Nvidia Fermi is recommended for Metro 2033 game

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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Umm what question did you ask? I don't see any. You just keep saying I didn't answer something.


ZZZZzzzzzzZZZZzzz....huh?
Ah...the back-to-square-one-fallacy?
Can you remember what you wrote in post #129?
Or does your memory only reach one post back?
(Would like to know if I am just wasting my time...or you have anything that is just your opinon served as "facts"?

And how do I keep going from one thing to the other? Physx is useless right now cus it adds nothing to any games that couldn't be done otherwise.

PROVE IT!

This is what I am talking about.
FUD!
Ignorant FUD!
I can fire up Cellfactor(a 2006 game) and have more physics than the lastest Havok game.


Batman AA and Mirror's Edge did things that you can do without Physx.

Prove it.
Show me a Havok game with rigid bodies physics..that dosn't dissapear after 10 seconds.
All it takes.
Ball in your court.

I'll support something that does something now that everyone can use rather than something that does nothing.

When you are doing raping the english language, wake me up.
PhysX is here, it's in game, offering features Havok cannot match...and you call that "nothing"?

I guess Havok is less that nothing then? :hmm:

And what does:
"I'll support something that does something now that everyone can use"
; mean...except for a bad apology for having nothing?

You are not typing this in Windows are you?
You know it cost money...hence it's not free for all.
And thus, not everyone can use it.
Linux is free.
And thus everone can use it.
So you are on linux right?
Or is you "free for all" only including NVIDIA products?
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126

Ok I've said it in practically every post I've wrote and it's obviously just going to keep going on like this. Physx doesn't have anythings that changes the gameplay in a meaningful way. Take away the Physx and it's still the same game. A game like Bad Company 2 uses physics in a good way that changes gameplay. Until Physx does something that changes the way a game is played or something that isn't easily done in many other games like many of the stuff in Batman AA that always gets referenced and makes a killer app that makes you want to have PHysx instead of little things here and there, come back to me. Remember, the key word is and every post I've said is MEANINGFUL.
 

Daedalus685

Golden Member
Nov 12, 2009
1,386
1
0
This thread makes me sad... Why can't we get excited about how awesome games could be with improved physics... As a graphical feature it is nice but not required... as a game play mechanic it is the future of realism, what on earth is wrong with being more exited about the latter?

I can play games and still enjoy the game on my desktop with everything maxed, or on the go at minimum.. sure having them look better is something that is important to all of us... but it doesn't fundamentally alter my enjoyment of a good game.

Why is it that it is always about brand, religion, or other pointless fundie labels that really mean nothing, and just cause otherwise civil people to argue like children..

In a blinded test I'm rather certain that the overwhelming majority of gamers could not tell the difference between PhysX, Havok, or some other in house engine (like in crysis). That is the problem... we are freaking out over what amounts to almost no difference. The fact remains that a implementation that changes the "game" (that is, a minimum system requirement) will never be added until the masses can use it.. right now GPU physics is not part of that... though it will be soon enough.. and could be now if money was spent on it.

PhysX is not better than Havok, Havok is not better than PhysX... As an API they are almost identical but for the name. PhysX has the ability to use GPGPU processing which COULD make better effects.. The point is that it is not used as such currently as there is no market for it. What we get are extra graphics that look nice, or the same thing any other API can produce.

As for whether physX is better at something like a real time cloud of smoke.. I can't say I've ever seen two clouds side by side, one on GPU physX and the other on an 8 thread Havok, in order to compare them... thus it comes down to opinion, and I don't think that much matters.

An argument from ignorance is no argument at all.. It is frustrating that people still throw this kind of fallacy around so freely. One is not correct just because they have not been proven wrong... It is entirely possible that both sides are wrong, or both correct.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
This thread makes me sad... Why can't we get excited about how awesome games could be with improved physics... As a graphical feature it is nice but not required... as a game play mechanic it is the future of realism, what on earth is wrong with being more exited about the latter?

I can play games and still enjoy the game on my desktop with everything maxed, or on the go at minimum.. sure having them look better is something that is important to all of us... but it doesn't fundamentally alter my enjoyment of a good game.

Why is it that it is always about brand, religion, or other pointless fundie labels that really mean nothing, and just cause otherwise civil people to argue like children..

