smackababy
Lifer
Oh look another thread people don't understand what Mantle or an API is...
Mantle was developed based on the Xbox One's API's, not the other way around. Anand did a full article about it and an update in the 280X review. Maybe read it:
http://www.anandtech.com/show/7400/the-radeon-r9-280x-review-feat-asus-xfx/2
Mantle just like the proprietery API's is able to bypass the abstraction layer and do work directly in the GPU.
They want to be the slower console it seems. Once the ps4 starts to fully utilize Mantle we will see them immediately change their minds. It wont be that long before they say "its compatible now". PS4 will be getting smooth frame rates while Xbox1 chugs and stutters in battle scenes. Mantle allows for better core threading and the rest with the graphics card. DirectX in most cases slows down fps performance when multi-threading mode is enabled. Shooting themselves in the foot locking themselves out. Xbox1 will be almost twice as slow as the PS4 if they don't change their mind.
Yup.Same thing which Fanboy dont understad.PS4 will be faster because it has a much better GPU, not because of an API.
no they wont because it just developed for PCLooks like Microsoft is making bad decisions nonstop lately.
Mantle announcement by Sony in 3, 2, 1...
Xbox One uses "regular" DX11.2.
Xbox One uses "regular" DX11.2.
Its simply an overhyped statement on how bad DX11.2 is. Just like the Mantle hype that is now coming down hard.
Makes no sense that they would "regular" DX11.2. Just like how the 360's directx wasn't really directx as we know it. If they did that the PS4 would roll over it with a more specialized API.
I think you don't get the point of Mantle - Xbox One doesn't need mantle, nor does the PS4. They already have very low level APIs, basically "coding to the metal" - the Mantle is there to bring these advantages to the GCN architecture, which is used in both consoles, on the PC.
All next-gen console games will be coded for GCN exclusively and Mantle will allow GCN GPUs in PCs take advantage of this.
I think you don't get the point of Mantle - Xbox One doesn't need mantle, nor does the PS4. They already have very low level APIs, basically "coding to the metal" - the Mantle is there to bring these advantages to the GCN architecture, which is used in both consoles, on the PC.
All next-gen console games will be coded for GCN exclusively and Mantle will allow GCN GPUs in PCs take advantage of this.
Why are people still getting this wrong? Mantle was designed for PC's, not consoles. Consoles already have their own "to the metal" API so Mantle would be superflous.
The link to consoles is that games developed on consoles will be much easier to port to GCN using Mantle. Think about the wait we have for GTA V on the PC compared to consoles - in future cases there is no reason why it would be available on PC at the same time (on AMD cards). This in itself is a near death blow for Nvidia - if AMD can convince devs to port games to GCN at the same time as the console versions launch then Nvidia is all but finished.
http://www.guru3d.com/news_story/am..._exclusive_to_pc_not_present_on_xbox_one.html“What Mantle creates for the PC is a development environment that’s *similar* to the consoles, [...] The console connection is made [...]
Some people are still in denial that AMD APUs are powering both Xbone and PS4.
It is obvious that Mantle, something AMD announced for the PC and not the consoles, isn't available for the consoles.
What Mantle is, is a way for developers utilizing the same programming to metal they use in consoles because that is the same metal powering AMD PC GPUs.
Of course some people probably believe that somehow AMD GCN GPUs in the consoles don't utilize the same calls and functions the PC GCN GPUs do.
There is nothing to do but wait until everything is officially announced because some people only see it when it hits them.
Lolwut?! :\
The reason why GTA 5 comes out on the pc much later is a political decision made by Rockstar.
Batman:AO, Call of Duty:Ghost, BF4 (without Mantle), Watch Dogs... will be launched at the same time.
So two games that Nvidia has a hand in (or is it 3?) and BF4 which is a PC game first and foremost.
What about all the games that are console first and PC later? The reason for that is nearly always time to market. With Mantle, AMD is giving devs the tool to get their console games ported to PC much faster.