Oblivion graphics, I am honestly pretty damn disappointed

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Chadder007

Diamond Member
Oct 10, 1999
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Originally posted by: Frackal
Originally posted by: Ronin
Originally posted by: Frackal
I am playing at 1680x1050, everything on highest quality, using HQ setting in nvidia control panel, tried both HDR and 4xAA

nVIDIA fixed the ability to do HDR and AA at the same time on their cards? When did this happen? ;)

Unless I misunderstood your original post, which is also possible. :)


I meant each one seperately



Actually, those new beta drivers seem to have fixed some issues for me, along with those texture tweaks.. it does look a lot better ... although it runs something awful in the forest areas... but I'm not as displeased as I was, thankfully

Awesome then.... maybe they will make a patch to help performance a tad too also for the forest areas.
 

xtknight

Elite Member
Oct 15, 2004
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Something about it just looks weird. Blurry detailed textures against greatly detailed models but then misbalanced HDR and an anime-esque skybox? It looks like there is only bloom and no tone mapping. The textures in the distance look horrible. :( The tweak seemed to remedy that quite well though. I bet they will release a patch to fix these problems.
 

thilanliyan

Lifer
Jun 21, 2005
12,045
2,261
126
Originally posted by: xtknight
Something about it just looks weird. Blurry detailed textures against greatly detailed models but then misbalanced HDR and an anime-esque skybox? It looks like there is only bloom and no tone mapping. The textures in the distance look horrible. :( The tweak seemed to remedy that quite well though. I bet they will release a patch to fix these problems.

Which tweak would that be?
 

xtknight

Elite Member
Oct 15, 2004
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Originally posted by: thilan29
Which tweak would that be?

Originally posted by: NoDamage
It's possible to tweak the .ini files to fix the texturing problems. See this thread:

http://www.nvnews.net/vbulletin/showthread.php?t=66785

The difference is pretty drastic:

Before:
http://img479.imageshack.us/my.php?image=0787d372e26en.jpg
After:
http://img468.imageshack.us/my.php?image=f542870dc74gr.jpg

Judging from the screenshots the mipmapping seems to be "fixed". The hills in the distance look a lot more detailed, rather than splotchy next to sharp like the 'before'.
 

thilanliyan

Lifer
Jun 21, 2005
12,045
2,261
126
Doesnt that tweak screw up the textures right in front of you though??

Look at the floor right in front of the character in both those screens.. The stones have been zoomed in. The guy on the NVnews forum said to not use that tweak since you get texture stretching/zooming.
 

413xram

Member
May 5, 2004
197
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I guess the best thing to do is buy a gaming console (360) right now,...then wait 2 years upgrade your computer...then the XBOX will suck...LOL That is what I did when original xbox came out.
 

JRW

Senior member
Jun 29, 2005
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76
Well the screenshot compare didnt turn out the way I hoped, the digicam shots just arent good enough to really make a comparison, but from switching back and forth I would have to say both versions are VERY close in terms of graphics, PCs has slightly sharper / detailed textures (such as the grass) and with PC's "fade" adjustments maxed out theres less object pop in , I didnt mess with any of the .ini tweaks and had both running 1280x720. My PC runs it noticabley smoother and of course the load times are much quicker.

But despite it running better on PC I seem to be enjoying it more on 360.. probably because im sitting in front of a larger HDTV vs. PC monitor.

You can view all of the pics I've taken from PCs ver here. The shots are mixed res's, I normaly run it 1600x1024 but switched it to 1280x720 today while comparing.
 

tony4704

Senior member
Jul 29, 2003
336
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Originally posted by: thilan29
Doesnt that tweak screw up the textures right in front of you though??

Look at the floor right in front of the character in both those screens.. The stones have been zoomed in. The guy on the NVnews forum said to not use that tweak since you get texture stretching/zooming.

which specific variable tweek are you talking about that causes the stretching?
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
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anyways the game is awesome :! stop looking at the graphic and start playing the awesome game :! people... patches to come and drivers to fix. I bet features will just added like they were for Farcry. HDR with AA , advance lighting effect that made pic look dreamy , softshadow of nonmovable items ... ect :! game will become better :!
 

