Don't overdo the hype guys. ....Bit this is a mobile product!
This is what boggles the mind about Nintendo's decision not to just go with an AMD x86 SoC. No developer is going to undergo an expensive and painful process of porting games from the PS4/One/PS5/Scorpio to the NX.
Zlatan hit it on the head with his comment that while the NX hybrid, it is primarily a mobile product. As a result, x86 was a non-starter. I am just utterly floored if Nintendo decided to replace a dedicated handheld and a home console with a 2-in-1. As has already been reiterated in this thread, it's going to be very hard to create a well-balanced, reasonably priced system to serve both markets at the same time. It appears what Nintendo has decided to do is incorporate all of the aspects of the PS Vita/New 3DS, Wii and Wii U into the NX.
"Custom Nvidia GPU chip
Region Free (No region lock) <– Confirmed this.
Six inch (6.2 inch?) multi-touch screen (Heard nothing about a stylus)
The touchscreen has 720p resolution. <— 100% Confirmed.
32GB of built-in internal storage
SD card support
Supports USB 2.0 and 3.0
The dock has two 2.0 usb ports and one 3.0 usb port.
The device is around 14 – 15 mm in thickness.
The right analogue stick will be below the face buttons.
Camera and microphone are not built into the NX portable device.
Cooling is still a little noisy
Detachable controllers (motion controls and next-gen vibration technology) <– Everything Laura Kate Dale said in her article was correct.
There are at least two shoulder buttons. I haven’t heard anything yet about triggers.
Battery Life — Ehhh not great. I haven’t heard an exact number of hours, but it doesn’t sound great.
Below PS4 and XB1 in raw power.
Supports Unreal Engine 4 and Unity Engine."
http://wccftech.com/nintendo-nx-doc...t-battery-life-not-great-rumor/#ixzz4JJ5JZyDn
Everything about this console screams that Nintendo smelled a sure thing monopoly in the "hardcore" portable gaming market once Sony dropped out with PS Vita. Then they simply designed a next generation portable console and tacked on the dock and detachable controllers for HDTV connection since they appear to have just given up on the idea of a traditional home console. However, replacing the New 3DS and Wii U with just 1 console has some major risks imo:
1.
It assumes no imminent competition in the portable gaming market - that neither Sony nor MS will re-enter the mobile gaming market in the next 5 years. If they do, Nintendo's share of the total addressable market will shrink due to competition, increasing the risk of the NX successfully replacing both the 3DS and Wii U consoles.
2.
It assumes 1 hybrid console can service 2 distinct market segments - Trying to replace 2 products that targeted 2 distinct markets (3DS/New 3DS and Wii U) with a portable console that appears to be a "nothing special" home console is a risky move to put it lightly. It means that if the NX doesn't sell the combined sales of their historical home consoles + 3DS/New 3DS, their effective target market will shrink tremendously. This matters a great deal since Nintendo needs a large install base to make $ on the software sales.
3.
Consumer mind-share/image of Nintendo will permanently shift over time - If they do not introduce a traditional home console soon, by giving up on the PS4/XB1 core customer base with the NX, the new generation of gamers will associate Nintendo with mediocre traditional home consoles such as the Wii and Wii U, not NES, SNES, N64, GameCube. The kids of the millennial generation will not have fond memories of those older Nintendo consoles, which means that Nintendo's image/perception for new generation of consumers will be shaped completely differently than prior generations were. This could set Nintendo up for a dangerous spiral to be viewed as a casual gaming company that no longer delivers hardcore gaming experiences. The last spot a primarily gaming focused company wants to be in is in a position where a lot of gamers do not have trust in it and don't take it seriously. Nintendo is quickly going down this path generation after generation with no change of direction in sight.
4.
Nintendo continues to fall even further behind the technology curve - Let's not forget that NES, SNES, N64 and GameCube were all either the most or close to the most powerful consoles in their eras. No one could make claims that those consoles were outdated
console tech when they launched in their respective generations. Both the gamers and the developers had respect for them. As Sony and MS are about to enter the 4K and VR-Ready gaming era, surely their next generation consoles released in 2021 and beyond will make the NX look completely pre-historic. Now, some of you will defend this and say well it doesn't matter since as long as you can buy great games, the hardware specs don't matter. If Nintendo continues to be a full generation behind, then both the 3rd party and 1st party games will themselves look a generation behind. If Nintendo continues to be behind in software developer, it will be that much harder to later enter the 4K and VR-Era of gaming. Not everyone wants 4K gaming or VR gaming in 2021 and beyond but it seems Nintendo isn't even positioning themselves as a player. They are forfeiting this entire market segment of consumers to MS/Sony. The issue is the longer they are out of this market segment, the harder it will be to convert these consumers back to Nintendo. Sooner or later the kids of the millennial generations will grow up and some of them will want 4K (or by then 8K or 16K) and VR gaming consoles. That's why I think it's paramount for Nintendo to have both a portable and a traditional home console.
5.
How healthy is the portable 'hardcore' gaming market worldwide? - Is there even a large viable, growing market for 'hardcore' portable gaming where games cost $40-60? Just how the Wii was a successful one-time fluke, what's to say that PS Vita's failure isn't a foreshadowing that the hardcore portable gaming market itself isn't in a decline?
