And while the console has been stuck with that kind for perfomanc ever since...I moved on.
The G80 laughed it's ass of looking at the consoles...
It also cost just as much if not more then a console. Here is the trick, explain how you are going to brute force latency, your going to start getting complex DX11+ shaders where the CPU's resource can be used for complex critical paths, you wont be able to do that on a Discrete GPU. That will be a significant performance penalty for PC on top of the normal benefits targeting a fixed platform has.
Incredible exaggeration on your part. The actual difference is minute.
What do you mean "without PC's bloated dx11 api" ?????
Wouldn't a console with or without CPU/GPU on same die utilize DX11 api?
The actual difference can be massive and if people actually did
Research instead of just jabbering you would know this. The biggest bottleneck PC's have is draw calls. a 7 year old console leaves modern PC's will major DX updates to try and increase the amount of draw calls it makes for dead.
To much selective bias here, not enough objective analysis, G80 for example had more transistors then Cell and RSX combined, twice the memory throughput. But more importantly to build a balanced PC around G80 had you spending 4-5 times as much money.
gpu's have also hit the power wall hard, your not going to see the performance scaling like we did from R580>R600>RV770>evergreen . what we are going to see is more efficient use of peak flops and a big console APU with lots of bandwidth has a big head start.