no graphic options in RAGE beside resolution, brightness, aa and transcoding

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Grooveriding

Diamond Member
Dec 25, 2008
9,147
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T3STN.jpg




Nice textures. ():)
 

n0x1ous

Platinum Member
Sep 9, 2010
2,574
252
126
Can anyone confirm if SLI is working? wont be able to play this till tonight and wondering whats the best driver to get at the moment?
 

n0x1ous

Platinum Member
Sep 9, 2010
2,574
252
126
haha.....the one with the 4 - wheeler is particularly disgusting. Is it really that bad at the core are or these just bugs to get worked out? Groove how is the sli scaling with latest beta drivers?
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
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haha.....the one with the 4 - wheeler is particularly disgusting. Is it really that bad at the core are or these just bugs to get worked out? Groove how is the sli scaling with latest beta drivers?

A friend emailed that picture to me. :D

I haven't bought the game yet. Still on the fence about it @ $60. Waiting to see if these issues get ironed out.
 

n0x1ous

Platinum Member
Sep 9, 2010
2,574
252
126
A friend emailed that picture to me. :D

I haven't bought the game yet. Still on the fence about it @ $60. Waiting to see if these issues get ironed out.

Gotcha....I have loved pretty much every id (internally developed) game so I pre-ordered when Steam first put it up and have had high hopes so this mornings news has been disappointing.

I guess I will find out for myself tonight, but I am hopeful that its just some driver issues or bugs that can be patched quickly.

However, very disappointed in the lack of graphical options in the game. If thats all there really is, benchmarking this game is also basically useless.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Personally all I need out of the graphics options normally are resolution, AA, and texture resolution. Tack that third one on and I'd be good to go.
 

tviceman

Diamond Member
Mar 25, 2008
6,734
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I preordered the game from Best Buy (don't make fun of me, I had a gift card and wanted to use it on a game that utilized steamworks!) so as soon as I get it later today I'll install it and let you guys know of my experience and if there really is a launcher program that can configure graphics options.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Nvidia cards runs the game fine.

There's definitely some noticeable texture popin occassionally if you mouse turn quickly even on the GTX 580. Much much worse on AMD cards though to the point of being unplayable, it has to be a driver bug.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
I just found out that GPU transcode is disabled by default in Rage, but with the latest nvidia beta drivers you can use this feature. Must be version 285.37 (or whatever the latest is) Supposedly this has eliminated all of the texture popin for players with nvidia cards.

Will try and report back.

Anyway....without a doubt this is the best looking game to be released. I'm pretty disappointed in ID software for not QA testing this more on PC's, that is inexcusable.
 
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Seero

Golden Member
Nov 4, 2009
1,456
0
0
Something does not make sense. How can it pass QA if all AMD card fails like that? Nvidia card is experiencing the same problem, but are impacted less. I mean, all they have to do is to load the game on a pc, plug in a video card, run the game, and they can immediately detect this problem...
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
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So anyone that does not have work and has played this today, does this game feel like a console port or just buggy ?
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Post from an nvidia employee:

Transcode is one of the core operations behind Rage. Basically surfaces are stored on disk in a format that is extremely compression friendly, but is not usable directly by the GPU. Transcode basically converts from the disk format to an in-memory format usable by the GPU.

GPU Transcode performs this costly operation on the GPU instead of the CPU, which massively increases the number of pages that can be transcoded at a time (while maintaining 60 or near 60 hz). This has the visual effect of reducing the time between an item coming on screen and that item having the full, correct texture data available.

Here's a quick faq:

* Why don't they just de-transcode once and keep a cache around?
The format stored on disk is about 1/10th the size of the GPU-required formats. Keeping all of the detranscoded data in memory (or in a cache) would basically overwhelm available system memory. Keep in mind that it's not just how much RAM you have in your system. Rage is only a 32-bit executable, so it has a maximum addressable space of ~3G. Add to that the fact that Windows gets a little bitchy when memory usage for a single process gets too high, and you have a recipe for poor performance.

