New FarCry 2 Trailer

jonks

Lifer
Feb 7, 2005
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They said they are already in the planning stages of the sequel. That smells like confidence to me, it says they think they have a winner on their hands. Here's hoping.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
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It looks gorgeous, just wonder when I'm going to have to upgrade my 8800GT :(

You know, I could see all the weapon/vehicle breaking, and self-surgery getting really tiresome depending on how frequently it occurs. Sure, it may add to immersion, but I don't want to always have breaks in the action to push one button and sit through 10s of repetitive character animation.
 

LS8

Golden Member
Jul 24, 2008
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Looks awesome.

The gentlemen in the video looks like he cut all his hair and his beard with a #1 guard.

Why do game developers always look like they just crawled out of a dumpster?
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
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Originally posted by: LS8
Looks awesome.

The gentlemen in the video looks like he cut all his hair and his beard with a #1 guard.

Why do game developers always look like they just crawled out of a dumpster?

I often times cut all my hair/beard with a #1 guard. <Family Guy Dude> Wanna fight about it?</Family Guy Dude>
 

jonks

Lifer
Feb 7, 2005
13,918
20
81
Originally posted by: TheVrolok
You know, I could see all the weapon/vehicle breaking, and self-surgery getting really tiresome depending on how frequently it occurs. Sure, it may add to immersion, but I don't want to always have breaks in the action to push one button and sit through 10s of repetitive character animation.

SERIOUSLY. But as to immersion, when do cars or guns break down and explode from regular use? Immersion would be weapons and cars that DON'T break down. I saw the trailer from a year or more ago in early beta where the guy is digging out bullets with a knife and thought "oh boy, that's gonna get old real quick"
 

LS8

Golden Member
Jul 24, 2008
1,285
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Originally posted by: TheVrolok
Originally posted by: LS8
Looks awesome.

The gentlemen in the video looks like he cut all his hair and his beard with a #1 guard.

Why do game developers always look like they just crawled out of a dumpster?

I often times cut all my hair/beard with a #1 guard. <Family Guy Dude> Wanna fight about it?</Family Guy Dude>

So you're a game dev? :p
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Originally posted by: jonks
SERIOUSLY. But as to immersion, when do cars or guns break down and explode from regular use? Immersion would be weapons and cars that DON'T break down. I saw the trailer from a year or more ago in early beta where the guy is digging out bullets with a knife and thought "oh boy, that's gonna get old real quick"

Nah, whenever I play CoD4, I kinda wonder why my M16 and M4 aren't jamming more. :confused:
 

FalseChristian

Diamond Member
Jan 7, 2002
3,322
0
71
I was gonna say something but the Moderator might insult me by saying I'm wrong, again.:brokenheart:
 

andylawcc

Lifer
Mar 9, 2000
18,183
3
81
Originally posted by: jonks
SERIOUSLY. But as to immersion, when do cars or guns break down and explode from regular use? Immersion would be weapons and cars that DON'T break down. I saw the trailer from a year or more ago in early beta where the guy is digging out bullets with a knife and thought "oh boy, that's gonna get old real quick"

ya, actual implementation is key. And, I can understand with weapons breaking down...but the whole fixing car thing is pure gay.
 

Cheex

Diamond Member
Jul 18, 2006
3,123
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Originally posted by: andylawcc
Originally posted by: jonks
SERIOUSLY. But as to immersion, when do cars or guns break down and explode from regular use? Immersion would be weapons and cars that DON'T break down. I saw the trailer from a year or more ago in early beta where the guy is digging out bullets with a knife and thought "oh boy, that's gonna get old real quick"

ya, actual implementation is key. And, I can understand with weapons breaking down...but the whole fixing car thing is pure gay.

I don't think so. I think the car scenario just adds to the realism. I mean, face it, shit happens. Doesn't it???
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
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I can see the fixing the car getting old real fast the rest I could probably live with in small doses. Looks cool, but will reserve judgment till the reviews start coming.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Who knows about the cars? My feeling is that your car might break down, but if you're in a settlement, just grab another one. If it breaks down in the desert, you'll wanna fix it, especially if you drive like a madman.

Also, it is pretty realistic. Most games let you trash cars, it's cool that this one lets you repair them. As long as the gun damage isn't too annoying, it's pretty immersive. Although I can already see myself swearing at the gun--but I'd be doing that in real life if it broke, so it probably makes you not want to run and gun so much.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Cheex
Originally posted by: andylawcc
Originally posted by: jonks
SERIOUSLY. But as to immersion, when do cars or guns break down and explode from regular use? Immersion would be weapons and cars that DON'T break down. I saw the trailer from a year or more ago in early beta where the guy is digging out bullets with a knife and thought "oh boy, that's gonna get old real quick"

ya, actual implementation is key. And, I can understand with weapons breaking down...but the whole fixing car thing is pure gay.

