...
My only other criticism is to do with one of the game's strengths that also happens to be a curse. Multiplayer games are ruined a lot of the time by someone wanting to rush in order to get achievements quicker. I'm thinking "yeah, thanks a lot mate, I was here to enjoy myself and you're here to stop it as quickly as possible".
...
Re: 'winning is winning amirite' - err, it's a game dude. People play to enjoy it, and even the loser of the game should have still enjoyed it. Winning at any cost is what has turned me off most multiplayer games. When I was winning at CounterStrike, I would vary my strategy, try new things, something crazy, who cares. It's just a game. Do something inventive for a change instead of spamming marines.
What? You are complaining about people trying to... win? In a competitive multiplayer game?
Winning is what drives the enjoyment of competitive multiplayer games. The "winning is winning" mindset should be encouraged. Frankly, there is nothing inherently fun about making expansions, workers, and units. Hell, there isn't really anything that fun about moving an army around. You could argue watching a fight unfold is enjoyable eye candy I guess, but nothing more. What makes it fun is that all of that is intimately tied to winning.
It isn't that the game is only fun when you win, and that when you lose you should go off and ragequit because clearly you aren't having fun. But figuring out how to win is fun. Dieing to a cheese is incredibly frustrating, but when you figure out how to hold it off you'll be ecstatic. Finding ways to not only survive early pushes, but turn them to your eventual advantage is fun. Hell, making that early push yourself and punishing your opponent for not being ready for them is fun, as is figuring out how to make it into the later stages of the game when that early push just dies without doing any damage. The only reason any of this is fun is because it all has a purpose, and that is to win the game.
Holding onto these ideas that certain types of gameplay should be discouraged because they "aren't fun" or are only used for winning is totally unproductive. It makes you a worse player, and actually reduces the enjoyment you can find in the game.
On an unrelated note, I've been playing more SC2 recently. I've finally stopped just playing and actually gotten to practicing. I started working on my larva injects. My goal was just to have perfect larva injects, and nothing else. I sort of fell into going mass Roach because it was easy and not as stupid sounding as mass ling. I figured I would do it for at least a few games a day until I started to get a good feel for the inject timing. I expected to get stomped, badly. Except a funny thing happened. I not only wasn't getting destroyed, but I was destroying. I was winning even more than when I was actually trying to do everything. I'd max on basically all Roaches when my opponent was often around 100, maybe 120 supply. Some even lower, and a few higher. My almost totally unmicroed Roach force would just roll in and win, except when the opponent was matching me fairly well and had 160ish+ supply - then I tended to just die.
That was less than a week ago. I haven't been playing that much, but I've already got a decent feel for the inject timings and am now able to do a little basic micro of my army. I'm still just doing the basic mass Roach, max, walk in style for the most part. But it feels a lot better than before. Before I always knew all these things I was trying to do and doing poorly, now I'm doing a few things well, and just not worrying about the rest.
The one bad thing? I get a lot fewer gg's.