* Why is this NVIDIA only?
The underlying code is written in C for CUDA. When the engineer working on this started, OpenCL wasn't an option. Later, preliminary tests into porting the code to OpenCL showed poor performance compared to the C for CUDA implementation.

* Who will get the most benefit from GPU Transcode?
People with a relatively weak CPU and a powerful nvidia GPU will receive the most benefit, though those with a strong CPU will also see some benefit. If you have a relatively weak GPU (anything older or slower than a gtx 460, I'd tenatively say) GPU transcode will wind up doing nothing (falling back to CPU transcode) or giving only minor improvements.

* How do I make it work?
First, upgrade your drivers to the latest (285 Beta drivers). Then, in Rage, locate the option "GPU Transcode" and set to on. The option will not be available if you do not have the latest drivers.
 

tviceman

Diamond Member
Mar 25, 2008
6,734
514
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Post from an nvidia employee:

Transcode is one of the core operations behind Rage. Basically surfaces are stored on disk in a format that is extremely compression friendly, but is not usable directly by the GPU. Transcode basically converts from the disk format to an in-memory format usable by the GPU.

GPU Transcode performs this costly operation on the GPU instead of the CPU, which massively increases the number of pages that can be transcoded at a time (while maintaining 60 or near 60 hz). This has the visual effect of reducing the time between an item coming on screen and that item having the full, correct texture data available.

Here's a quick faq:

* Why don't they just de-transcode once and keep a cache around?
The format stored on disk is about 1/10th the size of the GPU-required formats. Keeping all of the detranscoded data in memory (or in a cache) would basically overwhelm available system memory. Keep in mind that it's not just how much RAM you have in your system. Rage is only a 32-bit executable, so it has a maximum addressable space of ~3G. Add to that the fact that Windows gets a little bitchy when memory usage for a single process gets too high, and you have a recipe for poor performance.

* Why is this NVIDIA only?
The underlying code is written in C for CUDA. When the engineer working on this started, OpenCL wasn't an option. Later, preliminary tests into porting the code to OpenCL showed poor performance compared to the C for CUDA implementation.

* Who will get the most benefit from GPU Transcode?
People with a relatively weak CPU and a powerful nvidia GPU will receive the most benefit, though those with a strong CPU will also see some benefit. If you have a relatively weak GPU (anything older or slower than a gtx 460, I'd tenatively say) GPU transcode will wind up doing nothing (falling back to CPU transcode) or giving only minor improvements.

* How do I make it work?
First, upgrade your drivers to the latest (285 Beta drivers). Then, in Rage, locate the option "GPU Transcode" and set to on. The option will not be available if you do not have the latest drivers.

I posted this about an hour ago in it's own thread.
 

The Ultimate

Banned
Sep 22, 2011
44
0
0
If the console commands in Rage aren't different from Doom 3, may be assigning the correct amount of VRAM may fix this.

com_videoRam [MB] - Shows the detected amount of video memory on your graphics card in MB. If this value is incorrect, set it to the correct value to improve performance.

Source: http://www.tweakguides.com/Doom3_8.html
 

tviceman

Diamond Member
Mar 25, 2008
6,734
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I preordered the game from Best Buy (don't make fun of me, I had a gift card and wanted to use it on a game that utilized steamworks!) so as soon as I get it later today I'll install it and let you guys know of my experience and if there really is a launcher program that can configure graphics options.

Apparently my best buy preorder didn't mean I'll get the game day of release. :( Gotta wait till either tomorrow or Thursday.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Apparently my best buy preorder didn't mean I'll get the game day of release. :( Gotta wait till either tomorrow or Thursday.
I would make them give you at least a 10 or 20 gift card then. when you pre order a game it is supposed to be there on the day of release.
 

SZLiao214

Diamond Member
Sep 9, 2003
3,270
2
81
I saw this game at my friends house who runs 580x2. The graphics made him disappoint.