Allright found the glitch in the code. Here y'all go. The MunkyMark Calculator Beta 1. Much work needs to be done on it still but it works.
#include <cstdlib>
#include <iostream>
#include <math.h>
using namespace std;
int main(int argc, char *argv[])
{
int coreclock;
int textureunits;
int pixelshaders;
int memclock;
int buswidth;
cout<<"Welcome to MunkyMark calculator beta 1!"<<endl;
cout<<"Please input your core clock speed in MHz"<<endl;
cin>> coreclock;
cout<<"Please input the number of pipelines your GPU has"<<endl;
cin>> textureunits;
cout<<"please input the number of pixel shaders your GPu has"<<endl;
cin>> pixelshaders;
cout<<"please input your memory clock speed in MHz"<<endl;
cin>> memclock;
cout<<"please input the width of your memory bus in bits"<<endl;
cin>> buswidth;
cout<< (coreclock * (textureunits + pixelshaders)/2 + memclock * (buswidth/16)) / 500<<endl;
system("PAUSE");
return EXIT_SUCCESS;
}
Run it in Dev C++.
P.S. If someone could host the compiled .exe file that would be great 😀
P.S.S. I will have a Beta 2 out soon. It will have SLI/Crossfire support, better grammar, and decimal support for a more accurate score. (this one just rounds the score off to the next digit). By tommorow I should have it out, my C++ is a bit rusty so I gotta check the books for a "press 1 for yes and 2 for no" kind of function for the SLI choice. I'll probably do the same thing for the bit width but that might not be out until the next beta.