New Beta OpenGL dll for Unreal Tournament

MSNY

Senior member
Oct 29, 1999
474
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Agreed...just played 2 hours with it, works better then before. If you want to play and have it look better then Glide or D3D try the OpenGL. Once you do you won't go back. The detail is stunning,check out the earth in Facing Worlds as an example.

Epic should have done it this way in the first place...BAH
 

Packet

Senior member
Apr 24, 2000
557
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I am sticking with Loki's OpenGL (allows S3TC for Nvidia cards)

Runs faster than D3D, and looks great.
 

oldfart

Lifer
Dec 2, 1999
10,207
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<< I am sticking with Loki's OpenGL (allows S3TC for Nvidia cards) >>


Thats exactly what this is. Daniel Vogel now works for Epic. What J105 posted is an updated &quot;Loki&quot; driver.
 

Hawk

Platinum Member
Feb 3, 2000
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Is it brighter than the old Loki drivers? I tried it but it was almost too dark to play. Will try this one out tonight once I get back to my computer.
 

oldfart

Lifer
Dec 2, 1999
10,207
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Yes, the brightness slider now works. There is a problem for Radeon users though :( When you launch the game in OpenGL, it will crash with a kernel error. The only way to get around it is to start in D3D, then switch to OpenGL. Real PITA. This happens in 707x and above drivers. The older drivers don't do this but have that missing texture problem.

If anyone knows a work around, I'd love to hear it!
 

RgrPark

Golden Member
Mar 11, 2000
1,086
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Make sure you set &quot;detailed textures&quot; off... leaving the .ini settings the way Vogel @ Epic would rob you of 10+ fps... and with S3TC, you don't need the detailed textures anyway.
 

Ronstang

Lifer
Jul 8, 2000
12,493
18
81
Excuse my ignorance but where do I find the UT ini file? Also how do I set UT up to use OpenGL instead of D3D...In preferences? I'm new to this game so be gentle. To set &quot;detailed textures&quot; to off do you just change the value from 1 to 0?

Thanks
 

Leon

Platinum Member
Nov 14, 1999
2,215
4
81


<< Excuse my ignorance but where do I find the UT ini file >>



In your UnrealTournament/System directory.





<< Also how do I set UT up to use OpenGL instead of D3D...In preferences >>



Options>video, then change to OpenGL. Make sure you install high resolution S3TC compressed textures and change your ini file.

:)

Leon
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,004
126
Hmm, you huys are really tempting me to try it. I run the game at 640 x 480 x 32. When you use the new driver and enable S3TC, do your framerates increase?
 

Ronstang

Lifer
Jul 8, 2000
12,493
18
81
I followed the instructions but when I try to run the game it crashes yielding a message that says &quot;Assertion Failed...&quot; and I get kicked back to the desktop.
 

oldfart

Lifer
Dec 2, 1999
10,207
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Get the file and ini settings here. Its not for the &quot;memory challenged&quot;. Lots of ram and video memory help quite a bit. There are some pretty large textures. For this to work, you MUST install the high res textures off the 2nd UT CD!!
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
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HappyGamer2, you won't be able to use the 2nd CD textures under OGL, stick with D3d.
 

Hawk

Platinum Member
Feb 3, 2000
2,904
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I don't think frame rates increase with s3tc enabled like the Savage 2000 cards.

Robo: Shouldn't he be using glide?
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
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actually, the framerates do increase with DXTC and S3TC

as far as glide is concerned, if I'm LAN'ing, I'll use glide, but for single-player, D3d looks awesome and runs very well now.
 

Wiz

Diamond Member
Feb 5, 2000
6,459
16
81
I put it in and edited my .ini file and put in the TNT=1 line as they suggest but I still get an error on start and it exits back to the desktop.
Win2K + TNT2 w/Det 6.50 128 megs ram P3 700e @ 868mhz
Also can't get brightness to work at all, game is very dark in D3D mode.
Any ideas? Thanks,
 

HappyGamer2

Banned
Jun 12, 2000
1,441
0
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yep I usually use glide, almost always use glide for muti-player, but I sometimes play around with D3D or open gl in single player, allways have to tinker around ya know
 

WTF! I was using Loki's driver and getting 75fps+ I just installed the new beta drivers from Epic and I am getting 20fps, plus it looks like software mode (all grainy). Anyone else have this problem? I added the OpenGL section to my ini file just like the web page said.

edit: Forgot to mention I am running a GeForce2 MX card.
 

Hmm, must have been an ini setting. I used my old ini setup and the new driver and I am getting like 100fps. Good enough for me.
 

Hawk

Platinum Member
Feb 3, 2000
2,904
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Wiz: Try what oldfart said, go into the game with D3D (I don't think the beta opengl.dll would change the brightness of your D3D setings), and then change to OpenGL, works for me and doesn't give me the error when I start UT.

Robo: You are probably right, I seem to notice that the speed is slower, but maybe it's just the load time, I don't know. =)
 

TimisoaraKill

Senior member
Dec 17, 2000
510
0
0
Yep , i hawe the same problem ;???? the damn thing has droped @ 25 FPS .
How did you fix-it ? you just replace the with the new Open gl file without any INI* modifications and it's ok ?
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Wiz-

Disable precaching, should solve your problem(at least, it has in the past with the same issue you are having).

Got to get around to testing this new one out, haven't fired up UT in a while now:)