There is a new beta openGL dll file and UT ini file settings on the Unreal Technology page (http://unreal.epicgames.com/) I just finished trying it out and UT runs great and looks great with it.
Agreed...just played 2 hours with it, works better then before. If you want to play and have it look better then Glide or D3D try the OpenGL. Once you do you won't go back. The detail is stunning,check out the earth in Facing Worlds as an example.
Epic should have done it this way in the first place...BAH
Yes, the brightness slider now works. There is a problem for Radeon users though When you launch the game in OpenGL, it will crash with a kernel error. The only way to get around it is to start in D3D, then switch to OpenGL. Real PITA. This happens in 707x and above drivers. The older drivers don't do this but have that missing texture problem.
If anyone knows a work around, I'd love to hear it!
Make sure you set "detailed textures" off... leaving the .ini settings the way Vogel @ Epic would rob you of 10+ fps... and with S3TC, you don't need the detailed textures anyway.
Excuse my ignorance but where do I find the UT ini file? Also how do I set UT up to use OpenGL instead of D3D...In preferences? I'm new to this game so be gentle. To set "detailed textures" to off do you just change the value from 1 to 0?
Hmm, you huys are really tempting me to try it. I run the game at 640 x 480 x 32. When you use the new driver and enable S3TC, do your framerates increase?
I followed the instructions but when I try to run the game it crashes yielding a message that says "Assertion Failed..." and I get kicked back to the desktop.
Get the file and ini settings here. Its not for the "memory challenged". Lots of ram and video memory help quite a bit. There are some pretty large textures. For this to work, you MUST install the high res textures off the 2nd UT CD!!
I put it in and edited my .ini file and put in the TNT=1 line as they suggest but I still get an error on start and it exits back to the desktop.
Win2K + TNT2 w/Det 6.50 128 megs ram P3 700e @ 868mhz
Also can't get brightness to work at all, game is very dark in D3D mode.
Any ideas? Thanks,
yep I usually use glide, almost always use glide for muti-player, but I sometimes play around with D3D or open gl in single player, allways have to tinker around ya know
WTF! I was using Loki's driver and getting 75fps+ I just installed the new beta drivers from Epic and I am getting 20fps, plus it looks like software mode (all grainy). Anyone else have this problem? I added the OpenGL section to my ini file just like the web page said.
edit: Forgot to mention I am running a GeForce2 MX card.
Wiz: Try what oldfart said, go into the game with D3D (I don't think the beta opengl.dll would change the brightness of your D3D setings), and then change to OpenGL, works for me and doesn't give me the error when I start UT.
Robo: You are probably right, I seem to notice that the speed is slower, but maybe it's just the load time, I don't know. =)
Yep , i hawe the same problem ;???? the damn thing has droped @ 25 FPS .
How did you fix-it ? you just replace the with the new Open gl file without any INI* modifications and it's ok ?
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