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The essential mods for me were..
SkyrimUI - It made the interface much more enjoyable on a PC.
10X Your Carry Weight - I spend less time juggling all the crap and weapons I pick up... this way I can just horde it and sell it when I get a chance or feel like it. I guess I'm not into the realism thing.. and can spend more time just enjoying the game, instead of leaving behind a cool weapon or other thing.

Yeha, I break down and do things like this is well. Though, you can always bring up the command console and adjust these things on the fly.

Also, there is a decent mod that gives you several options for spending dragon souls (you will end up with so many souls, and very little to do with them soon enough)--such as your stamina/mana/HP, carry weight, skill points, etc.

You can adjust the cost as you wish if it feels out of balance.

Another good immersion mod is Climates of Tamriel. Also, a good cloth mesh patch goes a long way, imo. I forget which one I use.
 
The essential mods for me were..
SkyrimUI - It made the interface much more enjoyable on a PC.
10X Your Carry Weight - I spend less time juggling all the crap and weapons I pick up... this way I can just horde it and sell it when I get a chance or feel like it. I guess I'm not into the realism thing.. and can spend more time just enjoying the game, instead of leaving behind a cool weapon or other thing.
Dragons, vampires, werewolves, summoned spirits...totally realistic! It's one more resource management system, intuitively plausible (though I think it's about time they stopped with the binary encumbrance), to make you pick and choose what you carry around.
 
The essential mods for me were..
SkyrimUI - It made the interface much more enjoyable on a PC.
10X Your Carry Weight - I spend less time juggling all the crap and weapons I pick up... this way I can just horde it and sell it when I get a chance or feel like it. I guess I'm not into the realism thing.. and can spend more time just enjoying the game, instead of leaving behind a cool weapon or other thing.

There is also a Bag Of Holding for skyrim (in fact there's one for oblivion, FO3 and FNV). It only weights less than 5lbs and can carry EVERYTHING...

Another good immersion mod is Climates of Tamriel. Also, a good cloth mesh patch goes a long way, imo. I forget which one I use.
Sounds of Skyrim is also very immersive too.
 
Is the Nexus Mod Manager all that's required to get these goodies to work?

I tried this once before to no avail... sure hope it works this time.
 
Is the Nexus Mod Manager all that's required to get these goodies to work?

I tried this once before to no avail... sure hope it works this time.
No. NMM is a download manager and extractor. Wrye Bash and MO are much more mod managers than it is (MO supports NXM links, and NMM-compatible FOMOD installation, too). As long as you don't need 64-bit executables (IE, SkyRe or Perkus Maximus patchers with near the plugin limit of gameplay mods), you should be able to use MO as a primary manager, running LOOT and Wrye Bash from within it. That Gopher character that was linked has three videos on doing that, that appear to go into more detail than you'll need.

MO or NMM: install or uninstall mods.
MO: install mods without putting most of them in your Data folder.
LOOT: mods need to be in a certain order to work right. Not that one mod has to be in a certain spot every time, but one may need to be before another, yet after some other one at the same time. LOOT won't always get it 100% right, but close enough.
Wrye Bash: while feature-filled, if you use MO, it will mainly be to create a patch that merges changes from mods that might otherwise cause inconsistencies and conflicts.
TES5Edit: does more than Wrye Bash, with Merged Patches, but Wrye Bash has a couple nifty features like merging plugins. If you only use one, use TES5Edit for a marged patch.

As soon as you load incompatible mods, or dirty mods, you may be risking save corruption. If you have mods loaded in the wrong order to enough of a degree, Skyrim may fail to start due to the mods not finding their required dependent mods (and of course it won't tell you this, and neither will NMM, it will just crash). The fewer gameplay-affecting mods you have, the less important all this is, while the more you have, the more important it is.
 
Looks like I got it this time! 🙂 The better UI alone was worth it.

Thats the only mod you really NEED. Everything else is optional.

Well, I mean, Cloaks are kind of necessary too.
COME ON! Its cold and its windy! Dont you think people would wear cloaks?
 
