I started it last night for an hour or two, I like it but it still feels like another MMO insofar. A pretty good one, but I'm not getting any of the 'this is so different' thing.
Female norn voice actor is almost unbearable lol, tempted to try something else just because of it. And I'm just not feeling the dialogue so far either, after my third or fourth 'face to face' convo thing I had to start skipping them altogether; the writers' brevity muscles seem to have collectively atrophied.
Graphics are good, character creation felt really good (once it worked, I kept getting a bunch of all black screens if I set that one graphics option [post processing?] to anything less than Supersample).
Gameplay is ok, skills look good and feel powerful/useful, but I don't think I like how they try to make abilities function as both 'skillshots' and 'targeted' abilities depending on your own target, maybe I'll get used to it but I think I'd prefer just one or the other. Also still unsure about the auto-attack 'chains'; and it feels kind of strange (as a Guardian at least) how a number of my abilities damage and heal and buff and debuff all at once, and in an AoE no less. Limited exposure of course, but if that's what they mean by no 'trinity' then that seems kind of dumb.
First impression is that the questing still seems to be questing, they've just taken all the side-quests/quest hubs and lumped them together as mini-objectives in "area" quests or "events" and provide more lump sum XP rather than smaller increments. Works well enough.