Nvidia Fermi is recommended for Metro 2033 game

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tviceman

Diamond Member
Mar 25, 2008
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well now i'm interested in Penumbra.

Physics is great, I loved Red Faction Guerilla for the destructable environments (Reccomended bottle of Excedrin for dealing with the game issues at launch).

Ya, so i'ma try Penumbra and physics is cool.

The Penumbra's are absolutely GREAT games!!
 

tviceman

Diamond Member
Mar 25, 2008
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first two are great but the third just seemed too puzzle based and didnt sync up well.

I agree that it wasn't as good as the first two. It was essentially a find-the-hidden-object hunt with a few environmental tricks. That said, I still enjoyed it. In some ways, it reminded me of Portal.

Anyways, have you seen the new trailer for their upcoming game?

http://www.amnesiagame.com/#main

Preorder from their website for $16 and they'll give you a steam activation code when it's released.
 
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Kuzi

Senior member
Sep 16, 2007
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Whoever it is, I don't care. Just as long as it's not controlled by a single Party with a conflicting interest so that all have equal footing in its' implementation into the Real World.

As ViRGE stated developers can develop their own physics engines or license Havoc physics and run it on the GPU. The reason we don't see that yet because DX11/DirectCompute only released in October with Win7, and only ATI cards support DX11/DirectCompute correctly at this time. And you know it takes a few years to develop a game. My guess is that within a year we'll start seeing more titles that support hardware physics through OpenCL and DirectCompute.

So the technology is there, it's just up to the developers now to catch up/support it.
 
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Kuzi

Senior member
Sep 16, 2007
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The guys at Unigine did a simple test to show geometric rendering performance on the different APIs, CUDA, OpenCL, and DirectCompute, below are the results:

http://unigine.blogspot.com/2010/02/cuda-vs-opencl-vs-directcompute-part-ii.html

GTX260 OpenGL+CUDA+Windows7: 128 FPS
GTX260 OpenGL+OpenCL+Windows7: 151 FPS
GTX260 Direct3D11/DirectCompute+Windows: 100 FPS

HD5850 Direct3D11/DirectCompute+Windows7: 214 FPS

Notice from this test that OpenCL produced the fastest fps, and the GTX260 DX11 result was lowest, probably because it is only a DX10 card?

The 5850 DirectCompute result is pretty good, and I'd think that it's OpenGL+OpenCL result would be even higher.
 

evolucion8

Platinum Member
Jun 17, 2005
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I played Cryostasis with my AGEIA card and I was unimpressed with the PhysX effects, the water effect was horrible and glitchy, and some stuff would shake or fly alone as if a poltergeist was happening in the area. Mirrors Edge was slighly more impressive, but forgivable. But Batman AA was really a show case of what PhysX can do. Dark Void was a joke!!! I hope Metro does a good usage of it.
 

Sylvanas

Diamond Member
Jan 20, 2004
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The guys at Unigine did a simple test to show geometric rendering performance on the different APIs, CUDA, OpenCL, and DirectCompute, below are the results:

http://unigine.blogspot.com/2010/02/cuda-vs-opencl-vs-directcompute-part-ii.html

GTX260 OpenGL+CUDA+Windows7: 128 FPS
GTX260 OpenGL+OpenCL+Windows7: 151 FPS
GTX260 Direct3D11/DirectCompute+Windows: 100 FPS

HD5850 Direct3D11/DirectCompute+Windows7: 214 FPS

Notice from this test that OpenCL produced the fastest fps, and the GTX260 DX11 result was lowest, probably because it is only a DX10 card?

The 5850 DirectCompute result is pretty good, and I'd think that it's OpenGL+OpenCL result would be even higher.

Bookmarked for later. Very interesting results, thanks for posting!
 

Nemesis 1

Lifer
Dec 30, 2006
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It's really more due to the powers at nVidia making decisions that I feel is bad for me as a gamer. I want to be able to enjoy games fully on whichever graphics card suits my wallet.

It sets a bad precedent to have certain games using features that are locked to a certain hardware, taken to the extreme it would mean that gamers would need GPU's from both competitors to ensure full functionality of PC games.

