You ignore Forza? Me too FPSs are a dime a dozen, a top tier fully flushed out racing title on the PC does not exist and hasn't for years. Microsoft decided that PC gamers weren't good enough for them to port it over. Same with MS's largest gaming franchise ever- they decided PC users were not good enough to get that either- and these are the people you want to see leading PC gaming? I would have exactly the same PoV if we were talking about Sony or Nintendo. MS is a console gaming company that has some PC games in 2010, not all that different from Sony with their approach as of late.
I don't care about racing games. I don't know why MS decided not to port some of their larger published games over on the PC and frankly, I'm not going to waste brain cells worrying about it. I've also already stated that they probably won't release them soon because they want to move people towards the Xbox games console where they could hopefully recoup the billions spent on the console as well as making a buck on each game sold as opposed to the current Windows situation where they make zero (at least directly) from any game sales.
I already said why we should not cross MS out from releasing a physics middleware. You can agree or disagree. I'm not going to spend five pages arguing about it. I've said my piece and am ending that part of the argument. If you want to continue to rage about it, by all means continue to do so but it won't be with me responding.
You aren't a shareholder of ATi? Then are you one of MS, Sony or Nintendo?
Umm...are you an nVidia shareholder? What kind of question is that? Anyone, and I'm sure including you, could see where I was coming from with that comment. If you couldn't understand what I wrote or misread what I wrote, then go back and reread it. Cause I'm sure most people who read these forums could.
I truly can not comprehend why people would be against PhysX.
I have nothing against PhysX. What I posted was my personal opinion and analysis on why nVidia is holding GPU accelerated physics back. Hypothetically, if nVidia developed another physics package instead of buying PhysX and nVidia pulled the same stunts with said internally developed physics package, I'd say the same thing about it. What I said had nothing to do with PhysX directly, but rather about nVidia's business decisions handling a piece of technology they own.
And instead of providing a counter argument on why my opinion and analysis is wrong, your only rebuttal can be summed up as "OMGWTFBBQ, everyone hates PhysX."
I don't see even the most over the top rabid nVidia fans so much as hinting that developers shouldn't support Eyefinity- but that is exactly what the anti PhysX crowd has been doing.You aren't missing anything that wouldn't have been there without nV. ATi operates in a free society, they are completely free to make a counterpart as is MS. Given the choice between having the option and noone having it- I'd rather the option be there. It's much like nVidia's 3D gaming, I think it's fairly stupid and always have, but in no way would I lament developers supporting another avenue of potential progress which is precisely what the anti PhysX crowd has been doing with a nigh religous zeal.
Frankly, I couldn't care less about Eyefinity, or 3D Vision. Some people don't like nVidia's handling of PhysX not because they're ATI fanboys or anti-PhysX but because they aren't blinded by bias and can see how PhysX, in its current form, can fracture the market. The unbiased can also see why ATI, from a business standpoint, won't support PhysX natively on their cards because they don't want a key tech under 100% control of their largest competitor. And nVidia's recent handling of some games in the TWIMTBP program further enforces this belief that they will try to pull a fast one on ATI.
And...umm...my zeal? You're trying to imply I'm biased? I provided reasons why I felt nVidia's handling of PhysX was holding GPU physics back. Instead of merely saying I'm biased, provide counter arguments to what I've written.
And I've already stated the absolute very first video card I purchased, way back in 2000, was a Geforce 256. Last I checked, that was an nVidia video card. I currently have a Radeon 4870. Card before that, Geforce 8800GTS. My brother has two 9800's in the closet I could use for PhysX. Guess who won't allow that to happen?
PhysX had a real chance to be THE physics standard. Especially with nVidia's Tegra platform (another platform for PhysX), their strong position in the PC video card markets, and the fact that they cater to the console market as well. I've argued why it makes sense for MS to release a physics middleware. It makes equal, if not more, sense for nVidia to open up PhysX a bit and allow nVidia cards as PhysX accelerators to work freely with ATI cards. This would allow more widespread developer support than is currently enjoyed by PhysX on the PC front. It'd also allow nVidia to go to MS, Sony and Nintendo and push for them to include an nVidia GPU in their next console systems because it'd make developers happy. Why would developers be happy? Because they have more options when coding a game and if they use PhysX, it'd make it easier (cheaper) to port multi-console games.
Nothing you've said in this thread has swayed my perception that ATI made the right business moves in regards to native PhysX support on ATI cards.It is nVidia, who you are claiming as promoting physics, that is locking out 35% of the market from being able to use PhysX. This is a very real roadblock in PhysX adoption.
It is a fact that at least two games using Havok have provided way better use of physics in the environment that promote gameplay than any PhysX game. I think this quote from Ben Kuchera of Ars Technica sums up Bad Company 2's use of Havok physics well "
In one tense standoff I was pinned inside a house, fire coming from nearly every angle. My solution? I threw a grenade behind me, blew a hole through the wall, and exited, flanking my adversaries." Sadly, no PhysX game has provided that type of interaction because of nVidia's handling of PhysX.
It is still my opinion that nVidia bungled PhysX. With the type of games Havok is showing itself as a very capable package. It's CPU intensive but CPU's, much like GPU's, are getting more and more powerful.