Don Karnage
Platinum Member
- Oct 11, 2011
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well AMD raised their prices at the same or more than they raised their performance. so yes for this round of cards AMD set the bar ridiculously low allowing Nvidia to also do us no real favors. well at least we did get more performance at the same price from Nvidia which is something AMD could not even do as they actually gave less on the 7970 compared to 6970. I will never understand why anybody would defend those ridiculous AMD launch prices when looking at it from the consumers point of view.
Yeah and it's clocked so high it's pretty much unfeasible for AMD to beat it with a 7990, unless they do some crazy binning and bring it out clocked considerably higher than a stock 7970.
Multi-GPU... bugs, driver issues and incompatibilities, more power/heat/noise.. no thanks. I know some people love them and SLI is less buggy than CF, but still...
I think more people would be interested in a gtx 670 launch today than a gtx 690 launch.
Heh u are still paying 1$ more
2X680=2*499$=998$
Blame the consumers that bought the 7970 at the $550+ price point. AMD set ridiculous prices but the consumers were willing to pay for it.
Oh well nvidia or amd will not see a dime of mine this gen.
lol the gpu market has officially gone insane.
Ps4 anyone?
these will be here in 5 days where the gk110 may not be here for 6 more months so how is that a tough decision?Two of these or three GK110... decisions, decisions.
Two of these or three GK110... decisions, decisions.
Two of these or three GK110... decisions, decisions.
At least we know even $2,000 of GPUs aren't enough to push Metro 2033 at 60 fps.....talk about very poor game engine code optimization!
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So...now it's just to await BIG Kepler...now that all the medium GPU stuff has been done.
My life is to short for AFR...
I wouldn't touch tri or quad ski on kepler. Both scale like a dog, wait and see if nvidia fixes their drivers for it.
Improved Frame rate Metering
Kepler introduces hardware based frame rate metering, a technology that helps to minimize stuttering. In SLI mode, two GPUs share the workload by operating on successive frames; one GPU works on the current frame while the other GPU works on the next frame. But because the workload of each frame is different, the two GPUs will complete their frames at different times. Sending the frames to the monitor at varying intervals can result in perceived stuttering.
The GeForce GTX 690 features a metering mechanism (similar to a traffic meter for a freeway entrance) to regulate the flow of frames. By monitoring and smoothing out any disparities in how frames are issued to the monitor, frame rates feel smoother and more consistent.