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New Deus Ex gameplay

As is being discussed on the EM forums.

Highlighting is utterly ridiculous, I honestly can't picture the development team sitting around a room play testing the game and accepting that as okay, or even tolerable.

Of course we also have further confirmation of floating objective markers, the mandatory radar, and 'Press this button now!' prompts.
 
Her description sounds clinical and as Elcs says its console gameplay.

Sure looks consoley to me. Too bad. Also seems to be quite the Hybrid they are going for. Possibly overly ambitious. Shooter that is still a sneaker. An FPS that when you tap a button becomes a 3rd person shooter complete with Gears of War style cover system. *Sigh* Who wanted that? I don't mind a good first person sneaker, but I don't want things too complicated.
 
I'll most likely still play it, but to say it's anything other than a console port is an outright lie. In fact, I'll probably just get it for my PS3. Sad times.
 
Sure looks consoley to me. Too bad. Also seems to be quite the Hybrid they are going for. Possibly overly ambitious. Shooter that is still a sneaker. An FPS that when you tap a button becomes a 3rd person shooter complete with Gears of War style cover system. *Sigh* Who wanted that? I don't mind a good first person sneaker, but I don't want things too complicated.


I agree. I'm a first person shooter fan myself and it just seems silly to me to have a lot of complicated nonintuitive controls in an action game. I consider it a sign of just how primitive video games still are that companies are willing to spend so much money just to see how far they can push things like clunky controls rather then investing their time in more worthwhile improvements. Hopefully they'll come out a sequel that addresses a lot these problems since the game has so much else going for it.
 
I like how he hides the body but leaves a handgun there in the second try, so much for stealth huh?

"Hey look, there's a gun there, I bet it belonged to a fellow guard, but I'm not going to worry about what happened to the guard, he probably just let his gun drop there on purpose before going to the bathroom".
 
The level shown looks incredibly easy, and everything therein ridiculously simple, tediously spelled out and artificial ("Hey! Here's a "hidden" path that even a small child could immediately spot, and which looks 100% like a purpose-built route as opposed to plausible architecture!"). There is no space to breathe, no sense of dimensions, nowhere to get lost in and nowhere to wander.

Now, I realize this is the first level, and a tutorial of sorts. It is understandable one would design the level like that for it to have utility as a tutorial.

However: will all games with high production values be forever limited to the level of complexity and subtlety that someone stupid and unobservant, playing their very first game, is capable of handling? Even if the game ramps up afterwards, there's no avoiding that having to slog through "Playing a game 101" in every single title, followed by glacially slow integration of the more advanced mechanics and tools - as if a game was a piece of productivity software and governed by the same usability rules - cramps the style of the game and harms the sense of immersion severely. Immersion may return later as the game gets going, but it has a much harder time working after first getting diluted.

I note books we read start neither with ABCs nor a quick grammar refresher.
 
i'll give them the benefit of doubt since this is the first level and possibly a tutorial. but consolization doesn't look like such a good idea.
 
This isn't quite the very first level however. The first level takes place before Adam gets augmented, and many previewers that played it said that level tries to gt you familier with the cover system and other game mechanics. In other words, it looks like the game will have possibly two or more integrated training levels, or just start out really simple to get people acquainted with following bright orange neon path's.
 
anybody have any idea when this is going to come out? Feburary and march have come and gone. August maybe?
 
Welcome to 1999. Crates in a warehouse with graphics to match. What's with the orange glow everywhere? And the washed out bland textures? Fucking looks like shit. Just let the franchise die already.
 
Like many of you have said, I feel like I played this game last decade. Reminds me a lot of Splinter Cell except for the 1st person, with puzzles pretty much cut and paste from Half Life. I can't believe they chose to create such a mundane demo.
 
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In video game world is seems the world consists of the following

Crates and warehoues full of crates. Some that explode. The exploding ones are just left lying in the open. Clearly Video Game World lacks any safely regulations.

Stealth consists of dragging a body behind a crate. Just leave the gun lying there. They wont notice a huge freaking assault rifle just lying on the floor. And the blood.

Oh, and aircon ducts are huge enough to sometimes even stand up in and they have...crates inside them. Crates inside aircon ducts. And guns. And corpses (from someone better at stealth than you are).
 
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