Thats the only mod you really NEED. Everything else is optional.

Well, I mean, Cloaks are kind of necessary too.
COME ON! Its cold and its windy! Dont you think people would wear cloaks?

yeah, cloaks is good. As was mentioned earlier, sounds of Tamriel is also a great companion to climates.

Also mentioned earlier--Wearable Lanterns. Truly great one. Small and simple, and you'll forget that isn't part of vanilla b/c it is so amazing.
 
Thats the only mod you really NEED. Everything else is optional.

Well, I mean, Cloaks are kind of necessary too.
COME ON! Its cold and its windy! Dont you think people would wear cloaks?
But you can stand out in a blizzard and not die. So, don't you also need to make the cloaks do something?

And so the rabbit hole deepens...
 
And so the rabbit hole deepens...

Have you tried the new Requiem 1.8? Now you need to run a patcher from your own mod selection. The bandits and stuff now run off the same rules as you do so I am wondering how it turns out.
 
No. Requiem didn't strike a chord with me like SkyRe did, so I'm working on getting a working PerMa mod set. Having to let Recuva work for a day, then restore the rest from backup, then re-rip discs, and get a basic Skyrim DLed to start from, then Patchus Maximus needing a huge heap (can't use MO 🙁), set me back a few days.
 
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Looking at the perk trees fro SkyRe I did not like them so much but I like Requiem.

There is another mod of the same type named Ascension.
 
been waiting or this Skywind overhaul to happen, went to their website and looked to be dead for 2 years now, so sad....

but I guess they locked it down to approved staff only, and are now posting update videos

https://www.youtube.com/watch?v=Ql3FNCrYkGU

so, they are still very active, and things are looking good.

My only concern is if it is too much like Skyrim--combat, crafting, cave and dungeon design.

I didn't play Morrowind all that much way back when (got tedious for me, and I decided then that I hated those type of games--all the bits and pieces that you needed just to do alchemy put me off); anyway, now I want to see this thing finished.
 
I finished the game a few years ago, but still keep it installed to mess around from time to time.

Here is my dump inside the castle gates near dragon reach, I've resorted to clearing out every building I go into for the fun of it. Then I dump it in the creek.

2015-01-07_00003.jpg


2015-01-07_00004.jpg
 
lmao!

that is so awesome.

Does it save that state? I never thought of turning Skyrim into a stinking pile of 3rd World garbage.

:hmm:
 
So far it seems to keep track of it all. I need to clear out a few more towns to be sure.


Does that wreak havoc on all your CPU cores? Or is it no big deal since all that junk isn't really AI, and I guess you're just moving it from one location to another...and, I suppose, possibly making the scripting less complex, because it is now all in a few localized places?

I love how you make sure to dump it in all the sewers. 😀

....Man, this inspires me to try and fill one of those large lakes with massive piles of junk.
 
The frame rate is starting to drop, but I'm going to keep filling it up, I'll post more pictures in a few days.
 
I think I read somewheres where anything you drop on the ground will stay there even if the cell resets. Now this doesn't include respawning containers and dead bodies, those reset/disappear (unless quest tagged).
 
Looks like there is a limit to how much stuff could be dropped in a map, here is the most stuff that I was able to leave, once you get past a certain amount of stuff dropped my character started to fall through the floor of the map.

2015-01-08_00006.jpg


I suppose if you were just wanting a large pile of stuff, you could just drop baskets and kettles if you were trying to add a dump to your house.

2015-01-08_00005.jpg


This is at the point where the game was locking up if I dropped another 7 items. I checked the task manager and saw my CPU's at around 23% and my memory usage at 3.56 gb.

2015-01-08_00004.jpg
 
aw man, that's a shame. I was hoping you could trash all of the cities and small towns, and create your own 3rd World Skyrim mod, for players that want to immerse themselves in the Calcutta version of Skyrim

😀
 
I lowered the graphics to get the memory down to 3.03 gb, still the same issue, once you drop too much stuff it locks the game up.
 
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