From early 2011 to June 2016, the
3DS sold about 60 million units. Otoh, the
New 3DS only sold ~ 9 million units in ~1.5 years since release. It seems that the 3DS was far more popular than the New 3DS/XL are. It's very possible that the 3DS/New 3DS market Nintendo is aiming at will continue to shift away from a $200-250 portable gaming consoles with $40-60 games. There is a downward trend for hardware and software sales for Nintendo's portable console which may or may not indicate shifting market preferences for this style of gaming platform.
"3DS 'family' Hardware Sales (old and New) - a downward trend
1st April to 31st December 2015 - 5.88 million units (4.23 million 'New 3DS' units)
Target for end of year (31st March 2016) - 7.6 million units
1st April to 31st December 2014 - 7.08 million units
End of year (31st March 2015) - 8.73 million units
For comparison: end of year (31st March 2014) - 12.24 million units
3DS Software Sales
1st April to 31st December 2015 - 38.87 million units
1st April to 31st December 2014 - 53.04 million units"
http://www.nintendolife.com/news/20...e_a_real_chance_to_revive_the_portable_family
What's more alarming, is that roughly 50% of New 3DS sales have come from Japan. This is a terrible sign for consumer preferences for the rest of the world:
"New 3DS Hardware Sales
New Nintendo 3DS to date - 1.71 million units
New Nintendo 3DS XL to date - 5.79 million units
New Nintendo 3DS 'family' total sales - 7.5 million sales
Geographical Breakdown
Japan:
New Nintendo 3DS to date - 990,000 units
New Nintendo 3DS XL to date - 2.74 million units
New Nintendo 3DS 'family' total sales - 3.73 million units
The Americas:
New Nintendo 3DS to date - 50,000 units
New Nintendo 3DS XL to date - 1.91 million units
New Nintendo 3DS 'family' total sales - 1.96 million units
'Others':
New Nintendo 3DS to date - 670,000 units
New Nintendo 3DS XL to date - 1.14 million units
New Nintendo 3DS 'family' total sales - 1.81 million units"
http://www.nintendolife.com/news/20...e_a_real_chance_to_revive_the_portable_family
6. "
Jack of all trades, Master of None" & Other risks
Portability compromised?
- A console with a 6.2" controller is not exactly that portable anymore either. On the original Nintendo 3DS, the screen measures at 3.53 in (90 mm), while on the 3DS XL it measures at 4.88 in (124 mm). 6.2 inch screen will make the NX a larger console to carry on the go.
Performance compromised?
- It's not possible to have a hybrid portable console that's going to provide on average a similar home console experience to 2017 home consoles. That's just a fact by design limitations due to the form factor. Not only that, but expect developers to take at least 2-3 years before they learn the ins and outs of Tegra X2 and maximize its full potential. In contrast to that, developers are already maxing out PS4/XB consoles. That means the gaming experiences will look even more premium on PS4 Neo/XB Scorpio in 2017.
Battery life and screen quality/pixel count compromised?
- The higher the screen pixel count is, the more GPU power it will need. The more GPU power it will need, the more battery it will use. This means it's going to be very, very difficult to make a powerful next generation portable console with battery life much more than 5-6 hours. I suppose, for those gamers who play on the go, chances are even 5 hours battery life will be sufficient for them. The sound of a 6.2" screen with 720p resolution doesn't exactly sound 2017 tech when 5.1-5.5" phones are already on 2560x1440. Even if we accept that 720p on a 6" screen is satisfactory, there are many other key limitations that ensure this will never be the traditional home consoles many people wanted Nintendo to make.
Shifting the profits even more to software?
- It's hard to envision Nintendo hitting the $199-249 price point with the NX without barely making $ or for the first time, taking a loss on hardware. The higher the price of the NX, the more it will seem overpriced in relation to PS4 Neo and XBox Scorpio. Let's just go with the flow that the 2 consoles aren't even direct competitors. For Nintendo to hit an attractive price point it, but yet still manage to sell games on 32-64GB SD cards, it will undoubtedly mean that prices of games will remain higher for a lot longer than on the PS4/XB consoles. Customers will start comparing the entire cost of the gaming eco-system over 4-5 years, not only the upfront cost of the hardware. If Nintendo tries to make up for low hardware profits via software sales, we can safely bet they are going to be more reluctant to have big game discounts or they will at least wait a lot longer before implementing them. That means the software back-end on the NX will potentially cost more than buying PS4/Neo or XB One S/Scorpio and picking up games 6+ months after release.
7.
Customer Confidence in Nintendo possibly at all-time low - This time, very few gamers will give Nintendo the benefit of the doubt and buy their console early on. The issue is that a slow update in install base will scare away 3rd parties as the x86 to Tegra X2 ports will not make financial sense. This is why I was of the view that even if the NX had Titan X and a 6-core i7 inside, by launching in 2017, the timing was all wrong. As long as Nintendo doesn't have a traditional home console, the existing XB1/PS4 owners will shift to XB2/PS5 in 2020+. The warning signs are that Iwata's statements never hinted that Nintendo would have more than one NX console:
"Before his death in July 2015, former Nintendo CEO Satoru Iwata told investors something similar -- that the NX would be a "new concept" and not "a simple replacement" for the 3DS or the Wii U."