Originally posted by: Modeps
Originally posted by: Elcs
Originally posted by: ScreamingJesus
Judging by how well it seems to run now and judging by how well Diablo2 ran on low systems of the day, Id expect them to make it not only an excellent game but a playable/scalable one. Just hope they dont limit use to 640x480 until we get an expansion pack
Just because it's the same team, doesnt mean they're going to make it super scalable. I kind of hope they do, but I still dont see what makes this game better than any other FPS out there except for the diabloinventory system and diablorandom levels.
Well, the same team can produce 1 awesome game and 1 mega flop in terms of the game itself. As stated, I was just voicing my opinion based around how the team dealt with Diablo2.
They've simplified some RPG elements to fit the FPS mould. It has the feel of Diablo2 mixed with the action of an FPS.
Major generalisation alert, FPSes are in general linear and offer little point in playing a certain area whereas HG:L offers exp for killing the monsters + item drops. Although it seems there are a few basic weapon types, these are moddable via. the tried and tested gem/rune method in Diablo2, also changing the appearance on screen.
I liked how a melee weapon and ranged weapon could be armed simultaneously. The diablo2 random level feature implemented in an FPS I believe to be a great feat in itself. Im no coder and wont pretend to be but the guy made it sound really difficult to pull off. I believe there will also be towns/encampment type setups where NPC's are met and items bought/sold.
I think at a first glance, it does look like a basic FPS game but looking a bit deeper and looking at some of the small features added, it is clearly in its own domain to me.
And tbh, it looks pretty good so far.