- Mar 11, 2004
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Ok, been trying out my new 6800 GT, which easily hits Ultra speeds. Well, here's whats been going on.
Halo, runs great at whatever speeds and settings.
Doom 3 runs great. Ran it on Ultra speeds (400/1100) at 1600x1200 with 16xAA and High. When playing it runs no problem, maybe some slight slowdown when your screen jerks from being hit. The timedemo runs and gets about 10FPS though, even though when actually playing it runs much smoother.
Now Far Cry. I had some issues and then remembered the 1.1 patch. This seemed to fix the issues (yellow texturing, stalling). Well, I was playing at Ultra speeds at 1280x1024 with all the details cranked up and AA on high. It ran smooth until a few minutes of playing. Then it started stalling (freezes for a few seconds, then goes to smooth for about a second, then freezes for a few seconds...). I thought, ok, I have the settings too high, so I turned them all to low. Restarted FC and it continued to do this. Well I thought maybe it is the OC. So I turn it back to stock GT speeds and go back in, turn things to high and restart. It runs smoothly no problems or anything. I thought maybe its a heat issue (even though there wasn't artifacting or anything).
So I decide to check the temps after several different things (3DMark, FC, D3) in Coolbits. After Far Cry @ Ultra speeds it would be about 65, while Doom 3 would be about 68, yet the Far Cry problems persist. I don't know whats going on.
Here's my system:
A64 3000 @ stock
Asus K8N-E Deluxe
1GB HyperX @ DDR400
Audigy 2 ZS
Gainward 6800GT 61.77 drivers
In a nutshell, here's the problems:
Playing Far Cry @ Ultra speeds at 1280x1024 with settings on high and high AA it stalls, but when playing Doom 3 @ Ultra speeds at 1600x1200 on high with 16x AA it runs smoothly. It also runs hotter in Doom 3 than in Far Cry.
Anyone have ideas of what could be causing this?
Halo, runs great at whatever speeds and settings.
Doom 3 runs great. Ran it on Ultra speeds (400/1100) at 1600x1200 with 16xAA and High. When playing it runs no problem, maybe some slight slowdown when your screen jerks from being hit. The timedemo runs and gets about 10FPS though, even though when actually playing it runs much smoother.
Now Far Cry. I had some issues and then remembered the 1.1 patch. This seemed to fix the issues (yellow texturing, stalling). Well, I was playing at Ultra speeds at 1280x1024 with all the details cranked up and AA on high. It ran smooth until a few minutes of playing. Then it started stalling (freezes for a few seconds, then goes to smooth for about a second, then freezes for a few seconds...). I thought, ok, I have the settings too high, so I turned them all to low. Restarted FC and it continued to do this. Well I thought maybe it is the OC. So I turn it back to stock GT speeds and go back in, turn things to high and restart. It runs smoothly no problems or anything. I thought maybe its a heat issue (even though there wasn't artifacting or anything).
So I decide to check the temps after several different things (3DMark, FC, D3) in Coolbits. After Far Cry @ Ultra speeds it would be about 65, while Doom 3 would be about 68, yet the Far Cry problems persist. I don't know whats going on.
Here's my system:
A64 3000 @ stock
Asus K8N-E Deluxe
1GB HyperX @ DDR400
Audigy 2 ZS
Gainward 6800GT 61.77 drivers
In a nutshell, here's the problems:
Playing Far Cry @ Ultra speeds at 1280x1024 with settings on high and high AA it stalls, but when playing Doom 3 @ Ultra speeds at 1600x1200 on high with 16x AA it runs smoothly. It also runs hotter in Doom 3 than in Far Cry.
Anyone have ideas of what could be causing this?