You keep ignoring the fact that you aren't doing any data testing. I've shown you that PresentMon data is spikey compared to FCAT data (what the monitor outputs) so trying to say that the frametime aren't playable while knowing that the data spikes more than it outputs... is using the data incorrectly.
For the last time, I don't care about spikey graphs

The reason why PresentMon is spikey is because of the sheer amount of data points. That's why websites like HWC have methods to make all of that raw data more intelligible. It doesn't mean it's wrong or inaccurate however..
Why you keep bringing up "spikey graphs" despite being told over and over that they don't matter is beyond me. There is a reason why antihelten originally interpreted the data using a twenty frame running average.
You've said that you don't need to test using tools because it looks good to you. Yet you expect everyone else to use tools when testing to prove to you that it doesn't stutter. You are a hypocrite.
Nope, not a hypocrite. I can admit when I see stuttering,
unlike you. Running Deus Ex MD in DX12 mode in Prague, I get stuttering where I don't see any in DX11. Lots of websites have done comparisons and came to the same conclusion. This is Tomshardware doing a review using Hitman:
As you can see, DX12 isn't as smooth as DX11.
Why I never noticed these stutterings before is another matter. It's likely due to added patches since then, or because I am on a preview build.
Yep its never drivers. Nvidia drivers are flawless right?
Extremely unlikely it's the drivers, because the stutters occur at the same points.