So requiring NV graphics for hardware PhysX isn't anti-competitive? Because it sure seems like it would be considered so.
And if it's not anti-competitive, explain how (without parroting NV marketing/PR speak).
So requiring NV graphics for hardware PhysX isn't anti-competitive?
And if it's not anti-competitive, explain how (without parroting NV marketing/PR speak).
Just let the market takes it course.
So requiring NV graphics for hardware PhysX isn't anti-competitive? Because it sure seems like it would be considered so.
And if it's not anti-competitive, explain how (without parroting NV marketing/PR speak).
Absolutely not. Go down to GameStop and pick up Unchartered2, it requires a Playstation3 to play it. Is that anti competitive? Stating it is seems outright moronic honestly. If you own a PS3 and a 360, is it anti competitive that Sony won't let the game run on the 360? Seriously, it is hard to comprehend how anyone can seriously consider it anti competitive. I can only assume people who think that way have no clue about business outside of the graphics card market at all.
On a legal or ethical basis? Actually, either one- nVidia does not even have a plurality of their market, let alone a majority. They aren't capable of conducting themselves in a way that is legally anti competitive; and are the smallest player in the mainstream market by a decent amount(their biggest competitors are AMD and Intel, nV is the little guy here). How do you compete with larger companies? You offer your customers something the others don't. That is exactly what nV is doing. Stating they should be forced to allow their code to run on someone elses hardware- that would be anti competitive- the larger companies forcing the smaller play to conform.
nVidia's attempt to isolate game effects that can easily be enabled for all gamers solely enabled on nVidia hardware is bad for gamers, it doesn't take a huge intellect to see that. It might be good for nVidia, or nVidia employees in short term, however even that is unclear.
The analogies Ben is using to Defend nVidia continue to get worse. We are not talking about console exclusives here, it has no relevance on the argument at hand. Uncharted 2 being a PS3 exclusive has no bearing on the argument concerning nVidia splitting the PC gaming market by locking out game effects from running on it's competitors hardware, game effects that can be easily run on it's competitors hardware. PC owners aren't complaing about not being able to play Uncharted 2, they realize it was made for the PS3, but if Uncharted 2 was a PC title, you can damn well expect PC gamers would expect to run the game to the full potential of what their PC is capable of without artifical limitations struck in back room deals between developers and GPU makers.
In this thread you've got a nVidia Focus group member and a few nVidia loyalists defending nVidias recent moves to isolate gaming effects that can and should be run on all hardware soley on nVidia GPU's. I find it hard to imagine an honest gamer with any integrity taking that stance. However, given that nVidia is a company that pays people to spread guerilla marketing on internet forums, it shouldn't come as much of a surprise that nVidia's stance is in fact being defended. Perhaps if nVidia spent less resources on questionable tactics they wouldn't need to relie on harming PC gamers who don't buy their GPU's in an attempt to secure market share.
If I buy a PS3 game, the code is different to if I buy an Xbox 360 game.
If I buy an ATI graphics card, will NV PhysX not work on a secondary NV card specifically for PhysX because there's a difference, or because NV says no?
Are you going to say that a game engine running on a (we'll assume Windows) PC has different physics depending on your graphics card? The reason that PhysX won't run on an NV secondary card when ATI is doing the graphics is because NV turned it off.
What's the reason an Xbox 360 game won't run on a PS3? Is it because the developer turned off that functionality, or because the game code is different?
But then, maybe it's like the car market!
(Also, I don't think it's illegally anti-competitive, but it is anti-competitive to disable a feature in the presence of a component from another company when said feature is unrelated to what said component does. I don't see how you could argue otherwise).
Absolutely not. Go down to GameStop and pick up Unchartered2, it requires a Playstation3 to play it. Is that anti competitive? Stating it is seems outright moronic honestly. If you own a PS3 and a 360, is it anti competitive that Sony won't let the game run on the 360? Seriously, it is hard to comprehend how anyone can seriously consider it anti competitive. I can only assume people who think that way have no clue about business outside of the graphics card market at all.
On a legal or ethical basis? Actually, either one- nVidia does not even have a plurality of their market, let alone a majority. They aren't capable of conducting themselves in a way that is legally anti competitive; and are the smallest player in the mainstream market by a decent amount(their biggest competitors are AMD and Intel, nV is the little guy here). How do you compete with larger companies? You offer your customers something the others don't. That is exactly what nV is doing. Stating they should be forced to allow their code to run on someone elses hardware- that would be anti competitive- the larger companies forcing the smaller play to conform.