In a blinded test I'm rather certain that the overwhelming majority of gamers could not tell the difference between PhysX, Havok, or some other in house engine (like in crysis). That is the problem... we are freaking out over what amounts to almost no difference. The fact remains that a implementation that changes the "game" (that is, a minimum system requirement) will never be added until the masses can use it.. right now GPU physics is not part of that... though it will be soon enough.. and could be now if money was spent on it.

PhysX is not better than Havok, Havok is not better than PhysX... As an API they are almost identical but for the name. PhysX has the ability to use GPGPU processing which COULD make better effects.. The point is that it is not used as such currently as there is no market for it. What we get are extra graphics that look nice, or the same thing any other API can produce.

As for whether physX is better at something like a real time cloud of smoke.. I can't say I've ever seen two clouds side by side, one on GPU physX and the other on an 8 thread Havok, in order to compare them... thus it comes down to opinion, and I don't think that much matters.

An argument from ignorance is no argument at all.. It is frustrating that people still throw this kind of fallacy around so freely. One is not correct just because they have not been proven wrong... It is entirely possible that both sides are wrong, or both correct.

Well put.
I think the problem is we really need some gtx470 benchmarks and real pc games, not just console ports..
Sure does makes the video forum a little more interesting.
Mabe we are just bored. :\
 

tviceman

Diamond Member
Mar 25, 2008
6,734
514
126
www.facebook.com
the key word is and every post I've said is MEANINGFUL.

Did you cry and whine in the past when new graphical features to games came out but didn't change the gameplay or you were still stuck with a shader model 1.0 card and couldn't run the game with the upgraded graphics? Did you use the same arguments then about how the new features were meaningless because it didn't change the gameplay? And why, when I showed you a game where physx altered/changed the gameplay, did you just "sigh." Anyways, I never argued that GPU-physx was changing gameplay, I've been arguing that it adds graphical enhancements to the games that otherwise wouldn't be there. You still disagree with that though, so......

For all your rants and raves how software based havock does everything GPU based phsx does, you have yet to name a game that has software based volumetric fog interaction with the player or on-the-fly dynamic and deformable cloth animation, or 100's rigid body real-time calculations instead of pre-rendered animations.

But seriously, I think you're on to something. Lets stay in 2002 and not improve the way games look. That way no one is ever left out and we never have to worry about whether or not my GPU can handle new graphical features that suck because they don't improve how we play games. And since tessellation does nothing to change gameplay, it's worthless too and ATI/nvidia are just wasting our time with it. Crap I've had it wrong this whole time.
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Ok I've said it in practically every post I've wrote and it's obviously just going to keep going on like this. Physx doesn't have anythings that changes the gameplay in a meaningful way. Take away the Physx and it's still the same game. A game like Bad Company 2 uses physics in a good way that changes gameplay. Until Physx does something that changes the way a game is played or something that isn't easily done in many other games like many of the stuff in Batman AA that always gets referenced and makes a killer app that makes you want to have PHysx instead of little things here and there, come back to me. Remember, the key word is and every post I've said is MEANINGFUL.


Does taking away AA do anything to the gameplay?
Does taking away AF do anything to the gameplay?
Does going over 680x480 do anything to the gameplay?

You need to define and specify "meaningfull" before you argument make any sense.

"Meaninfull" seems to be you last straw.
No link to ingame havok physics to back up your "stance".
No definition of "meaningfull" to back up your "stance".

Care to surpise me...or I am correct in assumsing you have nothing logical to add?
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
PhysX is a nice feature but it will never reach it's full potential if it's locked into nVidia.

Game designers are just going to use it to enhance eye candy when there is so much more that can be done (see: bfbc2). I am not saying it's bad but conparing what CAN be done with it to what IS being done with it is disappointing.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
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Does taking away AA do anything to the gameplay?
Does taking away AF do anything to the gameplay?
Does going over 680x480 do anything to the gameplay?

You need to define and specify "meaningfull" before you argument make any sense.

"Meaninfull" seems to be you last straw.
No link to ingame havok physics to back up your "stance".
No definition of "meaningfull" to back up your "stance".

Care to surpise me...or I am correct in assumsing you have nothing logical to add?


mean·ing·ful
   /ˈminɪŋfəl/ Show Spelled[mee-ning-fuhl]
–adjective
full of meaning, significance, purpose, or value; purposeful; significant:


Hardware PhysX support is not of significance, neither is AA or AF.
OK, if you strip something back to the bare bones it looks ugly, but most of the time that doesn't fundamentally change the game (something like Bioshock IMO excluded).
WoW is played by millions, but the graphics aren't amazing and most of the players probably don't even know what AA or AF even are. They don't affect the gameplay or their enjoyment of the game.