I don't think so. I think the car scenario just adds to the realism. I mean, face it, shit happens. Doesn't it???

yeah, but with games, shit seems to happen way to frequently.
 

mb

Lifer
Jun 27, 2004
10,233
2
71
I don't like it. I mean, how immersive is it when every single car problem is fixed by quickly tightening something in the engine bay with a socket wrench?

And wtf, the gun just breaks apart after a while from being used too much?
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
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Originally posted by: mb
I don't like it. I mean, how immersive is it when every single car problem is fixed by quickly tightening something in the engine bay with a socket wrench?

And wtf, the gun just breaks apart after a while from being used too much?

Happens with a lot of guns if you use and abuse.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: jonks
SERIOUSLY. But as to immersion, when do cars or guns break down and explode from regular use? Immersion would be weapons and cars that DON'T break down.

How often do you go crusing around in a 1950s Jeep in the African Savannah? Thats not exactly easy on the vehicle, and they will definitely break down with that kind of punishment.

Weapons jamming is a very real part of realistic weaponry. You can't put a thousand rounds through a hand gun without cleaning, in a dirty savannah environment, and expect it to still fire reliably.

I do see your point though, if your weapons and vehicles are constantly breaking down, it would get old really fast. Fortunately, this is easy to resolve by having the bad guys drop their weapons when they go down.

The medic aspect is interesting, but not particularly realistic. You can't just dig bullets from your arm with a pocket knife and keep on fighting. Effects of pain aside, in a dirty field environment, those injuries are going to get infected very fast.

Did anyone else cringe when the character popped his arm back into his socket?
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
The frequency of weapons and vehicles damaging and malfunctions will certainly be very easy to edit in some configuration file. But when I look at things with a retrospective, I remember playing Doom II for example or GoldenEye and telling to my friends or just thinking to myself "do his weapons never break?", and today gamers have that "reality" connection they often sought after in old games, but they don't want too much of it of course, that's understandable, because after all, it's gaming, not reality... but isn't that ironic, why should games rely on reality, when reality isn't a game and games aren't reality, but we do want realistic things happening in our games.
 

Wheezer

Diamond Member
Nov 2, 1999
6,731
1
81
everybody wants more "realism" as long as it does not make their job of finishing the game too hard.

wtf? are people that lazy that they even want to cakewalk though a game?
 

andylawcc

Lifer
Mar 9, 2000
18,183
3
81
would you like to Press "T" to tie your shoelaces every 5 miles or after running consecutively for 10 minutes?
How about pressing "H" to pull out your handkerchief to wipe the sweat off your forehead after a while under the Savanna sun? If you don't, the sweat will drip into your eyes, -5 health / sec, and accuracy -10 cm^2 / drip.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
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Originally posted by: Wheezer
everybody wants more "realism" as long as it does not make their job of finishing the game too hard.

wtf? are people that lazy that they even want to cakewalk though a game?

There's a difference between making things difficult and making things challenging. Nobody wants a cakewalk, but they'd rather have it be challenging because the AI is good and knows how to flank you or something of the sort. Not because your weapon just happened to randomly jam on you when somebody was gunning you down. That's a cheap way to make the game seem more challenging when really it just adds layers to the pain in the ass part of the game.

That said, I don't mind the weapon jamming thing from time to time... but if they're going to stick something like that in the game then it better not interfere with the fun. Games are supposed to be FUN first and foremost, realism should come second. I'm very worried that they may be forgetting that.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: gorcorps
Originally posted by: Wheezer
everybody wants more "realism" as long as it does not make their job of finishing the game too hard.

wtf? are people that lazy that they even want to cakewalk though a game?

There's a difference between making things difficult and making things challenging. Nobody wants a cakewalk, but they'd rather have it be challenging because the AI is good and knows how to flank you or something of the sort. Not because your weapon just happened to randomly jam on you when somebody was gunning you down. That's a cheap way to make the game seem more challenging when really it just adds layers to the pain in the ass part of the game.

That said, I don't mind the weapon jamming thing from time to time... but if they're going to stick something like that in the game then it better not interfere with the fun. Games are supposed to be FUN first and foremost, realism should come second. I'm very worried that they may be forgetting that.

This is exactly what I meant with my original discussion of the topic.