Batman doesn't support AA, SC2 doesn't support AA. Nvidia added AA in both cases, the different is the control which allows you to turn it on. In batman, it is in-game. In SC2, it is in Nvidia Control Panel.Yeah, is just too easy to add a lock out vendor ID to avoid anti Aliasing support on rival's videocard because of the lack of a texture format support, yeah, it's easy to think that... too easy.
Many games comes out with errors and bugs which are fixable through patches and driver updates, why locking out a vendor just for its sake? Please, it's easy to think that... too easy.
Didn't Serious Sam 2 shipped out with a bug that caused blocky HDR effects on X1k hardware and yet, a new patch came out and fix it instead of locking the feature out of ATi hardware?? I guess is too hard for you to understand.
ATI didn't add AA support in both cases. In batman, they accuse Nvidia for blocking them, otherwise it will work. In SC2, they claim that it hurts performance, and therefore won't support it in CCC.
It really isn't hard to see who worked on it, and who didn't. Bring Batman in won't change the fact that ATI doesn't support AA in SC2. Try another hero.