Added hardware PhysX effects have no purpose except to make the game look prettier, except in about 2 cases where they are used to change the player interaction with the game.

Hardware enhanced PhysX has as much value as AA or AF, since it lacks significance and purpose aside from enhancing visuals, and most non-enthusiasts don't really care about things like AA or AF, or understand what they are about.
Sure, making games look prettier is nice, but generally they have more significant concerns, like having the game run at reasonable settings with a reasonable frame rate.
The only value PhysX has is to the higher end, enthusiast, part of the market, where they want to play games with as much FPS as possible at the highest detail level they can with everything turned on.
PhysX adds some value to them in their quest for this, assuming their hardware supports it, but for most people it adds little to no value, or maybe even takes away value because it harms performance (since most people don't have top of the line computers).
 

Daedalus685

Golden Member
Nov 12, 2009
1,386
1
0
Does taking away AA do anything to the gameplay?
Does taking away AF do anything to the gameplay?
Does going over 680x480 do anything to the gameplay?

You need to define and specify "meaningfull" before you argument make any sense.

"Meaninfull" seems to be you last straw.
No link to ingame havok physics to back up your "stance".
No definition of "meaningfull" to back up your "stance".

Care to surpise me...or I am correct in assumsing you have nothing logical to add?

Meaningful is subjective, hence why do you care?

Many of us feel that physics is a nice graphics feature right up there with AA.. but it can be so much more.

Realistic physics computed on a highly parallel core could turn out to be to games in the coming years what the introduction of 3d worlds was in the 90's.

Until it moves from the realm of something "pretty" to something required, we will be stuck with what we have. There is no fundamental issue with anyone saying that they do not care about the current implementation of teh technology.

There is no reason everyone needs to believe it is the best thing in tech like you seem to. Why does it offend you so much that someone does not like it as much?

Noone said it is terrible, useless, or evil... The only things said were that some feel they don't value it any more than the current software APIs. If you do that is great, but why beat this to death?

GPU physics is not like AA in that it CAN be used to change game play, it just has not really been used for that yet. Thus it is just as "meaningless" as AA or the resolution. That is not to say that it is not nice... but that on or off the game is still the same game. What I think zerocool is trying to explain to you is they don't care about graphics... and why does this bother you so much. He/she is not wrong.. they just have a different view on the situation.

Some people would prefer photorealism, others physical realism. I don't understand how someone having a differing opinion is so offensive to so many. This is not a factual argument, both stances are entirely subjective, to expect facts to disprove one or the other is a fallacy.

We can certainly argue about the limitations of CPU physics.. but that doesn't seem to be what anyone is doing.. This is just a brand bashing exercise in futility.

The fact is the kind of physics people like zerocool want are game play physics. By definition these are not effects as they are a fundamental part of the game. This includes being able to crash a building down on an opponent. Because of the market these kind of effects have to work on everything, thus they can not yet be done using physX for market reasons, not technical ones.

If I care about being able to own lots of apples are people who like oranges going to complain when I buy an apple tree when I could have gotten an even bigger orange tree? We could argue all day about how one is better than the other.. but they are diametrically different things, there is no sense in the argument because it is absolutely illogical.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Further to the value prospect and the PhysX vs AA/AF comparison:

http://www.firingsquad.com/hardware/mirrors_edge_physx_performance/page3.asp
As you can see, turning on GPU-based PhysX had a profound impact on performance. The GeForce GTX 260 saw its frame rate drop by nearly half at 1920x1200, falling 40%. The 9800 GTX+ and 8800 GT saw slightly lower hits of 35% and 33% respectively, but the performance drop was still pretty significant. In fact, enabling PhysX has such a large hit on performance, the GTX 260 and 9800 GTX+ perform awfully close to one another at 1600x1200. Only under the greater graphics demand of 1920x1200 does the GTX 260 begin to pull away from the 9800 GTX+.

While these numbers may look rather dramatic, there is a ray of hope. The 38+ fps generated by the 9800 GTX+ and GTX 260 are both what we’d deem playable – even their minimum frame rates remain above 30 fps. So while the performance hit of enabling PhysX is significant, it isn’t bad enough to make the game unplayable in our opinion. For GeForce 8800 GT users may simply want to game at 1600x1200 or turn down the graphics settings a little so you aren’t playing with the game’s highest graphics settings as we are here.

