blastingcap
Diamond Member
- Sep 16, 2010
- 6,654
- 5
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ye__s, s___li is _____ t__h___e bo__m__b.
sorry my quick reply was a slow read but I microstuttered a bit when I wrote it.
Based on what I heard (which may not be true), Nvidia's solution is slow things down to the slowest common denominator between the cards to minimize perceived microstutter at the cost of framerates. Should be interesting to see if it works.
In related news, tonight I learned for the first time that the framerates in NV Surround may be uneven because the side monitors get lower framerates and the GPU resources get poured into the central monitor. Sounds like a good idea to me.
This coupled with adaptive Vsync.
It seems Nvidia is concerned with how humans perceive things. Trying to eliminate microstutter, trying to smooth things out with adaptive vsync, trying to focus on central monitor fps and letting the sides get the leftovers, is welcome. For too long NV and AMD have not addressed these "perception" issues but simply thrown more and more fps at us without thinking about how to more effectively and efficiently throw GPU resources at the problem.
I applaud the increased focus on power and GPU resource efficiency and increased focus on perceived smoothness. AMD could learn a lesson or three, there.
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