Actually I agree we need standards and not priority. But I kinda likeing NV priority stuff. Its very helpful to a hugh hardware company thats under investigation . For hurting innovasion. When one company like NV is prioritizing everthing it can . Which as we all know hurts innovasion and stagnates software development . Go NV you my hero . Here to save the day.
 

Blue Shift

Senior member
Feb 13, 2010
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Actually I agree we need standards and not priority. But I kinda likeing NV priority stuff. Its very helpful to a hugh hardware company thats under investigation . For hurting innovasion. When one company like NV is prioritizing everthing it can . Which as we all know hurts innovasion and stagnates software development . Go NV you my hero . Here to save the day.

o_O

Uhhhh...
Anyone care to translate this? I tried interpreting "priority" as "proprietary," but it still didn't make sense.
 

Lonbjerg

Diamond Member
Dec 6, 2009
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I played Cryostasis with my AGEIA card and I was unimpressed with the PhysX effects, the water effect was horrible and glitchy, and some stuff would shake or fly alone as if a poltergeist was happening in the area. Mirrors Edge was slighly more impressive, but forgivable. But Batman AA was really a show case of what PhysX can do. Dark Void was a joke!!! I hope Metro does a good usage of it.

The PPU would actually bottleneck your system in Cryostasis...run it on the GPU instead.
 

Red Storm

Lifer
Oct 2, 2005
14,233
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o_O

Uhhhh...
Anyone care to translate this? I tried interpreting "priority" as "proprietary," but it still didn't make sense.

I think it was sarcasm. :hmm:

On the matter of physics, until we start seeing real physics that changes game play and not just slight graphical enhancements, I and many other people won't give a damn about it.
 

Nemesis 1

Lifer
Dec 30, 2006
11,366
2
0
o_O

Uhhhh...
Anyone care to translate this? I tried interpreting "priority" as "proprietary," but it still didn't make sense.

priority is a word thats given you problems. Look up the word rather than make such a post . Not that I care, But you should not need a translator for that word it is like second grade defining. proprietary would have been better word usage. But for now until the dust settles I will use priority. Unless you think standards are arbitrary
 
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Nemesis 1

Lifer
Dec 30, 2006
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I think it was sarcasm. :hmm:

On the matter of physics, until we start seeing real physics that changes game play and not just slight graphical enhancements, I and many other people won't give a damn about it.

Interesting point. But you do realize for physics to work correctly . Everthing built into a map or scene needs to use real world physics to build the scene. We won't have true physics until we have raytracing . Its like killing 2 birds with one stone. Collision detection and physics and ray tracing all walk handin hand inso far as power required to render a scene. Fact is I am thinking raytracing will be easier to do than true game physics. I mean now the developer has to hire engineers if your going to have true real life physics in game play. Were still a bit away from that .

Its kinda like this.Take 9/11 if a game used physics and was done by a real architect with engineering degree. What we seen on TV on 9/11 would be what alot of games today use as physics . But if the snene was created By a true engineer architect. What we seen on TV wouldn't occur to a plane hitting a building not in real world physics anyway. So the real world has its deceptions also.
 
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MrK6

Diamond Member
Aug 9, 2004
4,458
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priority is a word thats given you problems. Look up the word rather than make such a post . Not that I care, But you should not need a translator for that word it is like second grade defining. proprietary would have been better word usage. But for now until the dust settles I will use priority. Unless you think standards are arbitrary
Anyone needs a translator when reading your posts. Honestly, meet people halfway and try to at least be as articulate as said second grader. For now, know that despite containing many of the same letters, proprietary and priority are completely different words.
 
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zerocool84

Lifer
Nov 11, 2004
36,041
472
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Interesting point. But you do realize for physics to work correctly . Everthing built into a map or scene needs to use real world physics to build the scene. We won't have true physics until we have raytracing . Its like killing 2 birds with one stone. Collision detection and physics and ray tracing all walk handin hand inso far as power required to render a scene. Fact is I am thinking raytracing will be easier to do than true game physics. I mean now the developer has to hire engineers if your going to have true real life physics in game play. Were still a bit away from that .

and then there's game like Battlefield Bad Company 2 which use a Physics API that anyone can use and it actually effects the game and makes it better. You don't need "true" physics to have cool physics effects in games. Just make a good game that uses it well then people will want it. Physx is just an add-on that adds nothing to the game to change the way it's played.
 

