It's not so easy to hold off, if the marine player controls his guys at least a bit and is prepared to contain and macro up when necessary instead of suiciding everything. It's also not easy to know when you should start building that good AoE to get it out in time and in sufficient numbers. I'm positive you can make it into platinum league without ever building another combat unit besides marine.Spamming Marines isn't really cheese or anything. Marines are actually a rather versatile unit with their lack of gas and ability to shoot ground and air. The only problem is that they are rather squishy.
A modest player could have easily held off your spamming and went for some good AoE that would demolish heavy Marine play.
I have tried playing Free For All without mining any gas for the lulz (so the only available unit is mass marine, no upgrades). Played something like five 4-player FFAs. Won two of them. It was hilarious pushing a protoss player who had a handful of colossi. He microed about as well as possible, so he was murdering the marines and it was impossible to kill any of the colossi, but I constantly microed some marines against the colossi to push them back and buy a few seconds for the latest reinforcement marines to do another bit of damage to the nearest building. Since my marine production capacity was enough to keep me at 200/200, I just very very slowly pushed across his bases and razed them. I also killed terrans which had siege tanks but didn't have enough or failed at positioning.Did you at least get stim and shields for the Marines?![]()
It's not so easy to hold off, if the marine player controls his guys at least a bit and is prepared to contain and macro up when necessary instead of suiciding everything. It's also not easy to know when you should start building that good AoE to get it out in time and in sufficient numbers. I'm positive you can make it into platinum league without ever building another combat unit besides marine.
I have tried playing Free For All without mining any gas for the lulz (so the only available unit is mass marine, no upgrades). Played something like five 4-player FFAs. Won two of them. It was hilarious pushing a protoss player who had a handful of colossi. He microed about as well as possible, so he was murdering the marines and it was impossible to kill any of the colossi, but I constantly microed some marines against the colossi to push them back and buy a few seconds for the latest reinforcement marines to do another bit of damage to the nearest building. Since my marine production capacity was enough to keep me at 200/200, I just very very slowly pushed across his bases and razed them. I also killed terrans which had siege tanks but didn't have enough or failed at positioning.
That protoss was damaged. The point is that it is not easy for a lower league player (which is what shortylickens and Aikouka were discussing) to put together stuff that automatically and completely stops marines, and enables you to push the marine player instead of just defending and starving to death. In this case, several well-microed colossi, a small gateway army and cliffs to micro the colossus over were not enough against unupgraded marines. At least some of the players I had to kill to win these games were gold 1v1.Can't really judge based on FFAs, they're unranked for a reason. Also sounds like the protoss player you're talking about was either seriously damaged or completely incompetent. Frankly the fact that you were even able to get to 200/200 and stay there speaks to the incompetence of every player you were going against.
A few DTs would have done nothing in that situation except momentarily diverted my reinforcements to deal with the DT. If you think about it, mineral only terran is pretty much an anti-DT build.Ever stop to consider how vulnerable your base was while you were wrecking this protoss guy? If it were me I'd warp in a few DT and you'd be done.
This game makes no sense. We've got a bronze 99 with over 3000 points. Did he gimp himself?
And how does a diamond 2 get up there with less than 100 points?
For that matter, how does he have diamond 4v4 and never ranked in 1 on 1?
WTF?
He is a portrait farmer essentially. If i played a game this season as my first game id be place that high too, its based on your MMR. You don't have to play 1s at all to be ranked in other sets.
And if loads of people just use the same tactic every time they play, it's still fun?
I can't comment on co-op, I've never actually tried it. I don't know if people play it seriously. At any rate, that isn't a competitive multiplayer environment. I'd guess achievements might be the real goal there, but I wouldn't know.... co-op...
That hasn't been my experience, except in ZvZ. A failed early all-in in ZvZ usually results in an almost immediate death, but ZvZ generally doesn't last that long anyway. In the other match ups a failed all-in certainly almost always should result in a loss, but rarely does it happen immediately. There isn't a reason for a strategy to hold convincingly against an all-in, it just needs to hold. As such, there generally isn't much of an army left for either side.What usually happens though is if one player fails to annihilate the other by rushing, the other annihilates him immediately in response. It's nice when it happens, but again it gets old, IMO.
If you read what I wrote completely, my point was that people should be inventive, that's what makes the game fun.
Originally Posted by mikeymikec
If you read what I wrote completely, my point was that people should be inventive, that's what makes the game fun.
That protoss was damaged. The point is that it is not easy for a lower league player (which is what shortylickens and Aikouka were discussing) to put together stuff that automatically and completely stops marines, and enables you to push the marine player instead of just defending and starving to death. In this case, several well-microed colossi, a small gateway army and cliffs to micro the colossus over were not enough against unupgraded marines. At least some of the players I had to kill to win these games were gold 1v1.
While building mass marine for an extended period of time won't work against a good player, you do see pure marine rushes and all-ins occasionally succeed even in pro games, and successful early game pushes with pure marine which are not all-in but meant to secure an advantage. These things should tell you something about how potent marines are.
A few DTs would have done nothing in that situation except momentarily diverted my reinforcements to deal with the DT. If you think about it, mineral only terran is pretty much an anti-DT build.
What, you completely forgot about scanner sweep?So what you spam missile turrets as well? No detection = my dt have free reign. And if you have the standard setup of even spaced turrets it would be pretty trivial for 6-7 DT to take them out while your main forces are occupied halfway across the map.