railven
Diamond Member
Remember this article?
http://www.gamersnexus.net/gg/2114-chris-roberts-star-citizen-on-dx12-vulkan-and-tech
"Both Dx12 and Vulkan, formerly “OpenGL Next,” benefit games of large-scale nature by improving lower-end hardware performance. For the time being, games will still be split between Dx11 and Dx12 support, so we may not see the full effect of migration for a while yet. Asking Roberts about this, the CIG CEO confirmed for us that pipeline tuning for Dx12 would still yield performance gains for Dx11 users – users on older Windows installs and hardware:"
DX12 won't magically change the world right now.
"“It's pretty easy [to integrate Dx12] if you do it the same way you did with Dx11, but you're not going to get the full power. The issue is that most game engines were not really written with a massively parallel architecture in mind, and that's fundamentally what you need to do to really get the best benefit out of the next-generation of graphics APIs. [That nex generation] is just that you can be feeding lots of stuff at the same time to the graphics card and you're not bottlenecked by just one thread."
So we're not just waiting for DX12 games for Fury X to be some magical amazing GPU. We're waiting for well written DX12 engines that play to Fury X strengths.
*Looks at Assassin's Creed Unity and Ubisoft games in general*
If you think Fury X is going to change the world when games like these are still being made just because DX12 is now out (and not even in any fully released games yet), then just lol.
Well that's because I just read none of AMD's cards are being shown with their full potential. That classic "Wait and see" trademark lives on.
Eventually, these cards will shine! So, every one should gobble them up day 1 at their highest MSRP so poor AMD can report a win - ignore that today these aren't that polished. But maybe tomorrow, you'll see!