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shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
The campaign in SC2 was no where near as memorable as SC1.

The multiplayer is just as fun though, and that's what's important.

Not really. Since it has nothing genuinely new the community has slowed down a lot. Same old crap, over and over. It will die faster than SC1.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Not really. Since it has nothing genuinely new the community has slowed down a lot. Same old crap, over and over. It will die faster than SC1.

That's your opinion, but to me it's just as fun.

SC has a tried and true formula for game play, what exactly were they supposed to change? I'm very happy they didn't mess with the core mechanics and focused on new units and abilities. They took everything that annoyed me about SC1 (limited unit selection, pathfinding, graphics) and fixed those issues for SC2.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I played soooo much SC1 for years.

While I really enjoyed SC2, I got bored of it within 3-4 months. I played it alot, but really, each game came down to the same thing which really got boring. The strategy just wasn't there. It is more about speed than anything else, and the whole "consolized" matchmaking / rankings thing just sucks. I think if they would at least make it so if you DC you can rejoin the game (which in this day and age..wtf wouldn't you??) I might like it better, but as it stands, it's just too frustrating.
 

Udgnim

Diamond Member
Apr 16, 2008
3,681
124
106
I played soooo much SC1 for years.

While I really enjoyed SC2, I got bored of it within 3-4 months. I played it alot, but really, each game came down to the same thing which really got boring. The strategy just wasn't there. It is more about speed than anything else, and the whole "consolized" matchmaking / rankings thing just sucks. I think if they would at least make it so if you DC you can rejoin the game (which in this day and age..wtf wouldn't you??) I might like it better, but as it stands, it's just too frustrating.

strategy is dependent on skill level

http://www.teamliquid.net/blogs/viewblog.php?topic_id=302214
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Sure there's a skill level to it. There is to everything. The problem is that almost EVERY game is like that. It comes down to who can spam the fastest and whoever makes the first mistake. In a 1v1 if you aren't going to cheese, you can almost guarantee the other person is going to. You can force it longer, but again, it's usually an all in by most people who do it (I did it alot too). It just leaves much to be desired. It loses it's luster after the 500th time.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I loved the first one when I was a kid, and I thought I was looking forward to 2... But I changed. The game is still great, but I just wasn't interested in the genre anymore. I'd changed to enjoy Skyrim more. So to me i can't judge or compare the two anymore.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
SC2 is clearly the better game compared to SC1. Unit balancing is more interesting. For the time though, SC1 is better since it revolutionized RTS gaming, with the first truly assymitrical forces.

But I still think WC3 is better than either.

It's pretty much universally agreed that the unit balancing in SC2 is MUCH LESS interesting than in SCBW, add in the ball mechanics and the game becomes often just blob vs blob, much less interesting battles than SCBW.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
It's pretty much universally agreed that the unit balancing in SC2 is MUCH LESS interesting than in SCBW, add in the ball mechanics and the game becomes often just blob vs blob, much less interesting battles than SCBW.

I have no idea what you mean by "ball mechanics" but the game is better than previous iterations.

My complaint (which I obviously didnt make clear) was the game is only marginally better especially when you consider how long it took them to get it out.
They shoulda just put out a StarCraft Redux in a 3D engine and made the actual StarCraft 2 a new game. I dont mind remakes. I mind 60 dollar remakes claiming to be new.
See Also: Console games.
 

justin4pack

Senior member
Jan 21, 2012
521
6
81
I played sc2 for about a month. I love stratigy games. But for me sc2 was to repetitive. Maby im just an army buff but COH i can play over and over with different strats and never get bored

Sent from my GT-I9000 using Tapatalk
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I played sc2 for about a month. I love stratigy games. But for me sc2 was to repetitive. Maby im just an army buff but COH i can play over and over with different strats and never get bored

Sent from my GT-I9000 using Tapatalk

To be fair there are strategies with SC2 but the problem is theres usually one "best" strategy for each race. Once somebody figures it out then everybody copies it until someone figures out a better one. I've watched the transition over the past year. (Never learned any well enough myself, but I can see other players using them.)
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
I dont like the way they took the story, it could be epic in the end but i dunno, overmind was an excellent villain dunno why they changed that.

.

The Overmind died in SC1, not sure why you would expect it to come back out of nowhere.
 

Skunkwourk

Diamond Member
Dec 9, 2004
4,662
1
81
Im surprised at how different playing SC2 feels from the original/BW. However, its still a worthy follow up imo.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
I love it. I played the single player campaign a lot in the original when I was younger but didn't venture into multiplayer. But I do enjoy multiplayer (well except 1v1s) in SC2. I've been playing since launch and I'm not bored yet... which is strange b/c I normally get tired of games much, much faster than this.