Nemesis 1

Lifer
Dec 30, 2006
11,366
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Anyone needs a translator when reading your posts. Honestly, meet people halfway and try to at least be as articulate as said second grader. For now, know that despite containing many of the same letters, proprietary and priority are completely different words.

I am fully aware of that . But I am thinking standards will win the day and not proprietary cuda or physics X. So until NV makes Cuda /Physics X as common as X86 . I just say cuda and physicsx are NV priority. When its as common as x86 than I will use proprietary. We all understand this is just NV trying to do what Intel did with X86. I don't believe they will get enough software makers to go along with them . So its NV priority to use Cuda physics x. Cuda /Physics X has not won the day yet
 

evolucion8

Platinum Member
Jun 17, 2005
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The PPU would actually bottleneck your system in Cryostasis...run it on the GPU instead.

I have an ATi card :p Only Cryostasis and Batman AA gave me some slowdowns with the PPU, but Mirrors Edge and Dark Void ran very smooth.
 

evolucion8

Platinum Member
Jun 17, 2005
2,867
3
81
Actually I agree we need standards and not priority. But I kinda likeing NV priority stuff. Its very helpful to a hugh hardware company thats under investigation . For hurting innovasion. When one company like NV is prioritizing everthing it can . Which as we all know hurts innovasion and stagnates software development . Go NV you my hero . Here to save the day.

Translator:

I agree that we need standards and not propietary stuff. I like nVidia's propietary stuff. It's very helpful for a huge hardware company which is under investigation for hurting innovation. When a company like nVidia is making everything propietary, it will hurt innovation and will stagnate software development and we all know about it. Go nVidia, you are my hero, here to save the day.

Translator work done using CUDA to Fortron conversor compiler with Itanium with CUDA optimizations, PhysX and Stereo3D in Crossfire with DX11 and Eyefinity plus SSE4.1 and Hyper Threading!!
 

tviceman

Diamond Member
Mar 25, 2008
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Physx is just an add-on that adds nothing to the game to change the way it's played.

Neither is anti aliasing and anisotropic filtering. So you might as well turn down every graphical feature to the lowest setting since none of them add anything to a game or change the way a game is played.
 

NoQuarter

Golden Member
Jan 1, 2001
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Nemesis 1 said:
Actually I agree we need standards and not priority. But I kinda likeing NV priority stuff. Its very helpful to a hugh hardware company thats under investigation . For hurting innovasion. When one company like NV is prioritizing everthing it can . Which as we all know hurts innovasion and stagnates software development . Go NV you my hero . Here to save the day.
Translator:

I agree that we need standards and not propietary stuff. I like nVidia's propietary stuff. It's very helpful for a huge hardware company which is under investigation for hurting innovation. When a company like nVidia is making everything propietary, it will hurt innovation and will stagnate software development and we all know about it. Go nVidia, you are my hero, here to save the day.

Translator work done using CUDA to Fortron conversor compiler with Itanium with CUDA optimizations, PhysX and Stereo3D in Crossfire with DX11 and Eyefinity plus SSE4.1 and Hyper Threading!!

Thanks. But let me see if I understand Nemesis 1 right..

"I like nVidia's proprietary stuff, we all know it hurts innovation and stagnates software development, so nVidia is my hero."

Am I reading this right? There must be some awesome level of sarcasm in Nemesis 1's post :)
 
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zerocool84

Lifer
Nov 11, 2004
36,041
472
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Neither is anti aliasing and anisotropic filtering. So you might as well turn down every graphical feature to the lowest setting since none of them add anything to a game or change the way a game is played.

Can any card use it? Does it work in practically every game? Does it provide a noticeable difference? Can any programmer program it in?

People keep referencing Batman AA as a game that uses physics good but we've all said it's stuff that can be done at any time and has been done in tons of other games before it without Physx. Saying you need Physx for the Batman stuff is laughable.