SHORTY LICKENS HAS IT! HOORAY! HOORAY!
Ok, enough attention whore.
-= SHORTY's unoffical, untimely, unprofessional review of Neverwinter Nights 2. =-
Overall, I like it much more than number 1. You can actually control your party members and their AI. You cant group select and move like Baldurs Gate, but its better than before.
I picked a cleric and was pleasantly suprised to find I could not only pick a deity and domains, but also get the special abilities and spells from those domains. Also, clerics can supposedly sacrifice a spell to cast a healing spell from the same level, but I have yet to figure out how to make that work.
Skills and feats are much closer to the 3.5 Players Guide versions, and there are more of them.
The character screen and inventory are still the same abomination introduced in NWN 1, but they take up less space than before. Of course, that means the icons are smaller and even more difficult to read but it wasnt a great system in the first place.
You now have 10 quick bars with 12 quick slots each, making it much easier to access just about everything your character can do. There is also a quick spell bar and a mode bar. The mode bar lets you activate any continuous actions like search, parry and hide.
Speaking of easy access to bars, they replaced the cumbersome command circle with a command pull down menu (similar to Object Bar for windows). It lets you scan backwards quickly so you can find special abilities easier, even emotes.
The camera controls are much better but still not quite the same as Baldurs Gate. Still very difficult to make all your PC's move across the map and attack a bunch of monsters.
And even though the AI controls are a little more thourough, you still arent allowed to enable or disable the AI and group selection quickly, again making it difficult to engage monsters at your leisure.
I really wish this game would let you customize the GUI like in Guild Wars, it would be nice to enlarge the icons so I could view and click them easily, especially important at higher resolutions.
Speaking of which, I am getting excellent performance across the board, but I have a 7900GTX so YMMV.
Any questions about actual gameplay I am willing to answer.
Troubleshooting questions should be directed to the Bioware website. I have a magic computer that somehow avoids all the issues modern players seem to have with video games. Since so few things go wrong I cant comment on how to fix them.
Am only using the 1.00 that came with the game. I understand that 1.02 makes more problems than it fixes and 1.03 is coming soon.
Have not made or downloaded any user mods yet.
One thing I did want to know from some more experienced players:
Does this game follow classic D&D 3.5 or modified rules for multi-classing?
What I mean is: can I select a buttload of different classes or am I limited to 3 like in the first game?
I really like my cleric/rogue and her path to Divine Warrior, but I need to up my base attack bonus to get there. Dont wanna take on fighter as well if I cant select a 4th class (prestige) later on.
Oh, and getting back to the review, they have a lot more basic classes available in this game right at the start, and they also have the descriptions for the prestige classes so you can plan your path from Day One.