Silverforce11
Lifer
No, they just aren't improving Kepler drivers for newer games. It makes Maxwell look more "efficient"
It's not that, because newer neutral or AMD games run fine on Kepler. It only tanks in NV sponsored titles.
No, they just aren't improving Kepler drivers for newer games. It makes Maxwell look more "efficient"
@Ocre
Why isn't the better Maxwell uarch showing up in other recent games, it seems to only have a massive performance gap when NV is actively involved in that game's development. So what possible reason would it be that NV sponsor a game and it tanks for Kepler?
ps. AMD does run crap in GW titles, until its patched up, ie. Dying Light, FC4, ACU. It still runs awful in Project Cars. It runs awful in Witcher 3 with HairWorks (which can be disabled, fair enough).
Edit: Ofc the uarch of Kepler to Maxwell differs. The question is why that difference doesn't result in a massive performance gap like we see in NV sponsored games when it comes to non-NV titles? Just look at Dirt Rally still in development, built for GCN/console (AMD GE) and it runs excellent on Kepler.
I tried this out. Instead of dipping down to 36 FPS, I'm dipping down to 39 FPS. I'll take what I can get with this game.
All these NV sponsored games are pushing their GameWorks which adds in PhysX, particle physics, hairworks and all these other compute heavy things. The same things that synthetic benchmarks show Kepler tanking in. Much like the Metro games, which were heavy in compute, which cause AMD to shine while Nvidia tanked.
That's a fair analysis. There has to be a reason why its GW specific because Kepler is very strong otherwise.
but kepler performs poorly in GW games even when gameworks is turned off. thats where the sabotage theorys come in.....
http://www.geforce.com/whats-new/gu...-hunt-graphics-performance-and-tweaking-guide
I looked through that, they mention specifically only CPU PhysX is used in Witcher 3, GameWorks cloth & destruction. If its actually GPU accelerated, it means NV's CPU PhysX libraries can be selectively GPU accelerated. In this case, its a detriment since W3 is so light on the CPU and heavy on the GPU.
@Ocre
Why isn't the better Maxwell uarch showing up in other recent games, it seems to only have a massive performance gap when NV is actively involved in that game's development. So what possible reason would it be that NV sponsor a game and it tanks for Kepler?
ps. AMD does run crap in GW titles, until its patched up, ie. Dying Light, FC4, ACU. It still runs awful in Project Cars. It runs awful in Witcher 3 with HairWorks (which can be disabled, fair enough).
Edit: Ofc the uarch of Kepler to Maxwell differs. The question is why that difference doesn't result in a massive performance gap like we see in NV sponsored games when it comes to non-NV titles? Just look at Dirt Rally still in development, built for GCN/console (AMD GE) and it runs excellent on Kepler.
http://www.nvidia.com/download/driverResults.aspx/85823/en-us
"optimizations and bug fixes which can provide increased performance for Kepler-based GPUs."
Looking at the gtx980ti review on Anandtech, the gtx780ti did fairly well with this driver.
Anandtech didn't use this driver for the 980 Ti review. . .
I automatically assumed this seeing how the performance of the gtx780ti was above the 290x and below the gtx980, that's where its supposed to be right.
The 780 Ti should be above the 290x, but it more recent games, it had fallen behind. Nothing has changed in the Anandtech review. Anandtech also still uses a reference 290x which usually has worse performance than the 3rd party (non-oc) cards that other sites use.
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I'm sure some review site will do a Keplar re-review with this new driver to shut up all the AMD conspirator theorist.
This thread has served its purpose, good luck guys.
I'm sure some review site will do a Keplar re-review with this new driver to shut up all the AMD conspirator theorist.
This thread has served its purpose, good luck guys.
And i trully believe that there is something that can be done in every case where kepler is way far behind. The question is, how much time and effort would it take?
See, I believe this is a per game basis. Nvidia has very clever and capable software/driver teams. But there is always the matter of resources. See, i never said that nvidia couldnt do more but i have fought hard against the idea that nvidia purposefully sabotaged kepler by malicious acts. I have always thought this to be a matter of resources. That keplers 192ccore SMX layout was at the heart of the issue. That didnt mean that nothing could be done to improve the situation. There is always something that can be done. It is just a matter of how much time and effort would it take and how feasible the task is.
It is great that this performance improvement for kepler driver has come out. I wonder what the results will be. I would put money on this not being a universal kepler driver that fixes every single game. This is because i believe that the issue is a combination and that the game engines are at play here.
In that case, there is only so much that can be done to work around it. And, tricks to gain performance in witcher, will not work in one of the other games.
Lets see the results now because i have speculated enough.
My expectations are witcher 3 improvements for sure but i dont think this one driver will universally fix every game that has had issues.