You're right, from the little googling I did it looks like markup on hot electronics can be very low. Typical consumer goods though are marked up much more (my apologies)
I'm not arguing that they aren't in fact losing money on each console sold. But some of the figures I see are outrageous.
If the COGs are really $800+, and it's selling for $499 retail so say $450 wholesale I don't see how they can stomach a $350 loss on each unit. I guess I could be completely wrong and that would explain the billions of dollars of losses they are reporting.
I just intuitively feel like the most a company would be willing to lose on a product would be maybe 10-30% of its COGs, not close to 50% (again its just an assumption)
The reason I'm skeptical is because all these losses come out before even accounting for all the R&D, marketing, etc that had to go into the console
Even if they had a low but positive gross margin on consoles they would probably still report a loss for that product line after taking into account all these aspects of overhead. To go into it with such a huge negative gross margin seems so dangerous
Just to put it into perspective if Sony lost $450 per PS3, and people are saying that loss could be made up by games and accessories, those DO have a higher markup right? So every PS3 user on average would have to buy probably somewhere from (I'm guessing) $600-$1000 of games and accessories over the life of the device to even recoup that initial loss.
http://news.cnet.com/8301-13506_3-10448137-17.html
There are some articles from 2010 stating (from financial records) Sony was losing about $18 per unit. I think that makes a lot more sense, and I wouldn't be surprised if at launch they were losing maybe close to $100-$200 per unit, but I doubt it was anywhere near $400+. A $100 loss could probably be recovered with a few game and accessory purchases, and once a die shrink or other refinement occured they would stop bleeding money like a seive.