frozentundra123456
Lifer
Is there any kind of decent solo content? I saw an article on Toms about it, and it looked really cool. Wish they had a single player campaign though. I prefer to play at my own pace and not have to pair up with others.
I'm having a blast. Also like that I can manage my professions from a web browser.
I'm having a blast. Also like that I can manage my professions from a web browser.
Really? Did I miss that discussed, I'd love to do it from my phone but I use a Windows 8 phone unlike 99% of people out there.
Ok, just played the intro but have some quick questions...
- Do you always get predefined skills when you level up? Is there a time when you can actually choose something when you level or is it like the Diablo 3 system with predefined skills based on your class?
- Is there a way to remove they "always ON" look with the mouse?
- Is this game fun? 😛 yeah it is
1. Once you get to level 5 you'll see.
2. No, the game is reticle oriented so turning that off would make no sense.
3. Sure is 🙂
Well I got to level 5 yesterday and nothing really new happened, maybe I was too sleepy to notice anything...i'll restart a new REAL toon soon and pay attention lol
game is good but the higher level you go the more pay to win
Is there any kind of decent solo content? I saw an article on Toms about it, and it looked really cool. Wish they had a single player campaign though. I prefer to play at my own pace and not have to pair up with others.
You don't have to pay a dime actually, however if you don't pay you'll have to grind.
So it's more like pay not to grind.
Which for a lot of people does = p2w.
It's 100% pay to win. You can buy important items like keys only attainable with real money and the exchange rate between real money and game currency is so ridiculous that if you farm for a week (all day every day) you might make enough to keep up with someone who paid $10 and didn't even play. People are trading 50-100 lockboxes for 1 key since the keys are purchased with money. The level 7 enchants have 1% chance of success without paying or trading for a ward that is purchased with real money. if the enchant fails you lose your mats, so not using a ward is not really an option.
You have 0 chance of keeping up with someone in gear and currency if that person is spending money and you are not, and the more they spend the worse it gets since the exchange rates are so bad. In diablo 3 you could pay to win but the items had some value and the best items were worth more than $250. In neverwinter you can spend 10 bucks and get a very large advantage, or spend $100 and get a very large advantage over the guy who spent 10, and so on and so on.
It is the most pay to win game I have ever seen. I'm enjoying it and I will not spend any money on it, but I also don't expect I'll be playing it more than a few weeks due to the lack of options at endgame due to any competition being based on whose credit card is bigger.
Played for a few days now with my wife.
The lag is game-breaking; I'm rubber-banding all over the place, there is a palpable delay on my attacks and dodging the bad red zones is an exercise in frustration. I can't believe they're letting people play with this giving such a bad image.
Class balance is laughable. As a Great Weapon fighter I do half the single target damage of a Trickster Rogue and I don't have appreciably better survivability or area of effect skills.
Problems too numerous to mention but I'm still having fun playing, which is what's important I guess.
We'll see how much the game costs at end-game, I've played freemium games in the past which had a $200 wall to enter max level content.
It's 100% pay to win. You can buy important items like keys only attainable with real money and the exchange rate between real money and game currency is so ridiculous that if you farm for a week (all day every day) you might make enough to keep up with someone who paid $10 and didn't even play. People are trading 50-100 lockboxes for 1 key since the keys are purchased with money. The level 7 enchants have 1% chance of success without paying or trading for a ward that is purchased with real money. if the enchant fails you lose your mats, so not using a ward is not really an option.
You have 0 chance of keeping up with someone in gear and currency if that person is spending money and you are not, and the more they spend the worse it gets since the exchange rates are so bad. In diablo 3 you could pay to win but the items had some value and the best items were worth more than $250. In neverwinter you can spend 10 bucks and get a very large advantage, or spend $100 and get a very large advantage over the guy who spent 10, and so on and so on.
It is the most pay to win game I have ever seen. I'm enjoying it and I will not spend any money on it, but I also don't expect I'll be playing it more than a few weeks due to the lack of options at endgame due to any competition being based on whose credit card is bigger.
I disagree. I played it for 20 minutes last night and it feels exactly like WoW. Sure, there are some subtle differences like click to attack instead of auto-attack, slightly different UI. Graphically the game looks good, and feels very professional and solid for a beta, but the game play is essentially identical to world of warcraft and it's numerous clones. You follow the quest treadmill, yawn.
I actually had some hopes that calling it "Dungeons & Dragons" Neverwinter it might actually use the P&P RPG rules as a baseline, but far from it. WTF is this crap with inflated hp numbers that I have 700 hp at level 5? By level 60 it's going to be just as inflated as WoW, where you hit for 231634 damage and have 2345345 hp and everything feels so amazingly epic because the numbers are big... except not. Catering to the lowest possible denominator, no thanks.
It's a shame really. The game engine is nice and smooth, character creation is well developed, but game play is non-existant. It's just an on-rails movie basically, no risk no effort required just follow the quests and do as you are told. At no point did I ever lose more than 10% of my hp, that is how stupidly easy they made it.