on the 7 series is better, some say the X1 series do, so i dont see why people argue over IQ, when the differences is minimal.
Edit: the X1 series dont even have proper S.M 3.0 according to tech report.
"Turns out that the vertex shaders in the Radeon X1000 series GPUs don't support a notable Shader Model 3.0 feature: vertex texture fetch. As it sounds, this capability allows the vertex shaders to read from texture memory, which is important because texture memory is sometimes treated as general storage in programmable GPUs. Vertex texture fetch is useful for techniques like displacement mapping, where the vertex and pixel shaders need to share data with one another. "
Vertex Texture Fetch is one of the biggest features in V.S 3.0, because it is used for true displacement mapping. The 6 and 7 series support it, and if this is infact true, its going to limit the X1 series capablities.