Tried going back to play SC1 again (omg, the music was FANTASTIC! SC2 definitely loses on this account) but I'm spoiled by the interface improvements. Hotkeying buildings, the ability to queue (even though I never queue more than 1 thing and only briefly), ability to group more than 12 dudes, awesome. I also really like the new macro mechanics (inject, mule, chrono) and some of the new units/abilities are tons of fun (bliiiink).

Oh for anyone that enjoyed the SC1 missions but wants the SC2 interface, some people have remade the whole campaign. It's actually a bit harder b/c the SC2 AI is a lot better than SC1 (e.g., zerglings are pretty rape b/c their swarm mechanics are much improved). I can't recall if they brought the music over or not. Also the 'dungeon crawling' missions are kind of lame b/c they do it in the 3rd person perspective which I find awkward as hell.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Just reinstalled SC 2 there to see how customs are coming along. Interface has improved but its still flawed compared to SC 1 it will never be fixed until they go back to the old system and unfortunately the customs are still crap, in fact i think some of them are the same ones that were being played a year ago when i last logged on :\ Some look good, i noticed there's now a "the thing" type map but good luck getting anyone to join it because if it aint on the first page you're in for a long wait.

Gonna reinstall SC 1 :awe:
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I enjoyed the campaign and plan to re-play it when I build my new PC this month. I can't stand competitive video games at all, though, so the longevity of the game is way low for me.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I enjoyed the campaign and plan to re-play it when I build my new PC this month. I can't stand competitive video games at all, though, so the longevity of the game is way low for me.

some of the custom maps are fun, you might want to try those out. A lot of them are tower-defense types which can be fun, or are very low in terms of stress level. Others (star battle comes to mind) is very competitive and requires a lot of team work.

For me the strategic level of sc2 only went up after you get into the masters level. You can faceroll your way through gold and plat very easily with some very specific all-ins but for some reason people suddenly learn how to counter that stuff in masters. Diamond league is kind of half-and half, there are those who don't try new strats and there are those who are good but just don't play enough to advance.

I was never that competitive in normal SC but I felt like they fixed a lot of little things with the UI and AI that made sc2 a much smoother play in general. (zerglings are not moronic anymore!?)

I miss vultures though, spider mines were so good.
 
Dec 30, 2004
12,553
2
76
It can't scale to quad core and I am left wishing I could zoom out about 3x so everything wasn't so darn large. In short I think it's crap and I definitely won't be buying the next one.
 
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Dec 30, 2004
12,553
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Oh and so much of the online play revolves around using the exact right strategy and being able to micro in the beginning that it's really boring. And the ladder system seems like I am either playing with noobs or pros which is no fun it drove me away..it drove me away quick and I'm not coming back.
 
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shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
It can't scale to quad core and I am left wishing I could zoom out about 3x so everything wasn't so darn large. In short I think it's crap and I definitely won't be buying the next one.

Had you watched one of the 11 million youtube videos you could have saved yourself some cash.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
DMAN PEER PRESSURE!

I recommend you find all those people who begged you to get it and demand 5 dollars each.
 

finbarqs

Diamond Member
Feb 16, 2005
3,617
2
81
SC2 can get really intense... especially games that lasts longer than 10 minutes... And it always feel good when people try to cheese you, and you turn it around and anal rape them with no lube!
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Oh and so much of the online play revolves around using the exact right strategy and being able to micro in the beginning that it's really boring. And the ladder system seems like I am either playing with noobs or pros which is no fun it drove me away..it drove me away quick and I'm not coming back.

microing in the beginning is like... making sure you put your 4 workers on different mineral patches. That's it. Building placement? Yeah ok. Build order? Yeah there's some of that. But this is the same with any RTS online play, you have a build order and you follow it and adjust as you scout. Sounds like competitive online play isn't your thing anyway, try some of the custom maps.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
microing in the beginning is like... making sure you put your 4 workers on different mineral patches. That's it. Building placement? Yeah ok. Build order? Yeah there's some of that. But this is the same with any RTS online play, you have a build order and you follow it and adjust as you scout. Sounds like competitive online play isn't your thing anyway, try some of the custom maps.

Yeah even games without resources or tech advancement (like World In Conflict) have some micromanaging at the beginning just to make sure your ducks are in a row.

REAL micro-managing applies to games most modern players dont even know about, like the old school grognard games where every round required loads of planning and executing.