NoDamage

Member
Oct 7, 2000
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Originally posted by: thilan29
Doesnt that tweak screw up the textures right in front of you though??

Look at the floor right in front of the character in both those screens.. The stones have been zoomed in. The guy on the NVnews forum said to not use that tweak since you get texture stretching/zooming.
No it doesn't. Those screenshots have a few additional tweaks added such as the water tweak and the LandTexturingTilingMult adjustment. If you only change uGridsToLoad the textures are fine.

 

TanisHalfElven

Diamond Member
Jun 29, 2001
3,512
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Originally posted by: RussianSensation
Originally posted by: Vesper8
there's no way they made the xbox version to look better =\ it should be the other way around

maybe out of the box it looks better.. but there will be driver improvements and tweaks. that .ini tweak seems to make a huge difference and i bet not a lot of people know about it or have even tried it yet before complaining about the graphics

Still driver tweaks are not an excuse. It shouldn't even be imaginable that an identical Xbox360 game looks better running at 1280x720 without 4AA enabled on a graphics card at best the speed of X1900XT. With PC's being much more powerful, there shouldn't be 1 game for xbox360 that looks better than the best PC game. That's why PC gaming is tanking and will continue to do so. When you pay $1000 US for a nice gaming rig and you can't really flat out say that it looks better, especially when you factor in 3x the cost you paid for it, gamers start to question if it's even worthwhile to own a PC that gets outdated every 2 years or 3 game consoles for the same price that you can play games on for 4 years.

wrong. to play the xbox 360 version you need
1. a xbox 360
2. a hdtv.

else you can just tone down your resolution on the computer to 640x480 (even less actually. so the cost really does come to $1000

also forget about the gameplay. i am currently playing bf2 at it lowest settings (but 4xAA) and 800x600. wanna know why cuz i play Single player with 100+ bots. sure the game does not look good but nothing can compare in terms of gameplay.

 

BroadbandGamer

Senior member
Sep 13, 2003
976
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Originally posted by: RobertR1
Originally posted by: BroadbandGamer
BTW, the 360 can't even do Anisotropic Filtering!!!!!

Sure about that?
http://www.beyond3d.com/forum/showpost.php?p=716197&postcount=15

The whole thread is about AF in Xenos/Xbox360.

It doesn't change the fact that most if not all 360 games are a blurry mess.

Until they figure out a way to get AF looking as good as 8x AF on a PC and figure out tearing is not acceptable, I'm not going near a 360.
 

BroadbandGamer

Senior member
Sep 13, 2003
976
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Originally posted by: tony4704
Originally posted by: BroadbandGamer
Another game consolized! At this rate PC gaming will be dead in 5 years!

BTW, the 360 can't even do Anisotropic Filtering!!!!! Every game that has come out is a blurry mess! Also, most of the games don't even have V-Sync turned on so you're forced to look at mass amounts of tearing!!!!!!

The 360 version may look better, but that's only because you're siting a lot further away from the screen and the game was programmed to look the best at 1280x720!



so your telling me that if I send my PC output to my 42inch philips LCD HDTV in 720P with the game running at 1280x720 all settings max and V-sync turned on...It will look better than the x360?

Well, if you can get AF and AA working with V-Sync turned on then yes it should look better then the 360.

BTW, does anyone know if Oblivion is using V-Sync?

 

Ronin

Diamond Member
Mar 3, 2001
4,563
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server.counter-strike.net
It has the option, but I generally don't run with it on.

I'm trying to find a good spot to take screenshots with HDR and then AA/Aniso maxed. With those maxed in the nVIDIA CP, I still have playable framerates, but I'm still in the caves right now, so that might change.

Screenshots seem to be sporadic (sometimes they work, sometimes they don't), so I'm looking into that as well.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Morrowind was good graphics when it came out, but I didn't like how open ended it and bland it was. Hoping this is more of an "experience" than the last installment.

Excessive hand holding if you just 'go with the flow' IMO. I was probably a good five hours into the game before I decided to ignore what they told me I had to get done and went off on my own. I rather like the open ended gameplay- and mind you it certainly allows it, but it appears that by default it is borderline very linear as long as you follow the main story arc. Once I got to the first non 'urgent' task they wanted me to do I went off to find my guild and start working my way up it.

