In video game world is seems the world consists of the following
Crates and warehoues full of crates. Some that explode. The exploding ones are just left lying in the open. Clearly Video Game World lacks any safely regulations.
Stealth consists of dragging a body behind a crate. Just leave the gun lying there. They wont notice a huge freaking assault rifle just lying on the floor. And the blood.
Oh, and aircon ducts are huge enough to sometimes even stand up in and they have...crates inside them. Crates inside aircon ducts. And guns. And corpses (from someone better at stealth than you are).
Well, more lies from EM, but what's new?
To refresh your memory, Deus Ex: HR was originally announced as a PC exclusive, and was only later announced as a multiplatform title. All the while EM has been assuring the PC community that they have been taking great care in a proper, non ported PC version. However, we have now learned that the reason they have yet to really show off the PC version or talk about the PC version, is that they haven't been developing the PC version.
http://www.shacknews.com/article/67899/nixxes-partnering-with-eidos-montreal
Why is so fucking hard to remake brilliant titles without butchering them? This exact same thing happened to the Fallout series, and that fucking butcher Peter Jackson's LotR movies.
Yeah guys, despite the fact that everyone LOVES the original products, you should go ahead and completely change them but keep the name. Way to go.
Such pigfuckers.
Can you tell I'm annoyed?
If you loved the original LotR trilogy so much you should have stuck to the books instead of expecting a perfect transition to a different medium.
The outrage over Fallout was ridiculous.
If you loved the original LotR trilogy so much you should have stuck to the books instead of expecting a perfect transition to a different medium.
The outrage over Fallout was ridiculous.
Just different stroke mate. The highlighting, among other things, just shows the audience they are going for with the game, and it's not the audience the original game went for. It may be a 'good' game in the end, but from everything they are showing, it's a very dumbed down and simplified game from what they told us it was going to be, and obviously so when compared to Deus Ex.I think you all are freaking out a bit much.
Just different stroke mate. The highlighting, among other things, just shows the audience they are going for with the game, and it's not the audience the original game went for. It may be a 'good' game in the end, but from everything they are showing, it's a very dumbed down and simplified game from what they told us it was going to be, and obviously so when compared to Deus Ex.
Honestly, even the game was perfect aside from the highlighting, I'd have a very hard time enjoying it.
Without going too OT... there's a difference between sacrifices made for the benefit of film, and blatantly changing several characters (The whole point of Faramir is that he could resist the lure of the ring, unlike Boromir), making the hobbits some kind of political ninjas (Hey dumb tree, walk THIS way; light the signal fires from Gondor!) and making additions that don't help the plot at all (Arwen's dying, waaah!).
The outrage over Fallout was perfectly justified, because it was nothing like the original Fallouts. It was a post-apoc Oblivion mod with hollow, empty references to the Fallout universe. What's funny is the only reason it did so well is BECAUSE of the great Fallout universe that they sucked the soul out of.
Just different stroke mate. The highlighting, among other things, just shows the audience they are going for with the game, and it's not the audience the original game went for. It may be a 'good' game in the end, but from everything they are showing, it's a very dumbed down and simplified game from what they told us it was going to be, and obviously so when compared to Deus Ex.
Honestly, even the game was perfect aside from the highlighting, I'd have a very hard time enjoying it.
HR uses cover based stealth, lighting doesn't matter. You can use third person cover to survey areas very easily without risk, and if you want to avoid that, the radar is always on your HUD to tell you where every enemy is, and what direction they are facing. The game uses health regeneration that isn't an AUG, and doesn't consume energy/have a penalty for it's use. Melee combat is removed. Then of course the aforementioned highlighting, and probably plenty that I am forgetting.I have recently started replaying the original game and it really isn't as great as people still make it out to be. There is nothing in that video that suggests this new game is dumbed down in any way simply because the original game really isn't as smart as it seemed at the time.
You mis read that. I said even if the rest of the game was perfect, the highlighting would ruin it for me, but I'm not basing it just on that video.if the highlighting was gone, explain to me why you would have a hard time enjoying it due to the footage they showed you from the console version of a tutorial level.
You mis read that. I said even if the rest of the game was perfect, the highlighting would ruin it for me, but I'm not basing it just on that video.
HR uses cover based stealth, lighting doesn't matter. You can use third person cover to survey areas very easily without risk, and if you want to avoid that, the radar is always on your HUD to tell you where every enemy is, and what direction they are facing. The game uses health regeneration that isn't an AUG, and doesn't consume energy/have a penalty for it's use. Melee combat is removed. Then of course the aforementioned highlighting, and probably plenty that I am forgetting.
Lighting does matter in the original game, it has the same stealth system as the Thief series, but no one said the AI was fantastic.Plenty that you haven't got around to exaggerating more like.
Lighting didn't matter in the original game either. There are times I am incredibly close to the enemy in bright light and they don't notice me and other times where they see me despite me being in dark areas. It is wholly inconsistent.
Deus Ex isn't perfect, and I'd love to be spotted by AI while leaning. (So they should have taken the chance and improved that in HR instead of simply removing it completely) Even so, it's much more challenging when you have a limited view from leaning, compared to the camera moving up and over crates, and around corners. You can even see over higher cover than your behind since the camera raises so much.If the third person view bothers you that much you don't actually have to use it. I wonder why you aren't complaining about the ability to lean around corners without being seen in the original though.
K? So every mediocre run and gun shooter uses it, so that means it has to be perfect for a highly tactical RPG with an existing inventory and consumables.Regenerating health has been a staple feature in many different games for about a decade now so that really shouldn't take anyone by surprise.
In my opinion it is, so agree to disagree.The lack of proper melee combat isn't dumbing down.