GaiaHunter
Diamond Member
- Jul 13, 2008
- 3,697
- 397
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What do you think would be more productive then?
Complaining about how terrible current PhysX content is, or supporting it to further it's advancement?
Maybe you should start a thread asking what people would like to see done in physX and why they are disappointed with physX, a la Starcraft 2 AA?
But actually many people already answered.
They want to see effects they haven't seen before.
They want those effects while having decent frame rates.
They don't want to see effects they have seen in the past done by another method and then be told "but now these effects use more realistic methods instead of a script".
Who cares?
I know illusionism is not real but if it is done properly it can be entertaining.
Now about the supporting part.
Does NVIDIA need money to develop physX?
I keep reading they have money in the bank, so if physX isn't advancing it isn't because NVIDIA lack of resources (and if NVIDIA has a lack of financial resources there is a thing called investment loans where someone lends saved money with an interest to some company/individual that will invest it and then repay the loan and pay the interest).
So what does NVIDIA need?
100% marketshare?
That is for the market to decide and the market decides what to buy based on current products, not on future products (that is the future market).
Now that we discounted the silly ways to support NVIDIA physX, the only productive way for a potential consumer to support it is to tell NVIDIA what he would like physX to be and what he dislikes about physX.
And that is what most of us here are doing.
Sorry if we can't make it more clear.
So what is left is the developers of games.
It is their fault (or maybe physX simply isn't good enough and doesn't allow the developers to go beyond what is seen ) that there are no games where physX plays a central compelling role.
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