AF is working on the 360 in Oblivion- unfortunately it is angle dependant AF(it is very obvious with the type of terrain too).

Going by the gametrailer video the 360 version looks at least that good- it actually looks like there is a slight downgrade in texture clarity in that trailer versus the 360 but that is likely due to less then ideal capture or from scaling of resolution(on their end or mine).

Biggest let down for me- the 360 version is not bug free. I've ended up trapped in a persuasion window and ended up having to shut down the console to get out of it(I use persuasion constantly- the button to exit wouldn't do anything in this instance) and I also got an error message I was dreading- the dirty disk error that is very familiar to those who played Morrowind on the XBox. So far those are the only two instances of bugs I've run into, but I have to say it makes me very nervous when the original Morrowind wasn't that bad in the beginning on the XB either.
 

gi0rgi0

Golden Member
Dec 5, 2004
1,240
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Man that really sucks for pc gaming if the 360 visuals are better. I shelled out $600 a month ago on an xtx expecting to be great in games such as oblivion.
I guess I should've gotten a 360.
 

thilanliyan

Lifer
Jun 21, 2005
12,045
2,261
126
[/quote]No it doesn't. Those screenshots have a few additional tweaks added such as the water tweak and the LandTexturingTilingMult adjustment. If you only change uGridsToLoad the textures are fine.

[/quote]


So which one is the tweak that screws up the textures right in front of you?
 

thilanliyan

Lifer
Jun 21, 2005
12,045
2,261
126
Originally posted by: JRW
Well the screenshot compare didnt turn out the way I hoped, the digicam shots just arent good enough to really make a comparison, but from switching back and forth I would have to say both versions are VERY close in terms of graphics, PCs has slightly sharper / detailed textures (such as the grass) and with PC's "fade" adjustments maxed out theres less object pop in , I didnt mess with any of the .ini tweaks and had both running 1280x720. My PC runs it noticabley smoother and of course the load times are much quicker.

But despite it running better on PC I seem to be enjoying it more on 360.. probably because im sitting in front of a larger HDTV vs. PC monitor.

You can view all of the pics I've taken from PCs ver here. The shots are mixed res's, I normaly run it 1600x1024 but switched it to 1280x720 today while comparing.


Thanks for the screens mate. It looks pretty nice. Not that bad probably not as good as the E3 videos.
 

jim1976

Platinum Member
Aug 7, 2003
2,704
6
81
These tweaks are straight from a Oblivion developer:

http://www.shacknews.com/ja.zz?id=11842902

DISCLAIMER: Use at your own risk. Back up your Oblivion.ini first. Please do not request official troubleshooting support with any changes to your .ini file.

Here are some tweaks I play with:

uGridDistantTreeRange=15

Raise to increase area in which LOD tree billboards are drawn - looks quite nice doubled if your comp can take it.

uGridDistantCount=25

Raise to increase the number of LOD tree billboards drawn - looks quite nice doubled if your comp can take it.

uGridsToLoad=5

Raise to increase the X/Y dimension of the number of high detail exterior cells loaded - should be an odd number, 3 or greater. This is quite a performance hit with anything above 5. If there are 25 cells loaded at a time with a value of 5, then there are 49 cells loaded with a value of 7 and so on. I would not recommend going above 7 or 9, but terrain looks nicer if your comp can take it.

bAllowScreenShot=0

Set to 1 to allow the PrintScreen key to take screenshots.

bFull Screen=1

0 = windowed, 1 = fullscreen

iSize W=640
iSize H=480

Current screen resolution.

bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0

Set these to 1 to allow these kinds of objects to reflect in water.

fDlgFocus=2.1000

Raise to pull camera back some in dialogue - I use a value of 4 or so.

bForceFullLOD=0

A value of 1 forces foreground trees to always render at the highest detail - I haven't found this to be a huge performance hit for the visual benefit, your mileage may very.

iMaxGrassTypesPerTexure=2

Raise to allow more unique grass types per terrain texture - 4 should be enough to let you see everything possible.

Haven't purchased the game myself yet, so I can't test them.. :(
If anyone could post some comparisons before and after the tweaks that would be greatly appreciated..