- Jan 16, 2003
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Even shooting at "brittle" rocks, which cobblestone isn't
How many cobblestones have you shot, let alone strike with a blunt hammer?
I certainly hope you don't shoot up the streets in your town!
Even shooting at "brittle" rocks, which cobblestone isn't
... and this is another marketing thread created by Keys. What a shame.Keys,
The reason people are so hostile towards Physx is because it is being used a marketing tool. It hasn't been providing anything but some additional eye candy, such as debris (which doesn't look realistic anyway), or more realistic cloth movement. Minor improvements in the visual quality which end up costing a ton in performance.
Physx really should be focusing on world interaction, ballistics, cause and effect versus scripted animations. It should make you say, "wow! the game feels (not looks) so much more realistic, I just have to play with physx on" rather than "wtf I lost 40% of my frame rate for some lame debris and cloth?".
Nvidia is using it the wrong way, they are using it for eye candy which is the easiest thing to flaunt in the eyes the customer.
This (bolded) is sort of the problem. More care goes into "who" did it, than what was done. Lot's of unexplainable things.
And what about spoiled rich kids? What does this even mean?
By the way, PhysX doesn't render anything.
One step forward and two steps backward is still a step backwardAlthough phsyX can add some cool effects to the gaming experience the implimentation in Mafia II looks to be heavily funded by nvidia! If you wanna praise or condone this kinda action then more power to you
It's implementation like this that make everybody frown on physX in the first place. And it's actions like this that make others frown on nvidia!
Hell next thing will be all the enemies your trying to kill will be rendered by physX and if you have an ATI card you'll see a stick figure!
Guess that's the way spoiled rich kids play anyways![]()
I set a lot of stone when I did landscaping in high school. It doesn't look or react like that, plain and simple. Also, it's illegal to discharge a firearm within the vicinity of a roadway, that's a rudimentary firearm law.How many cobblestones have you shot, let alone strike with a blunt hammer?
I certainly hope you don't shoot up the streets in your town!![]()
By the way, PhysX doesn't render anything.
And what about spoiled rich kids? What does this even mean?
This (bolded) is sort of the problem. More care goes into "who" did it, than what was done. Lot's of unexplainable things.
... and this is another marketing thread created by Keys. What a shame.
Look at it this way....If your playing without physX disabled you'll have the advantage as your character won't be slipping and tripping on the bullet casings and fragments all over the ground
Hmm....Or will it be a disadvantage as they will be there and just invisible?
Nuff said....As this seems like a flamebait thread to me anyways!
Hell next thing will be all the enemies your trying to kill will be rendered by physX and if you have an ATI card you'll see a stick figure!
Also, it's illegal to discharge a firearm within the vicinity of a roadway, that's a rudimentary firearm law.
the PhysX capabilities were never a factor in my decision and likely never will be until I see something realistic that actually improves gameplay.
http://www.youtube.com/watch?v=7rMPYobj0g0
I get a good chuckle when people talk about Max Payne, the game was terribly ugly when new, it was shockingly bad technology wise the day it came out. Max Payne looked very bad by console standards the year it came out- it couldn't even compete with Halo. It's nice that some people can remember ejecting brass and equate that to an engine that has twice as many particles on screen at once as Max Payne had polygons, but really it's just an obnoxiously bad game to use as a comparison. If you want to talk about a game with ejecting brass, why not Duke Nukem?
http://www.youtube.com/watch?v=NRis-kH9l-c
And no, that isn't a link to Forever footage
In your commonwealth perhaps, but it certainly isn't like that everywhere. A short trip north for you and it is perfectly legal to fire within the vicinity of a roadway(you aren't allowed to shoot across a highway to try and hit wild birds or animals- and they are listed sperately in the law- other then that you are good to go). Older cobblestone roads actually blow apart quite a bit worse then that clip makes them seem, with that much gunfire you would have large patches of dirt after they were through, and reasonable divets throughout the area(not to mention where the cars blew up there would be massive damage to the road).
Can you imagine the outrage when a game *requires* PhysX to be playable? That is precisely what is needed to make gameplay altering changes using PhysX. I can see the outrage on the forums now, the fringe lunatic loyalists can't help but thread crap everywhere now to denounce the tech that hasn't been deemed holy by their churches, it would be far, far worse if any of it was required to so much as play the game.
And yet, if nVidia let us use our ATI primary graphics, many of us would like buy a card for physx as well.
http://www.youtube.com/watch?v=7rMPYobj0g0
I get a good chuckle when people talk about Max Payne, the game was terribly ugly when new, it was shockingly bad technology wise the day it came out. Max Payne looked very bad by console standards the year it came out- it couldn't even compete with Halo. It's nice that some people can remember ejecting brass and equate that to an engine that has twice as many particles on screen at once as Max Payne had polygons, but really it's just an obnoxiously bad game to use as a comparison. If you want to talk about a game with ejecting brass, why not Duke Nukem?
http://www.youtube.com/watch?v=NRis-kH9l-c
And no, that isn't a link to Forever footage
In your commonwealth perhaps, but it certainly isn't like that everywhere. A short trip north for you and it is perfectly legal to fire within the vicinity of a roadway(you aren't allowed to shoot across a highway to try and hit wild birds or animals- and they are listed sperately in the law- other then that you are good to go). Older cobblestone roads actually blow apart quite a bit worse then that clip makes them seem, with that much gunfire you would have large patches of dirt after they were through, and reasonable divets throughout the area(not to mention where the cars blew up there would be massive damage to the road).
Can you imagine the outrage when a game *requires* PhysX to be playable? That is precisely what is needed to make gameplay altering changes using PhysX. I can see the outrage on the forums now, the fringe lunatic loyalists can't help but thread crap everywhere now to denounce the tech that hasn't been deemed holy by their churches, it would be far, far worse if any of it was required to so much as play the game.
I was at a family gathering at the weekend. One of my cousins (who is 4, and female) got a new pair of shoes. The reason she chose that pair over any others? It had glitter.
It's amazing the number of little girls we have who like pretty shiny glittery things even when they add no substance, despite being based on something which could potentially fundamentally improve or change game experiences.
I'm not sure how resentment towards a method of doing something many feel is done already using more available means makes them a Luddite... Perhaps if the physX off videos really were the best physics we have ever otherwise seen there would be a point but this is not even remotely the case.
The problem is not "omg in game physics is new and scary" but that the examples physX provides are quite contrived... I don't feel anyone woudl care if physX looked exactly as good as it does now but that "off" provided something more akin to the general software physics we are used to in things like crysis.. It is the artificial delta that pisses folks off, not the look of physX. Though the few who own a card for physX that can't use them due to ATI primary are likely pissed for very different reasons.
Right, I bet you feel the same way about all the advances in graphics we have had over the past 15 years. You one of those people who whined about Glide and the original Voodoo because it was proprietary and only made graphics pretty and fast? How about T&L? The Shader model?
I didnt think id see the day when the "destructiong of older cobblestone roads" was discussed, with fervor
Btw, are you turning a blind eye to the "outrage" in this topic over the lack of impact/functionality which phyxs represents?
A game that requires physx to play is something like ..cryostasis?
Anyway, i really cant see how this mudslinging and namecalling on your part is justified and i guess your just here in defence of your great leader.
" the fringe lunatic loyalists "
I've seen people on this forum argue over 4xAA vs 8xAA.
AA, AF, advanced textures, tessellation..... it's all eye candy. I think some of the people who don't like PhysX, would be best served with integrated graphics or a console. Not a new console either because those use Physx, but an older one with no AA or anything like that.
