blackened23
Diamond Member
- Jul 26, 2011
- 8,548
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I would argue that Tegra isn't as off-topic as you think, as it was more than likely what nVidia pitched to MS and Sony to use in their consoles. Because while they probably didn't just want to put a GPU in there, you can be damned sure that they would have if they could have gotten Tegra in there as well.
Are you joking? Gimme a break. Tegra 4 is completely worthless for a console because the performance is probably about equal to the 360 and it uses pixel and vertex shaders. Look at the specifications. The graphics performance is low, the advantage of ARM chips is efficiency.
ARM SOCs = efficiency at the cost of terrible performance.
As I said pixel and vertex shaders used in the Tegra 4 make it worthless for a console anyway. The world moved to unified shaders for gaming in 2005.
The Tegra 3 is 96 Gflops but that isn't a proper comparison due to pixel and vertex shaders (AGAIN, P+V is not usable in a modern console). Xbox 360 is 240 Gflops and has a unified shader model like all modern graphics hardware. Tegra 4 is 100 Gflops maximum, but PIXEL AND VERTEX SHADERS. The nvidia chip used in the playstation 3 is more powerful than the tegra 4. But again - tegra 4 is not usable whatsoever due to pixel and vertex shaders. As stated a hundred times.
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