So while hardware PhysX may add to the graphical niceness of the game, it also can require you to run other settings lower, which kind of nullifies part of the concept of it adding to the graphics/etc.
 

tviceman

Diamond Member
Mar 25, 2008
6,734
514
126
www.facebook.com
mean·ing·ful
   /ˈminɪŋfəl/ Show Spelled[mee-ning-fuhl]
–adjective
full of meaning, significance, purpose, or value; purposeful; significant:

SNIP

I agree with pretty much all of this.

If nvidia wasn't sending engineers out to developers to help code in gpu-accelerated physx effects, then the games wouldn't have any of those effects AT ALL. So, if you're not playing the game with a physx-capable nvidia card, you're just playing the version the developers would have made in the first place without nvidia's help. So I don't see what reasons there are to be pissed off about physx.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Meaningful is subjective, hence why do you care?

Many of us feel that physics is a nice graphics feature right up there with AA.. but it can be so much more.

Realistic physics computed on a highly parallel core could turn out to be to games in the coming years what the introduction of 3d worlds was in the 90's.

Until it moves from the realm of something "pretty" to something required, we will be stuck with what we have. There is no fundamental issue with anyone saying that they do not care about the current implementation of teh technology.

There is no reason everyone needs to believe it is the best thing in tech like you seem to. Why does it offend you so much that someone does not like it as much?

Noone said it is terrible, useless, or evil... The only things said were that some feel they don't value it any more than the current software APIs. If you do that is great, but why beat this to death?

GPU physics is not like AA in that it CAN be used to change game play, it just has not really been used for that yet. Thus it is just as "meaningless" as AA or the resolution. That is not to say that it is not nice... but that on or off the game is still the same game. What I think zerocool is trying to explain to you is they don't care about graphics... and why does this bother you so much. He/she is not wrong.. they just have a different view on the situation.

Some people would prefer photorealism, others physical realism. I don't understand how someone having a differing opinion is so offensive to so many. This is not a factual argument, both stances are entirely subjective, to expect facts to disprove one or the other is a fallacy.

We can certainly argue about the limitations of CPU physics.. but that doesn't seem to be what anyone is doing.. This is just a brand bashing exercise in futility.

The fact is the kind of physics people like zerocool want are game play physics. By definition these are not effects as they are a fundamental part of the game. This includes being able to crash a building down on an opponent. Because of the market these kind of effects have to work on everything, thus they can not yet be done using physX for market reasons, not technical ones.

If I care about being able to own lots of apples are people who like oranges going to complain when I buy an apple tree when I could have gotten an even bigger orange tree? We could argue all day about how one is better than the other.. but they are diametrically different things, there is no sense in the argument because it is absolutely illogical.

Sorry didn't find anything "meaningfull" in your post...
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Further to the value prospect and the PhysX vs AA/AF comparison:

http://www.firingsquad.com/hardware/mirrors_edge_physx_performance/page3.asp


So while hardware PhysX may add to the graphical niceness of the game, it also can require you to run other settings lower, which kind of nullifies part of the concept of it adding to the graphics/etc.

Unless you go fermi, hint-hint...
(~3x PhysX performance of GT200)
But the same can be said for AA or AF...we all make chioces about the IQ and level of performance we want.
This is no different.

But it should be a clear indicator of why the recommended specs are like they are...and perhaps a tell-tell sign of what is to come in the future.
 

Daedalus685

Golden Member
Nov 12, 2009
1,386
1
0
Sorry didn't find anything "meaningfull" in your post...

sigh... That is an amazingly large dose of ridiculous right there...

You are asserting that the "fact" is that you are correct.. but what you are arguing is a subjective concept.. thus there is no facts of the matter except in personal consideration (it is a fact you like it, it is a fact others don't care, this in contrast to it being a fact that others are wrong, which is not something that can be true in this case). It is just basic logic folks.. don't they go over that in school any more?


Someone doesn't agree with you? well fire up the gallows folks!

I merely find it stunning how upset you are getting over what amounts to someone else's personal opinion. So they don't like physX.. what does that have to do with your enjoyment of it? So I would rather play a game with texture levels from 2002 if it meant physics on the level I can simulate at work... This does not mean I plan to rob your computer of AA...
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
sigh... That is an amazingly large dose of ridiculous right there...

