To reiterate, ATI isn't to blame or find at fault for Blizzards lack of AA option. What is noticable is Nvidia's effort in comparison to ATI's lack thereof. That is all it is. But ATI said a hotfix is on the way. Which is good.
I believe this is the first time we have different in opinions, but I don't think Blizzard is to be blame. There are lots of API within Dx and programmers don't need to use them all. Why are people trying to say it is a bad practice not to use all APIs?
Between Deferred Shading (which allow much better FPS) vs AA, I will choose Deferred Shading. I may say otherwise if I have multiple high-end cards as my FPS will be over the roof, but wait, missing textures on CF or STI?!? That is right, missing textures on 5970, and any CF or STI setup. This is without AA. The forum is filled with people with overheating, under-voltage and lack of memory problems. Yes there are some AA threads too if you search for it, but it really isn't anywhere near the first 5 pages.
There are also voices complaining about it not being Dx10/11, but that is Blizzard's decision. The game won't sell if they make bad/wrong decisions. As for AA, those who uses ATI will still buy the game. If AA really means a lot, they will buy a Nvidia card for it, but so far, I don't think people are throwing their hardware away due to the lack of AA, or not buying the game because it doesn't support blah blah blah.
There is nothing developers can do to the fact that Dx9 doesn't support AA on deferred shading. Blizzard must work with both vendors or possibly Intel to come up with a solution that will work for every card. If I have a saying in ATI, I will too put AA aside and fix the multi-GPU problem first. Only Intel is not affected by this problem, but it isn't like they will even deal of blizzard about this.
SC2 isn't benchmarking tool, it is a AAA RTS game which so far has been living up with its name. Yes, it doesn't support AA, tessellation, Dx10/Dx11, not even multi-core support, but it does run with any OS and most video cards as long as it isn't 10 years old. Both Nvidia and ATI are forcing engineers to stay up overnights as the game is too powerful that they may need to change the fan control when playing the game. Usually, only developers will have access to game engines like UE, but people are already publishing games through SC2's galaxy editor, and this editor kills PC if it isn't on peak conditions.
Both single and multi-player games are optimized and doesn't cause a lot problems. However, custom games are monsters as some spawn mobs until overclocked I7 gives up. Lagging is okay, frying is not, and trust me, cards are being fried as you read this. One of the quick fix is to tell user to edit its ini file and add a maxFPS parameters to prevent video card frying itself.
Seriously, this is one epic game as long as your hardware doesn't break with it. What more do you want? AA? My bet is 95% of the Nvidia user isn't turning it on as they are too busy playing the game. A big deals? To fanboys yeah. For those who is playing the game? Hell no.
If you still believe that Blizzard suck because their SC2 doesn't support AA, then don't buy it. Otherwise, I suggest you to check it out. If you have a friend who brought it, they have 2 friend passes that you can try. Seriously, regardless of ATI and Nvidia, fanboy or not, it is worth a try. Those custom games rock.
And no, I don't work for blizzard, but I do buy every single game they make.