This is actually a better point- to be anti competitive you need to be capable of stopping the natural course of the market. nVidia isn't capable of that.
If I buy a PS3 game, the code is different to if I buy an Xbox 360 game.
If I buy an ATI graphics card, will NV PhysX not work on a secondary NV card specifically for PhysX because there's a difference, or because NV says no?
Are you going to say that a game engine running on a (we'll assume Windows) PC has different physics depending on your graphics card? The reason that PhysX won't run on an NV secondary card when ATI is doing the graphics is because NV turned it off.
What's the reason an Xbox 360 game won't run on a PS3? Is it because the developer turned off that functionality, or because the game code is different?
But then, maybe it's like the car market!
(Also, I don't think it's illegally anti-competitive, but it is anti-competitive to disable a feature in the presence of a component from another company when said feature is unrelated to what said component does. I don't see how you could argue otherwise).
Don't bother. For some of these guys, Jen-Hsun could fly out to their mother's home and punch her in the face on mother's day and they'll still defend Nvidia.
Don't bother. For some of these guys, Jen-Hsun could fly out to their mother's home and punch her in the face on mother's day and they'll still defend Nvidia.
Don't bother. For some of these guys, Jen-Hsun could fly out to their mother's home and punch her in the face on mother's day and they'll still defend Nvidia.
So requiring NV graphics for hardware PhysX isn't anti-competitive? Because it sure seems like it would be considered so.
And if it's not anti-competitive, explain how (without parroting NV marketing/PR speak).
One of the most impacting posts ever!! It will be tagged to my signature!
You are one of the very few members of this forum along with others like Lonyo which are very neutral in terms of vendor preferences and love the facts and truth without loyalism or justifications.
You're correct on this point I would have to believe. This type of behavior from nVidia is the reason I don't have SLI'ed GTX 480's in my system right now. Simply a distaste for the way nVidia conducts themselves has me waiting on the next gen ATI products.However, nvidia blocking PhysX if you have ati card in your system was really immature of them and will cost the company sales in the long run (hopefully Keys and other Nvidia forum reps have given them some feedback on what a poor move that was--companies do listen to their customers and I wouldn't be surprised if enough negative feedback caused them to rethink their position there).
We are not talking about console exclusives here, it has no relevance on the argument at hand.
But adding standard features like Anti Aliasing on an engine with propietary code is provoking a split in the gaming PC market.
ATi could have written code themselves so their users could have the same benefit. ATi decided that their customers weren't good enough to spend money on. I understand again, He that is divine told the faithful that that is somehow nVidia's fault. ATi was too cheap to support its' customers period. nV spent the money, ATi didn't. It is 100% ATi's fault that they don't have the exact same level of support that nVidia does in that game. You can all praise Him and demand that welfare is handed out so they can be cheap, but reality is that They had the option and They said to hell with you all.
This post CLEARLY shows your bias.
AMD wanted to add their own AA code into the game, before and after release. Eidos or nV made sure it wouldnt apear in the game.
So nV doesnt think its customers are worth the money to add DX11 effects to COP, DIRT2, Battleforge, AvP, BC2. and AMD should lock those effects from working on nV hardware?
ATi could have written code themselves so their users could have the same benefit. ATi decided that their customers weren't good enough to spend money on. I understand again, He that is divine told the faithful that that is somehow nVidia's fault. ATi was too cheap to support its' customers period. nV spent the money
Absolutely not. Go down to GameStop and pick up Unchartered2, it requires a Playstation3 to play it. Is that anti competitive? Stating it is seems outright moronic honestly. If you own a PS3 and a 360, is it anti competitive that Sony won't let the game run on the 360? Seriously, it is hard to comprehend how anyone can seriously consider it anti competitive. I can only assume people who think that way have no clue about business outside of the graphics card market at all.
ATi could have written code themselves so their users could have the same benefit. ATi decided that their customers weren't good enough to spend money on. I understand again, He that is divine told the faithful that that is somehow nVidia's fault. ATi was too cheap to support its' customers period. nV spent the money, ATi didn't. It is 100% ATi's fault that they don't have the exact same level of support that nVidia does in that game.
OK, I don't think that you have a pro-NV or anti ATI slant, Ben, but statements like this are really treading that line. You make it sound like ATI just doesn't give a crap; obviously it was a question of resource allocation, and ATI felt that their money was better spent in other areas. I seriously doubt they had a board meeting and decided "You know what, we can easily implement this feature, but F-it, our customers just aren't good enough to deserve this feature!"