You are asserting that the "fact" is that you are correct.. but what you are arguing is a subjective concept.. thus there is no facts of the matter except in personal consideration (it is a fact you like it, it is a fact others don't care, this in contrast to it being a fact that others are wrong, which is not something that can be true in this case). It is just basic logic folks.. don't they go over that in school any more?


Someone doesn't agree with you? well fire up the gallows folks!

I merely find it stunning how upset you are getting over what amounts to someone else's personal opinion. So they don't like physX.. what does that have to do with your enjoyment of it? So I would rather play a game with texture levels from 2002 if it meant physics on the level I can simulate at work... This does not mean I plan to rob your computer of AA...

I just used you logic...if that is bad...blame yourself.

My point is that "meaningfull" isn't a valid argument...and when peppered with ignorance like "anything PhysX does on the GPU can be done(even better and more "meaningfull"(???)) on the CPU).

Then you have subjective view paired with false statements...a "house" build of cardboard and really not adding anything of value.

He couldn't (and still can't) back up his claims, all I am doing is telling him that his subjective view is unsupported and some of his claims even blatently false.

But yeah...I'm the one doing wrong *rolling eyes*
 

WelshBloke

Lifer
Jan 12, 2005
33,545
11,688
136
I wouldn't have a problem...if it wasn't for the sheer AMOUNT of bable being posted........ranting snipped...............................


  • It dosn't alter the gameplay!
Show me what does?
Does AA change the gameplay?
Does AF?
Texturing?
Shading?
No?
Then they must be useless too...oh wait.

..............................more snipped ranting.....................................................

But that's the thing AA/AF and the rest you mention have never been claimed to do anything but make things look better, they are for eye candy.

PhysX was going to change the way we played games(TM). Now even you (who seems very positive about it) can only claim its another form of eye candy.
So are we losing the Phys part now? You cant really blame people for getting jaded about the whole thing, Its been touted as this amazing thing all along and its still failing to deliver.
 

Daedalus685

Golden Member
Nov 12, 2009
1,386
1
0
I just used you logic...if that is bad...blame yourself.

My point is that "meaningfull" isn't a valid argument...and when peppered with ignorance like "anything PhysX does on the GPU can be done(even better and more "meaningfull"(???)) on the CPU).

Then you have subjective view paired with false statements...a "house" build of cardboard and really not adding anything of value.

He couldn't (and still can't) back up his claims, all I am doing is telling him that his subjective view is unsupported and some of his claims even blatently false.

But yeah...I'm the one doing wrong *rolling eyes*

You don't understand... You are comgin off like a fool, but perhaps you are just really hot headed about your brand choices...

The issues has nothing to do with whether physX is good or not.. No one is denying that it does what it does... The point is that whether it is meaningful is a subjective point. You cannot dispute a subjective point with facts as by definition it is held up by personal opinion and not fact. At the least it is dominated by personal opinion.

If I were to assert that physx is meaningless you cannot prove me wrong... The statement is a personal belief and the mere fact that you hold a differing view hold no water in an argument. It is fundamentally pointless.

The fact is that no one can show whether or not GPU physics can be done on a CPU because no one has bothered to do it. In this case meaningful IS a valid argument because of the situation... To some people it is meaningless because of a collection of reasons, to others it is the opposite but bother are valid and arguing just makes everyone have a head ache, and betrays one's failings at understanding logic.

Your view is equally subjective... you must see how inane this all becomes.. The claims that were made were that physX is meaningless... which in a certain way it is... You may value it, many may value it, but it is eye candy.

It is meaningless to the game play... it is not meaningless entirely. There is purpose to making it look pretty. It is merely meaningless in the sense that if two folks played the same game, one without AA, PhysX and at 800*600 resolution, compared to the other at max everything the discussion on the enjoyment of the play and feel of the game will likely not change.


You are missing that the term meaningful is itself subjective.. You cannot prove that something is meaningful with numbers and statistics. In this situation the term can be applied to something specific, that can be tested, but primarily we are talking about something that changed moment to moment, person to person.

You will live a dark and depressingly sad life if you let the fact that others may prefer things different than you drive you up the wall on a daily basis.
 
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BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
It's also possible a solution could come from MS, and it would probably be preferable as it would be vendor agnostic.

