Zanovar
Diamond Member
- Jan 21, 2011
- 3,446
- 232
- 106
hahahahahhahaahow do you know it's not variations in your brain's frame rate ?
hahahahahhahaahow do you know it's not variations in your brain's frame rate ?
speaking of hydra, is it true that it doesn't mirror the vram? So when you use gtx 580 sli the vram will be 3gb ?
Pretty good video to demo the effect.
I can understand why you would buy two really high end gpu's and Sli/Xfire - there is no other way to get that fps, but should really be brought up in all those reviews that say you should by two mid range gpu's over one higher end one.
Incidentally I wonder what [H] thinks of this? - unlike most people for some reason they insist on playing all games at 30fps (they just keeps upping settings/resolution till that happens). Either they can't see the stutter, or it's not as bad as the video makes out.
I don't know the answer to that, I know very little about Lucid Hydra, just remember some of the hype about it back when it was supposed to revolutionize the graphics industry.
At the time they made a big deal about how the Lucid drivers would parse individual primitive elements to graphics cards on the fly as a means of dynamic load-balancing to enable disparate GPU cards to function as a collective.
Martimus' post reminded me of this, so I'm wondering if a Hydra-enabled multi-GPU system would have microstutter. In theory I think it should not.
Vsync doesn't guarantee they're perfectly even either because it can't affect frames taking longer than the refresh cycle to render.It happens on single gpu too, it's just not as perceptible because the frame times are more even compared to multi gpu, but they are never perfectly even unless vsync is enabled.
It might help when the framerate is above the refresh rate but not when it's below it.If you enable vsync on a multi GPU setup does the stuttering stop?
Vsync doesn't guarantee they're perfectly even either because it can't affect frames taking longer than the refresh cycle to render.
erm,what?Its the ram basically too hot. The gpu temps we get to monitor but the ram run way hotter than the gpu and theres no sensors to watch it
That's not what triple buffering does. Also if each frame takes 3 times the refresh rate to render then you're going to be getting 20 FPS whether you have vsync or triple buffering enabled, or any combination thereof.Thats why you enable triple buffering. Keep the fps just under the refresh rate
erm,what?
I was just commenting on your thoughts,hi backHello there. Care to to comment a bit more so I can have something more to respond too? Otherwise, erm, hi.
I was just commenting on your gibberish,hi back![]()
hows about you showing these posts(were peeps thinks it does not exist),*laughs*Great. Back to the topic:
Can we post this thread in the sticky section? So that when/if nVidia takes the lead in multi-gpu setup, or vice versa for the next generation we can already have this thread established? This is a great thread to prove it exists. Whether or not someone perceives it is certainly person preference, but to state it does not exist (like some in this thread have done in the past) is just incorrect.
hows about you showing these posts(were peeps thinks it does not exist),*laughs*
hahahahahaNo, because that is baiting me into something that I don't care to get involved in. I call it like I see it. Anyway, I'd appreciate it if you would edit your quoted post of me so as to not start a flame war. If you read my post, I have revised what I have written. If you leave it there, then any potential derail is on you.
hahahahaha
np manI think you misunderstand me. I am not ashamed of what I said. I just did not communicate it in the proper venue. So, you will do me a favor if you leave my quote in tact, but ultimately, it will be a diservice to the forum. So, it is your call, big guy.Last post in this thread regarding this issue. Anyone care to discuss this topic, you can PM me.
That's not what triple buffering does. Also if each frame takes 3 times the refresh rate to render then you're going to be getting 20 FPS whether you have vsync or triple buffering enabled, or any combination thereof.
Microstutter manifests itself the most during low framerates, not high framerates which vsync stops.
That's great, but it has nothing to do with micro-stutter.vsync got a problem it normally drops half your refresh rate. so tripple buffering with vsync gets it back up to under the refresh rate. the added buffer give the gpu more time to wait for the lcds signal.
lol the ram doesThat's great, but it has nothing to do with micro-stutter.
lol the ram does