Problem is while MS would give you a vendor agnostic setup, they won't be platform agnostic which PhysX already is. Right now PhysX runs on far more systems used for gaming then DirectX. I'm not saying an open solution would be bad in any way at all, just pointing out that MS certainly isn't going to provide us with anything close to an open standard, PhysX is already more open in terms of developer's needs then DirectX.

Personally I would much rather see something like Bullet take off which could be run on any of the available gaming platforms which would be a far better solution then swithching between a bunch of entirely proprietary standards(PhysX, DC, Havok) all with hardware companies behind them having vested interests in making things not work on another platform.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Problem is while MS would give you a vendor agnostic setup, they won't be platform agnostic which PhysX already is. Right now PhysX runs on far more systems used for gaming then DirectX. I'm not saying an open solution would be bad in any way at all, just pointing out that MS certainly isn't going to provide us with anything close to an open standard, PhysX is already more open in terms of developer's needs then DirectX.

Personally I would much rather see something like Bullet take off which could be run on any of the available gaming platforms which would be a far better solution then swithching between a bunch of entirely proprietary standards(PhysX, DC, Havok) all with hardware companies behind them having vested interests in making things not work on another platform.

If someone (e.g Havok etc) could code their existing physics engine to work with MS provided vendor agnostic hooks into the GPU then it wouldn't be a problem.
DirectX is MS and PC platform only (-ish) and yet an engine which uses it, e.g. Unreal Engine 3, is multi platform.
You can make a cross platform physics engine which can expose GPU hardware with MS help without it being unable to be a cross-platform solution, so I don't see your argument there.


The main issue is making use of "spare" hardware capability.
There are two main barriers to using physics as an actual more complex gameplay tool (outside the level of interaction we currently have), and it has nothing to do with vendor lock-in.

Already the idea of cross platform stuff has been mentioned, and it's a key sticking point for accelerated physics use in gameplay elements, since even if you can make a PC game which works on ATI and NV hardware on the PC, if you use the hardware to make the physics different, what are you going to do if you want to make it a cross platform game? You just can't do the same thing on a console that you can do on a PC, because the hardware (GPU) won't let you, and the processing power might not/will not even be there, let alone be available for you to use.
There is a limiting factor to adoption of more detailed physics driving gameplay elements and IMO it's not vendor lock in, it's more a console issue and...

The other part is PC support. So you can run all this stuff on NV and ATI hardware. So what? Most of your potential customers don't have hardware fast enough for it to be a comfortable graphics+physics experience, so they can't really make use of it.
The only way you can start to tap unused hardware power would be, IMO, at the expense of graphical power until we are far enough into the future that either the available power is immense, and the lowest denominator is high, or you take a different design philosophy and reconsider how much you are going to do graphics wise.
An 8800GT struggles in Mirror's Edge when you push the graphics, and that's a game which only uses PhysX for fluff, not anything game changing. If you want to try and make a game based around fancy physics and maybe also add graphical fluff with it, you're going to demand even more power, and we're not there yet on PC.


PhysX is not particularly compelling, but that's not the fault of developers or NV per-se, it's just the nature of the beast. No one person can make it compelling, and it's difficult to force the issue, it's almost one of those things that will have its time eventually.
Maybe it's a tenuous comparison, but I would liken it somewhat to tablet PCs. They have been around for years, but they have been mostly expensive, limited and not exactly having a mass market appeal. With development of technology they have become more affordable, more useful, and have more appeal. But that's taken time because the technology has needed to come together, costs drop, other things like Wi-Fi have become mainstream, the internet has taken off. Such things have all helped tablets be the upcoming thing, even though tablets have been around for ages.
Maybe when everything comes together for hardware accelerated physics we will see it hit the mainstream, but it might take time.
 

WelshBloke

Lifer
Jan 12, 2005
33,545
11,688
136
Problem is while MS would give you a vendor agnostic setup, they won't be platform agnostic which PhysX already is. Right now PhysX runs on far more systems used for gaming then DirectX. I'm not saying an open solution would be bad in any way at all, just pointing out that MS certainly isn't going to provide us with anything close to an open standard, PhysX is already more open in terms of developer's needs then DirectX.

.............................snip.........................................


Thats all very well but PC gaming is already tied in with DirectX, the question is if you want another solution on top of that.

Personally as I'm running a windows PC (which pretty much all PC gamers are) I've already got DirectX and the support for it from all vendors of hardware and software I'd not see a problem with MS taking over the hardware physics support as well.